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Won’t move the needle in any visible manner, though. Sony, Microsoft and Epic Games won’t produce games for Mac platforms no matter what, so gamers still cannot consider Mac as a game platform.
 
Gaming mode...FOR WHAT? Candy Crush? Some other insipid "arcade game"?

If Apple cared about games and gaming, they should have bought Activision/Blizzard.
 
This is great, I can play 10 year old PC ports so much better now.
If Apple cared about games, they would have purchased Crossover or Wine a long long time ago.
Why? Anyone serious about gaming isn't going to want to run complex graphics-intensive games with the performance hit of multiple virtualization layers. The game devs need to meet Apple and start making AAA native Metal 3 games. Not crappy ports.
 
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Well, game devs have an impeccable track record of ignoring the Mac. Apple met them half way with Metal, and they didn't respond.
I'm thinking maybe developers didn't want to work on getting their games to work on something that didn't have that much graphics performance -- at least on paper.
 
Why? Anyone serious about gaming isn't going to want to run complex graphics-intensive games with the performance hit of multiple virtualization layers. The game devs need to meet Apple and start making AAA native Metal 3 games. Not crappy ports.
I'd like to see some AAA games on the Mac, and I hope the Mac is on the way back to it, but it's also true that gaming ≠ AAA gaming.
 
Where is DiabloIV damn it. Shows Stranding like its few years old games yet glitchy on that preview. Pathetic
Unfortunately ever since HAcktivision bought out Blizzard, their mac gaming has taken a serious backseat. The old Blizzard would've had a MacOS version of D4 on launch day. I don't see it ever coming to the light of day.
 
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Gamers are the most annoying “tech” people.

Apple just gave everyone even more tools to do what people have been asking for, make it easier to get modern games into the fold.

The response: “har har, now I can play 10 year old games”.

Truly insufferable lot.
Tools alone aren't enough when AAA gaming developers already have a bad enough time porting over console games that are basically proprietary windows machines in disguise. Apple is going to have to spend some money like Microsoft (ie sponsor or buy out a developer or 2) to get Mac gaming where it needs to be.
 
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It‘s a step in the right direction but I doubt many devs will bother to port to Mac without a significant gamer user base. And that won‘t come without good AAA games. 😞
 
Tools alone aren't enough when AAA gaming developers already have a bad enough time porting over console games that are basically proprietary windows machines in disguise. Apple is going to have to spend some money like Microsoft (ie sponsor or buy out a developer or 2) to get Mac gaming where it needs to be.
But they don’t *need* to. Apple is throwing out fig leafs left and right to gaming devs, but Apple will be fine without them. So it’s their loss if they want to lose out on the market segment (Apple product users) that across the board are the ones actually spending money on things.

Apple is fine without them, but they’ve also just delivered a new platform that will by definition bring the potential of games themselves to levels that simply can’t be achieved on VR sets or any modern gaming setup.

There’s going to be a gold rush of stupid games (remember the fart apps and lightsaber swishers when the iPhone first launched its App Store) if a dev wants to cash in on a novelty, but there’s some really incredible possibilities with how well the new thing handles occlusion.
 
It‘s a step in the right direction but I doubt many devs will bother to port to Mac without a significant gamer user base. And that won‘t come without good AAA games. 😞
Pretty much. AS is already 3 years old and there's been hardly any movement despite all the cheerleaders 3 years ago who said that AS would be the death of PC gaming and would revolutionize the segment....
 
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But they don’t *need* to. Apple is throwing out fig leafs left and right to gaming devs, but Apple will be fine without them. So it’s their loss if they want to lose out on the market segment (Apple product users) that across the board are the ones actually spending money on things.

Apple is fine without them, but they’ve also just delivered a new platform that will by definition bring the potential of games themselves to levels that simply can’t be achieved on VR sets or any modern gaming setup.

There’s going to be a gold rush of stupid games (remember the fart apps and lightsaber swishers when the iPhone first launched its App Store) if a dev wants to cash in on a novelty, but there’s some really incredible possibilities with how well the new thing handles occlusion.
I guess it's me being selfish as a hybrid MacOS/windows user that would love to only bring 1 laptop instead of two when on working trips. My 2019 MBP 16 used to be able to do both, but its GPU is pretty sorry now compared to current gaming laptops. Sorry Geforce Now et al doesn't work that great on crappy hotel wifi.
 
I guess it's me being selfish as a hybrid MacOS/windows user that would love to only bring 1 laptop instead of two when on working trips. My 2019 MBP 16 used to be able to do both, but its GPU is pretty sorry now compared to current gaming laptops. Sorry Geforce Now et al doesn't work that great on crappy hotel wifi.
The only thing Apple can do is give devs the tools and opportunity. I don’t think they’re interested enough in the “real gamer” crowd to buy a studio to chase the idea of gaming today.

They may, however, have some thoughts one what gaming WILL be on the vision platform though…
 
Where is DiabloIV damn it. Shows Stranding like its few years old games yet glitchy on that preview. Pathetic
Blizzard is busy with more important things - redrawing old games so as not to hurt the feelings of snowflakes, and also improving diversity and inclusiveness. Mac users should raise a tweeter scandal that they are an oppressed minority. And then Blizzard release asap all the games under Apple Silicon, not only WoW.
 
I'm thinking maybe developers didn't want to work on getting their games to work on something that didn't have that much graphics performance -- at least on paper.
Not all about graphics performance. I, as a game dev, don't care how many tools Apple provides. macOS will not be my focus. It's on my list of "future items", exactly how some of these games are being handled. But I will not focus on macOS for a long while. Windows has the higher marketshare, that gets my focus. Doesn't matter if Apple has the absolute BEST hardware in the world, its about marketshare.
 
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This is great, I can play 10 year old PC ports so much better now.
If Apple cared about games, they would have purchased Crossover or Wine a long long time ago.

What games from 2013 are you referring to? As far as I can see the announced games aren't even out for PC, are not even 1 year old or 1-2 years old.

- Dragonheir: Silent Gods not released
- Fort Solis release date Q3 2023
- Layers of Fear release date June 2023
- Firmament released May 2023
- Stray 11 months old, released July 2022
- Elex II released 2022
- Death Stranding released 2020, Director's Cut released 2022
- WoW: Dragonflight 7 months old, released Nov 2022
- Disney Dreamlight Valley Sep 2022
- Snowrunner released 2021
- The Medium released 2021
- Humankind released Aug 2021
- Resident EVil Village released 2021, Winters' expansion Oct 2022
- No Man's Sky released 2016 but keeps getting DLC every year
 
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