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We need a quest 4 with 4k resolution.

I dont wanna pay $4000 for Vision Pro. when I can get quest 4 4k for $1500 to $2000

half the cost.
 
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How about vibration support for the $70 controller they’ve been selling for a decade. How about support for any single game on Apple Arcade, literally any one. Castlevania was deprecated over two years ago. Most of the rest of the good ones are gone or never finished. You want to pay $5000 a year for Barbie horse adventures how about just go buy a horse. Stupid. Fool me once
What $70 controller is Apple selling that macOS/iOS doesn't support vibration? If you're talking about the PS4 controller: it has it. If you're talking about the PS5 controller: it has it. Xbox One S has vibration support. It depends on what API you use (the old ForceFeedback framework is pretty much deprecated, there's no driver that runs on modern OSes (the MacAlley driver was PowerPC-only, the Logitech drivers were 32-bit only, and the third-party Xbox 360 driver, while 64-bit, won't run on modern macOS due to changes to the IOKit driver model), and the GameController framework pretty much has better vibration support).

We need a quest 4 with 4k resolution.

I dont wanna pay $4000 for Vision Pro. when I can get quest 4 4k for $1500 to $2000

half the cost.
Uh, if the Quest 4 had that resolution, it would cost more.
 
Good news. Apple needs to go HAM and get as much support and content as possible. Apple can't just wait and see with this type of device, it needs to make it happen. With no marketshare, third party support is not going to touch it.
 
Upon further reflection and comparison pricing, it looks like $249-$299 is probably a more reasonable price to expect for a set of PSVR2 controllers sold by Apple.

That seems to be the price range for Meta Quest controllers, and I wasn’t considering before how Sony sells their console hardware at a significant loss in order to make it up in profits on game sales, which they wouldn’t be seeing in this case. (Except if Sony were to port some first-party PSVR titles to VisionOS, which is possible but probably not highly likely.)
 
that strategy has really worked wonders for sales and interest!
/s

😁

Yes, it has. The right people have purchased it and are using as a productivity and development device. Apple is collecting lots of feedback on development and on pushing the use of VR, MR, and AR for non-frivolous tasks. They don't really need to do this kind of research for gaming. Gaming is a well known, well studied industry. Concentrating on sales to gamers would mean compromising both the quality of the hardware to meet lower price points and the research on finding a viable and marketable ways to capitalize on the 20-year-old notion of "spatial computing."
 
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Well, this place is an Apple hater forum. It’s toxic and negative towards anything related to Apple.

There’s a whole gamut of opinions on here and I appreciate that it isn’t an echo chamber. While there certainly are trolls here who hate everything Apple they’re the extreme minority.

There’s also a good chance someone who dislikes one Apple product owns many others and that’s why they’re here. There are also people here so fanatical in their praise of Apple that I routinely see this websites community get mocked for it on Reddits /r/Apple subreddit.
 
I always imagine that Apple would release the cheaper vision air with controllers and that would open up the market for games. Then those of us with a Vision Pro could purchase those controller separately and actually have games to use them with.
 
I just feel that Apple went out of its way to NOT associate VR gaming with the AVP at launch

I was thinking the exact same thing. I remember being berated on MacRumors for daring to suggest that it's just another VR headset, and was told 'It's not VR, it's spatial computing... you just don't get it'. And here we are where 'spatial computing' is impossible without physical input controls.

The AVP is still just a $3500 monitor that only a single person can use. There are better and cheaper VR headsets made specifically for gaming.
 
Good news for the AvP - and the also lackluster PSVR2. I do own the lattter, and it's a nice hardware, but at $600 it failed to find an audience and in response Sony scaled back their VR-business. The more it gets distributed, the better.

As for the AvP: Finally, controller support. It's a start - now it only needs a more powerful GPU for games, or it will just be a more expensive quest3 with higher resolution.
 
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Looks like it will be a high priced accessory and also not expecting it to be released anytime soon. Wonder why Apple is not making its own controller.
 
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Why don’t Apple just make their own, the quest ones are great, it’s better than using eye tracking

Controllers are actually pretty hard to get right and Sony are really good at it. It's also a niche device WITHIN a niche device! How may would they sell... until they get to Gen 3 Vision at about $999.

It makes sense to adopt existing controllers / experts. I mean we already have Sony PS5 controllers (and Xbox) working in ATV

Who knows it might be a branded Apple device. or perhaps it is some deeper link... Sony PS5 games within in Apple Vision.
 
Apple acquires Sony’s PlayStation Division and Vision Pro would skyrocket. I guess we can settle for a deep partnership. Sony and Apple already work well together on displays.
Mac + PS5 Pro is my jam.

Ditched gaming PC early in 2024, traded in my PS5 digital for the Pro.
 
There’s a whole gamut of opinions on here and I appreciate that it isn’t an echo chamber. While there certainly are trolls here who hate everything Apple they’re the extreme minority.

There’s also a good chance someone who dislikes one Apple product owns many others and that’s why they’re here. There are also people here so fanatical in their praise of Apple that I routinely see this websites community get mocked for it on Reddits /r/Apple subreddit.

Well said
I think most of us very likely in this camp
 
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We need a quest 4 with 4k resolution.

I dont wanna pay $4000 for Vision Pro. when I can get quest 4 4k for $1500 to $2000

half the cost.
Ever thought income is not limited?

Instead of lowering the spendings which have a lower limit it would surely be nicer to have an unlimited income or at least a much hierher one - right?

Out of a sudden the world would look different.

For me the AVP is fine as it is and the 2nd gen can only get better.

I applaud Sony and Apple looking for synergies - will make things only more interesting.
 
Gaming controllers need to be included in the box. While the hand gestures are really great for productivity and UI navigation in general, the lack of a precise way to VR game (and with haptic feedback) is really holding back gaming on The AVP, just like it did for Apple TV gaming. The user base is already small compared to others like Meta, so having a universal way to game is really important for devs to start developing for it or port things over.
 
Economies of scale. The Vision Pro is already a super-niche device and controllers and other accessories would be a further subset of that already small audience. Economically it makes more sense to allow existing third-party products to work better with the Vision Pro than to design and manufacture an accessory that would likely never generate a return on investment.
The RoI calculation isn’t just for the hardware itself though. If Apple wants gaming to be a significant part of their VR App Store devs need to know that enough people will be able to play their game. Otherwise it’ll just become another niche thing like gaming on Apple TV. Devs had to make their game work with the original Siri Remote and that really hampered gaming on the Apple TV when they first added an App Store for it imo. Controllers really need to be included in every VP.
 
I just feel that Apple went out of its way to NOT associate VR gaming with the AVP at launch. Most people looking at a device like this one saw this type of gaming as a natural fit for it, but Apple apparently did not want people even referring to the AVP as just a "VR headset" and IIRC, did not show any such demo. Now (if this rumor works out) this type of gaming on AVP looks like an afterthought if Apple shows "sanctioned" VR game controllers. Apple should have led with this use case to drive up excitement with a much larger potential user base, IMHO.

Gaming is the most immediately obvious use case, and the use case with the most potential to get people interested in VR devices. Not general computing or a face-strapped monitor/TV. Yet it's like Apple was ashamed of even mentioning gaming. It's like they introduced a line of shoes that they refused to promote as footwear, but rather as a device for smashing insects! Hopefully this is a sign that they are course-correcting.
 
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