It's probably because it's much easier to test on Android than it is on the iPhone.
LOL, I wonder who lied to you.
It's probably because it's much easier to test on Android than it is on the iPhone.
There is so much GARBAGE in the App Store.
As another poster mentioned above, Apple clarified that they did not count updates as downloads the last time they reported a milestone number, so I assume they did not count updates this time either.
Apps that work this way are a tiny minority.
The potentially-valid examples you cited (#1 and #3), even in a worst-case scenario, certainly would not knock 66%+ of the downloads off the tally. Perhaps a handful of percentage points at the worst.
Thats just amazing. I love how every other competitor keeps claiming they'll have equalled or surpassed the app store by next year. That means these other app stores are predicting to have gone from well under a billion downloaded apps to well over 10-20 billion in just 12 months. Plus that estimate could be well under sized if the tablet is a success.
Good luck!
Ya, the big thing no competitor has is iTunes and the App store. Without a place like iTunes and the build up of customers that it has, all other competing devices are just useless shells.
No competitor has an ecosystem that is as friendly, easy to use, cohesive, and robust as Apple's. Not even close, in fact. One of the issues is that no competitor has an iPod Touch-like device that facilitates cross-polination between itself and its smartphone cousin. The synergistic effect of the iPod Touch + iPhone is incredible.
LOL, I wonder who lied to you.
Shazam is an interesting example for other reasons as well. The major carriers rarely talk about how many downloads they sell or give away, but Shazam was a special case:
It took about a year for iPhone users to download Shazam 10 million times.
It took the same amount of time for just dumbphone users to hit the same 10 million download mark on Verizon alone.
And this happened months before the iPhone had it available. Shazam not only wasn't being written about much at the time, but it's also harder for dumbphone users to even find such an app on VZW's store.
Dumbphone apps are a hidden elephant of the business, along with ringtones (which are now dropping from their sales peak).
Is anyone else bothered by the graph? It appears that the number of apps sold is growing, no, EXPLODING each month! However, the Y axis is TOTAL number of apps. By definition, this type of graph will never slope downward.
But how many (of the apps) are actually being deployed [employed]?
I'm calling bull on you this time Kdarling.
A couple of months after the iPhone version of Shazam was released, the Shazam CEO had announced that they had 1.5 million downloads of Shazam on the iPhone in only 2 months; he had also stated in that same interview that this same app on all other phones on all carriers had only seen 100,000 downloads in a year, not 10 million!
Anyone remember the day when the iPhone was completely closed, "web apps" were the only solutions for third party development, and Steve Jobs told us that it was much better this way? I do, cuz it was only two years ago.
I'm glad for the success of the app store, but Apple sure isn't humble about it. This press release should be titled, "sorry, you guys were right all along."
This is a fair point.
Apple is proud of these download numbers, but they seem to gloss over the fact they were way wrong about thinking it was not the right thing to do in the first place.
Exactly...I noticed that as well. This is why I argued in earlier posts for more information about the graph. Graphs, in general, can easily be discounted if one looks at the graph and asks himself/herself a few basic questions.
It's all Marketing anyway...graphs that is. Spin the graph to make people oooh and aaaah.
-Eric
Yeah, this is great and all, but what I'd like to see the breakdown on how many paid & free app downloads there are, and actually how many are kept on a device for more than a week.
There is so much GARBAGE in the App Store.