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Gaming is the most immediately obvious use case, and the use case with the most potential to get people interested in VR devices, not general computing or a face-strapped monitor/TV. Yet it's like Apple was ashamed of even mentioning gaming. It's like they introduced a line of shoes that they refused to promote as footwear, but rather as a device for smashing insects! Hopefully this is a sign that they are course-correcting.
Maybe they figured out that the species ‚gamer‘ is even more price sensitive than the average Apple user or forum member?

Realistically gaming is the least attractive application for many AVP buyers that kept their device.

My take on that is that Apple does not exclude it but does not prioritize it over features like the virtual display - which is just gorgeous.

IMHO Apple has the right focus from my perspective and in case there will be games at some point I will try them like I did on my PS3 more than 1,5 decades ago - I used mine purely as BluRay Player and as a Linux test device - interesting device back then.
 
Maybe they figured out that the species ‚gamer‘ is even more price sensitive than the average Apple user or forum member?

Gamers don't seem averse to dropping $40 to $70 for a game. Plus, Apple users and gamers are not mutually exclusive, even if many gamers use PCs. I know avid gamers who primarily game on consoles and use MacBook Pros as their main computers.

Even though an AVP is significantly more expensive than, say, a PS5, if the AVP was an amazing gaming device it would become an aspirational gaming product.

Realistically gaming is the least attractive application for many AVP buyers that kept their device.

The users who have kept their AVPs don't have much option but to use it for non-gaming uses, even if the do like it for those uses. Frankly I think the people interested in VR but NOT in gaming is a small, esoteric group, and the AVP significantly supporting gaming has the most potential to increase interest.
 
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Gamers don't seem averse to dropping $40 to $70 for a game.
We’re talking about 100x that price for an AVP
Plus, Apple users and gamers are not mutually exclusive, even if many gamers use PCs. I know avid gamers who primarily game on consoles and use MacBook Pros as their main computers.
Sure - looking at this forum people freak out about far lower prices - gaming is ver price sensitive - business users are different.
Even though an AVP is significantly more expensive than, say, a PS5, if the AVP was an amazing gaming device it would become an aspirational gaming product.
I have a hard time believing that. Likewise with macOS on the iPad - many think they know what others might do but in reality it would change anything at all since is a tiny niche application. Gaming is price sensitive since gamers are in their younger ages with less disposable income - granted tha old white men can be gamers too - which is even smaller in potential volume
The users who have kept their AVPs don't have much option but to use it for non-gaming uses, even if the do like it for those uses. Frankly I think the people interested in VR but NOT in gaming is a small, esoteric group, and the AVP significantly supporting gaming has the most potential to increase interest.
Single man‘s opinion
 
This needs to happen. Plus if we can get something like Valve’s Alyx running on AVP I might even sign up.

I am blessed to be able to afford an AVP but there isn’t a single reason I would buy one yet. We need a killer app, and if that killer app is a game then so be it. I know that’s not not what Apple’s vision is (pun intended) but they need people to buy these things and then developers and innovation will follow.
I'm with you on that. Although the new display features look pretty impressive.
I'm taking a lot of immersive video of my kids playing / fighting so that I can look back on it in the future too. I could be tempted once our house renovation is finished, I'll have 2-3 place I can move between, office, garage, garden etc.... having a massive screen to work from could be wonderful
 
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Interesting, maybe it’s just hopium on my part but I hope this means a full VR mode is in the works for VisionOS

It would be interesting to see what developers can do if Apple Vision (the cheaper version of course) becomes a widespread platform for VR content instead of just AR

I don’t think they’ll do it but the possibility is there
Vr is some of the most fun I’ve had with games in ages, I just wish my stomach handled it better
 
What $70 controller is Apple selling that macOS/iOS doesn't support vibration? If you're talking about the PS4 controller: it has it. If you're talking about the PS5 controller: it has it. Xbox One S has vibration support. It depends on what API you use (the old ForceFeedback framework is pretty much deprecated, there's no driver that runs on modern OSes (the MacAlley driver was PowerPC-only, the Logitech drivers were 32-bit only, and the third-party Xbox 360 driver, while 64-bit, won't run on modern macOS due to changes to the IOKit driver model), and the GameController framework pretty much has better vibration support).


Uh, if the Quest 4 had that resolution, it would cost more.
Not supported in all variety of Apple Arcade games on both iOS and tvOS, and all variety of games like Combat Master or the recent release of Final Fantasy on Apple Arcade have no tvOS version. Next question
 
It is very funny that everyone outside of Apple is like “the Apple TV is a stealth gaming box! only a matter of time!” And no one inside Apple has a clue. There is literally a menu toggle for vibration on the tvOS version of Tamagotchi Animal Kingdom which does nothing, because it’s a direct port? But uhh anyway. Half the games crash all the time, on what is now a four year old piece of hardware, with an operating system so locked down there is no web browser and you can’t take screenshots. Where most people probably still don’t have 4k tvs. Lol. $40 a month for the rest of your life, prices subject to change
 
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They need controllers of some sort, even if they have to make Apple versions. I would like to see musical instruments be able to be used as devices also.
 
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