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Just my opinion so don't flame me or anything. But, I think a better way to state this is that you wish Apple didn't "have to" move on from intel/AMD/nVidia. If we go back to the AIM days (Apple IBM Motorola). That worked well for awhile. ..
All excellent points! Can’t argue with that :)
 
Doubtful it will happen, unless there is an "Apple GPU" style box you can attach in future M3/M4+ products. Could see a SOC add on for specific applications supported, but a lot depends on the application specific functionality. Accelerating ProRes is done onboard and made Afterburner useless. Would not be shocked to see eGPU support entirely phased out after macOS 14, even for eGPU compatible and supported Intel machines.
Facts. Sigh, I guess I’m lamenting the “good ole days” lol
 
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Microsoft partnered with nVidia for the original XBox, then dumped them and went AMD. Sony then used them for Playstation 3, then dumped them and went AMD. Everyone seems to regret whatever partnership they make with nVidia.

Surely if everyone thinks nVidia is a bad partner, the problem isn't Apple, but nVidia, as desirable as their GPUs are.
Even more evidence is EVGA getting out of the GPU business because of issues with NVIDIA: https://www.pcmag.com/news/evga-to-exit-graphics-card-market-over-reported-disrespect-from-nvidia

I use NVIDIA GPUs and do a fair amount of work with CUDA but the company, as you pointed out, is a major pain for many other companies to work with.
 
Only thing Apple will ever work on with Nvidia, such pettiness on their part.

Umm, it was NVIDIA that refused to write the drivers for macOS, leaving Apple to support them. NVIDIA was perfectly capable of writing their own drivers as they do for Windows and Linux.

Then when NVIDIA refused to support Metal, Apple decided it wasn't worth the resources to support NVIDIA GPUs any longer as Apple's graphics subsystem going forward would be based on Metal.

Not exactly sure how Apple was the petty one here?
 
Unpopular related opinion: I wish Apple didn’t move to ARM SoC’s. The inability to use third party GPU’s (even though Apple cut ties with nVidia) and RAM esp on the Mac Pro is criminal while creating a disposable lineup that creates more waste.

Certainly, they’re faster with much less power but at a larger cost. I wish Apple kept working with Intel as they did when the MacBook Air was released with a custom CPU only Apple had. I wonder if Intel and Apple would have benefitted longterm yet I sense Cook wanted to push for already used ARM SoC’s from iDevices to Mac’s to increase profits.

I’ve used PowerMac’s and Mac Pro’s for years and this was my first time not upgrading to the new one ($7000 for an SoC system??? Ridiculou). Love my Mac Studio Ultra but miss upgradability and being able to cold boot Windows. Intel offered a truly all-in-one system that businesses loved; that sector is gone.

I hope Apple finds a way to allow eGPU’s/discrete GPU’s and RAM upgrades using a middleman controller of sorts - I doubt latency will be hit that hard and even so, I’ll take a speed hit to be able to add more to my systems and keep them longer. nVidia is still a necessity for many.
Yikes.
The thing is, everyone, is moving to Arm. intel and AMD are the walking dead unless they develop ARM solutions as well.
 
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USD is just a file interchange format like FBX or Collada, not much to do with GPU's,why would this heralds a new era for Apple Nvidia relationship, on the other hand if Apple is required to license Nvidia's api's as part of this that would be something else again
You’re right on the first point. Apple’s not required to license Nvidia’s api’s, BUT this puts Apple’s solutions on even footing with Nvidia’s when rendering content produced by members of the Alliance for OpenUSD (AOUSD).

Which, I mean, really, it SHOULD be the Alliance Rooting for OpenUSD. We all know this.
 
USD is just a file interchange format like FBX or Collada, not much to do with GPU's,why would this heralds a new era for Apple Nvidia relationship, on the other hand if Apple is required to license Nvidia's api's as part of this that would be something else again

I was going to say the same thing! There is no sign here of collaboration between Apple and NVIDIA on GPUs. USD is an open 3D file Format from Pixar. Material X is a is an open standard for representing rich materials by Industrial Light & Magic (ILM).
 
Yikes.
The thing is, everyone is moving to Arm. Apple intel and AMD are the walking dead unless they develop ARM solutions as well.
Absolutely. ARM is the only way to go. I guess I’m lamenting the sacrifice of upgradability with SoC’s. Times change. I’m old lol
 
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Most of the comments here are totally irrelevant to the topic.

If you want to read what OpenUSD is look at this

As you can see it has NOTHING TO DO WITH Nvidia GPUs
 
Absolutely. ARM is the only way to go. I guess I’m lamenting the sacrifice of upgradability with SoC’s. Times change. I’m old lol
RISC-V is another reasonable option. Here on my desk, I have some ARM and some RISC-V based chips (microcontrollers). They pretty much do the same things. RISC-V has good vectorized math and potentially lower cost because of zero license cost. But they are "close enough". So I have to disagree with "The only way to go" and say "one reanable way to go".

The RISC chips are so cheap, companies are placing them in the base of light bulbs and using them to control the LEDs. At the low end they can cost just pennies. ARM is more mature and there is a much higher high end.

But remember using ARM does NOT force the use of SoC. There are ARM computers that have their RAM in SIMM slots and their IO on a PCIe bus just like the classic Windows PC. Apple did their SoC design for performance reasons.
 
Unpopular related opinion: I wish Apple didn’t move to ARM SoC’s. The inability to use third party GPU’s (even though Apple cut ties with nVidia) and RAM esp on the Mac Pro is criminal while creating a disposable lineup that creates more waste.

Certainly, they’re faster with much less power but at a larger cost. (...clip...)

You're contradicting yourself. You say "faster with much less power", but then "a larger cost". Cost and Price are different values when evaluating purchases.

Those of us that have followed Apple for decades, in comparison to the PC market, know that the "Price" of a Mac is not the same as the "(Total) Cost of Ownership". Macs have a vastly better Cost value, even if the initial purchase Price is higher, but over the lifetime, the cost is much lower per year/month/week/day.

I might suggest looking at this without the baggage of the past. One way is to imagine if 3rd-party GPUs never existed in the first place. Then how would things look? If integrated graphics was always the only option, wouldn't the current iteration be blowing the entire industry out of the water? You can't argue that the current SoCs are the gold standard in the industry. Not the most powerful, but the most powerful given: their size and power requirements. True efficiency.

---

Now, back on topic... let's stay on topic. Good move, Apple. It makes sense that they'd do this collaboration on OpenUSD given the importance of 3D content for the Vision platform. Pretty soon, 2D displays will feel very archaic.
 
Most of the comments here are totally irrelevant to the topic.

If you want to read what OpenUSD is look at this

As you can see it has NOTHING TO DO WITH Nvidia GPUs

Yes, and no. Graphics hardware *can* incorporate direct support for certain software technologies to accelerate computation, pipelines, etc. Technically, Apple and NVIDIA could build direct support for OpenUSD into their hardware to achieve faster support, just like Apple silicon is optimized for the Metal framework.
 
Only thing Apple will ever work on with Nvidia, such pettiness on their part.

You'll still get notifications to update to Catalina even though Catalina has no Nvidia drivers.

Apple simply says enjoy the destroyed performance, and I'll go buy a new Mac and like it


Coming from a user a 2012 fully loaded iMac that's still is a primary workstation. It's great!!

*I have an m1 also
 
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Umm, it was NVIDIA that refused to write the drivers for macOS, leaving Apple to support them. NVIDIA was perfectly capable of writing their own drivers as they do for Windows and Linux.

Then when NVIDIA refused to support Metal, Apple decided it wasn't worth the resources to support NVIDIA GPUs any longer as Apple's graphics subsystem going forward would be based on Metal.

Not exactly sure how Apple was the petty one here?

There is definitely more to this. Nvidia graphics cards were having issues with power and possibly overheating, which I believe was the original reason why the beef started between them. High failure rate or something.After that apple switched them out for ATI, until monterey where wouldn't bother to even put the old driver in there so Nvidia based mac can use them.

I remember upgrading to Monterey OS and the performance was terrible. I had to get the available and video driver from their website... thank goodness there was one available.

Now I need to move that machine to Catalina, and I'm still not sure that there is a driver for it. If apple cared about its users over everything else, they would have made sure that Nvidia based macs weren't left out to dry. No graphics acceleration at al...l and Apple did nothing about it. What a bunch of Jokers.
 
You mean after Nvidia didn't want to replace their failed components and let Apple cover the cost. I would be angry for a long time after being burned like that.

Burned so much that you cut off your customers with existing Nvidia GPU’s by blocking their drivers? That’s some grudge.
Yes Nvidia sold did chips, but if I recall it was Apple who dropped driver support.
 
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Burned so much that you cut off your customers with existing Nvidia GPU’s by blocking their drivers? That’s some grudge.
Yes Nvidia sold did chips, but if I recall it was Apple who dropped driver support.

I was not done as a grudge. The NVIDIA's drivers were untested and they were not being updated either and those drivers were making Mac OS X unstable.
 
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There is definitely more to this. Nvidia graphics cards were having issues with power and possibly overheating, which I believe was the original reason why the beef started between them. High failure rate or something.After that apple switched them out for ATI, until monterey where wouldn't bother to even put the old driver in there so Nvidia based mac can use them.

I remember upgrading to Monterey OS and the performance was terrible. I had to get the available and video driver from their website... thank goodness there was one available.

Now I need to move that machine to Catalina, and I'm still not sure that there is a driver for it. If apple cared about its users over everything else, they would have made sure that Nvidia based macs weren't left out to dry. No graphics acceleration at al...l and Apple did nothing about it. What a bunch of Jokers.

If Nvidia cared about IT'S customers over everything else then you wouldn't have the problem.
Nvidia's Customer was saying they required Metal Drivers and NO CUDA Support as the Customers OS was going Metal and didn't want CUDA alongside.

Nvidia's Customer Beta version of Mojave OS contained so clearly there was no intention there to drop Nvidia GPU support in the OS initially as otherwise not in the Beta releases.

It was when became clear to the Customer that Nvidia wouldn't supply what they asking for that they dropped the Nvidia Drivers from the OS and wouldn't sign new Nvidia Drivers. Nvidia was insisting on CUDA in it's drivers as well despite it's Customer requirements to not have CUDA support in there.

So if you want to complain about Nvidia's Customer then you also need to accept that Nvidia no better then there customer here.

If Nvidia had supplied to it's Customer what the Customer asked for then there would still be Nvidia Drivers in Mac OS on Intel.

And YES I have deliberatly referred to Apple as Nvidia Customer to emphasise as you referred to Apples Users, whereas the Nvidia to Apple relationship is the same as Apple to it's Customers. If you want to use the "Customer is always Right" argument then you are saying that Apple was right to say to Nvidia give me Metal Driver like I ask as they are the Customer of Nvidia and if the "Customer is always right"

Mojave was 10 Years after the NvidiaGate issue across Laptops with the 8400m/8600m chipsets so if NvidiaGate was the reason for Nvidia being dropped from Mac's then Apple took 10 years to do so, so clearly wasn't a kneejerk reaction as still fitting Nvidia GPU in iMac's in 2015.
 
Burned so much that you cut off your customers with existing Nvidia GPU’s by blocking their drivers? That’s some grudge.
Yes Nvidia sold did chips, but if I recall it was Apple who dropped driver support.
If that was the reason then explain why when the dud chips were the 8400m/8600m and affected more then just Apple that Apple took until Mojave to drop Nvidia. Is 10 years later!
 
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I was not done as a grudge. The NVIDIA's drivers were untested and they were not being updated either and those drivers were making Mac OS X unstable.
The drivers were fine and perfectly stable.

It was that Apple were moving to Metal and didn't want CUDA Support and Nvidia insisting on CUDA Support as well.

Drivers were in Mojave Beta and was only when Nvidia wouldn't budge on not providing CUDA with the new drivers that Apple dropped the support completely.
 
Maybe this will push USD to finally take the crown from the (somewhat buggy) FBX format.
Yep, right now I go fbx to gltb. Already tested usd with substance materials and looks ok. Materials are the more tricky thing esp with the additional conversion layer of materialX.
Does my head in all these different formats tbh. Good that the bigger players are working towards USD.
As an aside, I think Apples reality pro app is turd.
 
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