Which games are you referring to?There are many physical games that don’t include the full game....
Which games are you referring to?There are many physical games that don’t include the full game....
The big difference is Microsoft Sony Nintendo don’t bring a new console out every year. So a console generation lasts about 8 years. Where as Apple brings a phone out every year that’s why epic are coming after Apple & googleSo you are cool with draconian developer rules such as is typical in the console market if the console maker can prove to you an accounting loss on the hardware. But if they are actually making money on the console they have to change the rules?
So if iphone apps make more money than desktop apps, its ok to have the same rules as a console?The Xbox Series X cannot be sold for $499 and thus having a huge population of gamers world wide if Microsoft didn't do this.
If Microsoft was trying to make profit of the Xbox Series X and was selling it for $999, the console market would be dead and everybody would loose (including the game developers).
In the end, consoles make more money than PC games, so game developers are fine with this business model. Microsoft and the game developers both win in the end as there are much more gamers who can play / buy games with these cheap $499 consoles.
And yes, I am cool with this approach, as it allows everybody to play the latest AAA games for only $499.
Nah, nice try, but there is such a thing as right and wrong here, and the anti-steering thing is most definitely immoral and ought be illegal.I hope my preferred, soulless giant corporation prevails in this fight over the other side's preferred, soulless giant corporation.
Bottom line is there is no fair way to create different legal rules for Apple and another for sony, microsoft, nintendo, steam, epic etc. calling something a console is an artificial distinction. I could classify an ipad as a console as its not any different than a nintendo switch. Further, if sony and microsoft are truly losing money on the consoles, there is a unfair trade practice case to be made because their actions are preventing smaller hardware companies from getting into the business.
Which games are you referring to?
AH! Well, it appears that 12% is NOT breaking even with a little profit. I wonder how long they will do ANYTHING, including gutting their staff and raising Vbucks costs, other than admit that 30% is actually a good number.16% of Epic Games layed off! How many people is that? Apple should hire those people and enchance Reality Composer Pro!
I suspect both have the digital edition now, so not true.These are multiple "alternative" stores that you can buy games from. There's
1) the console manufacturer (Sony, Microsoft);
2) a brick-and-mortar retailer like Best Buy, Target, Costco, GameStop; and
3) online retailers like Amazon;
4) You can even buy pre-owned games from eBay, Mercari, Gameflip, etc.
Bottom line is there is no fair way to create different legal rules for Apple and another for sony, microsoft, nintendo, steam, epic etc. calling something a console is an artificial distinction. I could classify an ipad as a console as its not any different than a nintendo switch. Further, if sony and microsoft are truly losing money on the consoles, there is a unfair trade practice case to be made because their actions are preventing smaller hardware companies from getting into the business.
So you can't compare simply because the manufacturer is able to make a profit from the hardware? That is nonsense. Also comparing XBOX to a Macbook Pro is ridiculous. Try doing high level video editing on a XBOX. It is only more powerful from a graphics standpoint which is only useful for games and media consumption.Bro, consoles are sold at a loss and the cost of the hardware is repaid by game purchases. A $499 Xbox Series X is more powerful than a $3600 M1 Max MacBook Pro to give an indication how much the hardware is "sponsored" by Microsoft.
Don't even try to compare this to an iPhone, which are sold at a huge profit.
They did already, we’ll indirectly, that lawsuit helped to form the Digital Markets Act in the EU, and if EPIC Games decides to offer Fortnite in the EU, there is nothing Apple can do to stop them. Good that side-loading is coming. Now it’s just a matter of time until an equivalent law finds its way to the US, bills are still being cooked.
Isn’t this point moot in the future, at least in the EU if/when Apple is obligated to allow for different app stores?
How much are you going to pay to macrumors for creating your consulting marketplace?Welcome to real world, if you want a service from somebody, you got to pay for it.
I have provided enough education on how the business model of gaming console work and if you want more education, you have to start paying.
Because you guys are keep on going all night.
Really don't understand why this isn't discussed more… no matter what SCOTUS decides, by spring 2024 the EU DMA forces apple to allow other app stores & payment options on iOS. Other regions will follow.
They’re not under the same scrutiny because they’re not Apple.There is no digital version of the Switch and I suspect that, while technically true that there's only one place for stuff on the digital-only versions of PS/Xbone consoles, I suspect the reason they're not under the same scrutiny is because you can buy non-digital or mixed-use versions of those same consoles and hence can get things through multiple avenues.
Yes... Apple may be forced to allow other stores on the platform. But can't Apple still charge a platform fee?
If so... then not much will change. The developers will still have to pay a fee to Apple.
Isn't that how the video game market works? Even though game developers can sell games at Walmart, Target, GameStop, etc... don't Sony, Microsoft, and Nintendo still collect 30% on every purchase? Regardless of which store it was sold in?
🤔
So will new laws be written to say that a platform owner can only charge a platform fee if their hardware is sold at a loss?
That'll be interesting...
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And where is the proof that Apple does NOT fall into this category?
Weird, considering the operating system for Macs have a mode dedicated to gaming.1) Macs are not gaming computers, they are work systems. The fact that a 4090 at $1,500 gets the same FPS or better than NVIDIA’s workstation cards like Quadro and others at $5,000 is the same reason it’s made for work instead. Heck a 4080 or 4070 competes with those $5,000 cards at gaming performance
2) current gen consoles can be beat by under $1,000 Windows gaming systems. They aren’t really all that powerful.
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Sony Gaming Profit Drops 33%, Partially Due To Selling PS5 At A Loss
That’s one of the main takeaways from Sony’s recent earnings report, where the company is up overall, but in the gaming sector, revenue rose just 2% while profit dropped 33% year over year.www.forbes.com
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All Games Consoles Are Sold at a Loss. Here's Why...
We now know that console manufacturers make a loss on consoles, but how do they make any money in this case?www.makeuseof.com
Weird, considering the operating system for Macs have a mode dedicated to gaming.
You should let Tim know that Macs are not gaming computers, and that he should stop wasting engineering hours on it. Let us know what he says...
You can play games (and getting better with each new Apple Silicon) on Macs but they aren't fine-tuned for that like consoles are. Same with most PC's (except gaming rigs)Weird, considering the operating system for Macs have a mode dedicated to gaming.
You should let Tim know that Macs are not gaming computers, and that he should stop wasting engineering hours on it. Let us know what he says...
Both Sony and Microsoft do have more than just revenue from their consoles BTW. So they can take a loss on their consoles. But usually only for the first several years after release.
I wasn't arguing the other guys point. I agree. I was just stating that Sony and Microsoft are NOT going out of business selling the consoles at a loss as you had suggested.So does Apple. So where is the proof that consoles operate at a loss but not iPhones.