Well, this place is an Apple hater forum. It’s toxic and negative towards anything related to Apple.They met on a Microsoft haters' forum.
Well, this place is an Apple hater forum. It’s toxic and negative towards anything related to Apple.They met on a Microsoft haters' forum.
Well, this place is an Apple hater forum. It’s toxic and negative towards anything related to Apple.
What $70 controller is Apple selling that macOS/iOS doesn't support vibration? If you're talking about the PS4 controller: it has it. If you're talking about the PS5 controller: it has it. Xbox One S has vibration support. It depends on what API you use (the old ForceFeedback framework is pretty much deprecated, there's no driver that runs on modern OSes (the MacAlley driver was PowerPC-only, the Logitech drivers were 32-bit only, and the third-party Xbox 360 driver, while 64-bit, won't run on modern macOS due to changes to the IOKit driver model), and the GameController framework pretty much has better vibration support).How about vibration support for the $70 controller they’ve been selling for a decade. How about support for any single game on Apple Arcade, literally any one. Castlevania was deprecated over two years ago. Most of the rest of the good ones are gone or never finished. You want to pay $5000 a year for Barbie horse adventures how about just go buy a horse. Stupid. Fool me once
Uh, if the Quest 4 had that resolution, it would cost more.We need a quest 4 with 4k resolution.
I dont wanna pay $4000 for Vision Pro. when I can get quest 4 4k for $1500 to $2000
half the cost.
. I just feel that Apple went out of its way to NOT associate VR gaming with the AVP at launch.
that strategy has really worked wonders for sales and interest!
/s
😁
... and how innovative Microfoot is.Well, this place is an Apple hater forum. It’s toxic and negative towards anything related to Apple.
Well, this place is an Apple hater forum. It’s toxic and negative towards anything related to Apple.
I just feel that Apple went out of its way to NOT associate VR gaming with the AVP at launch
Why don’t Apple just make their own, the quest ones are great, it’s better than using eye tracking
These exist: https://www.surreal-interactive.com/
Well, this place is an Apple hater forum. It’s toxic and negative towards anything related to Apple.
Mac + PS5 Pro is my jam.Apple acquires Sony’s PlayStation Division and Vision Pro would skyrocket. I guess we can settle for a deep partnership. Sony and Apple already work well together on displays.
There’s a whole gamut of opinions on here and I appreciate that it isn’t an echo chamber. While there certainly are trolls here who hate everything Apple they’re the extreme minority.
There’s also a good chance someone who dislikes one Apple product owns many others and that’s why they’re here. There are also people here so fanatical in their praise of Apple that I routinely see this websites community get mocked for it on Reddits /r/Apple subreddit.
Ever thought income is not limited?We need a quest 4 with 4k resolution.
I dont wanna pay $4000 for Vision Pro. when I can get quest 4 4k for $1500 to $2000
half the cost.
The RoI calculation isn’t just for the hardware itself though. If Apple wants gaming to be a significant part of their VR App Store devs need to know that enough people will be able to play their game. Otherwise it’ll just become another niche thing like gaming on Apple TV. Devs had to make their game work with the original Siri Remote and that really hampered gaming on the Apple TV when they first added an App Store for it imo. Controllers really need to be included in every VP.Economies of scale. The Vision Pro is already a super-niche device and controllers and other accessories would be a further subset of that already small audience. Economically it makes more sense to allow existing third-party products to work better with the Vision Pro than to design and manufacture an accessory that would likely never generate a return on investment.
I just feel that Apple went out of its way to NOT associate VR gaming with the AVP at launch. Most people looking at a device like this one saw this type of gaming as a natural fit for it, but Apple apparently did not want people even referring to the AVP as just a "VR headset" and IIRC, did not show any such demo. Now (if this rumor works out) this type of gaming on AVP looks like an afterthought if Apple shows "sanctioned" VR game controllers. Apple should have led with this use case to drive up excitement with a much larger potential user base, IMHO.