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Well, FWIW I still think that moves like this won’t solve Apple’s gaming woes, and that Tim Cook lacks the right vision.
Depends if Apple wants to be in serious gaming market. They need a console, even then it’s not very profitable. Microsoft is bleeding money after Activision and Blizzard. That was last big move after Microsoft was contemplating exiting from gaming/Xbox. It may not be a surprise if they do exit 3-4 years in the future.
 
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Sneaky Sasquatch has been the #1 top game for iPad since Apple Arcade launched 5+ years ago. It literally hasn’t moved.

That tells you everything you need to know about the lack of compelling new games for Apple Arcade. The same game, as well as most of the top 10, has remained static all this time. And it’s all little kid stuff.

I don’t hate Sneaky Sasquatch, but frankly it’s not my cup of tea. And seeing it in the top spot every time I open the Arcade tab of the App Store for years has made me wish it would just go away.
 
That game is basically Grand Theft Auto for kids. There's a ton of things to do, it can be very funny, my kids love it.
Yes! I love that description. I hadn’t realised until you said it, but that’s exactly what it is!
 
No one is going to sell AAA studios like Take 2 interactive, Activision etc. because they are their bread and butter.

Apple should open a gaming studio similar to "Naughty Dog" - creator of The Last of Us videogame and create AAA game versions for macOS, 2D arcade versions available for iPadOS/iOS just like Ubisoft and Gameloft were doing in their early days.

And keep these exclusive to Apple ecosystem.
 
Are we finally getting a new Texas Hold ‘Em (currently Apple's only game) ?

poker-phil.jpg
My favorite iPhone game since they rereleased it, because they made it VoiceOver accessible. The blind have very few games to play on mobile, and most of them are made specifically for us, which means they don't stick around, because there aren't enough people who are willing to pay to keep the games sustainable.

I love Apple's Texas Hold'em because it's just a regular game. I don't gamble irl, but I taught myself to play just for this game. It helped get me through the beginning of Covid lockdown.

I hope that Apple buying this studio means they can make their games accessible. I despise GTA, but a family friendly game kind of like that might be something I would try. I might hate but that needs to be my own choice, not someone else implying I can't play it because it's not accessible. </rant>
 
This means nothing if they don't get AAA titles
I found out a couple days ago that Apple supports a game platform which sees more concurrent users than most AAA titles will ever see.

I had no idea that Roblox was… THAT big. I wonder what usage numbers Apple’s seeing on this game? The more info I come across the more it makes sense that there’s not a lot of focus on what’s called AAA games. There’s SO much money available outside of AAA!
 
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The game in question was the #1 Apple Arcade game in 2020 in the US, and seems to have remained successful. Apple is probably trying to keep them Apple-exclusive.
EU: Apple has just acquired a 100% monopoly over the employees that make Sneaky Sasquatch. They should be forced to allow those employees to work for all other tech companies in the region or we’ll fine them 40 percent of what god makes in 4 minutes (since no one knows what this is, it can literally be any number we come up with).
 
If Apple ever wants to get serious about AAA gaming, they certainly have the deep pockets to do so overnight. Acquire CDPR.
 
People keep saying Apple should just buy 'such and such' AAA game studio, 'they've got the money'. But to buy something it first has to be for sale, and gamers can be quite fanatical about the hardware their games run on, I imagine the owners of some of these studios are probably of a similar mould.

If it was up to me personally, I'd like to see Apple buy Frontier and bring Elite Dangerous/Horizons back to Mac with the universe expanded into the Apple Vision Pro ecosystem, but because hardly anyone has Apple Vision Pro (despite how good it is, its just too expensive), I can't see this happening. Shame.
 
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Translation: “we wanted to hire these two guys and they negotiated for us buying their company to do it”

I have a feeling this is less about the studio part than getting two talented developers
 
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I wonder how much they were acquired for.

Would it be in the million dollar range?
Multi-million at least. My guess would be 5-10 million. Which is quite literally couch change for Apple. But life changing for those two talented individuals!
 
I was saving up to buy an m4 Mac mini with bonus ram to play Baldur's Gate 3, but apparently that'll be overkill for gaming with Apple.
 
Good to know about this. But don't understand why Apple would acquire this game studio. Also not sure whether this can help Apple Arcade in any manner.
 
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Good to know about this. But don't understand why Apple would acquire this game studio. Also not sure whether this can help Apple Arcade in any manner.
I'm very happy the two fellows in that studio got a big payday. But this is just Apple flailing about and being reactionary. Any value they can wring out of this will be squandered because they don't get games
 
“Apple and gaming” is the longest running game of “Lucy and the football”

It’s a dead heat with “this is the year of Linux”

There is nothing stopping them except direction.

If my finds and calculations are
correct, the A18 in iphone 16 and M3 chips are able to produce 2 Teraflops which should be equivalent to Playstation 4. That console had full GTA V. Instead Apple top games on ios is Kingshot and block blast
 
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