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So you are cool with draconian developer rules such as is typical in the console market if the console maker can prove to you an accounting loss on the hardware. But if they are actually making money on the console they have to change the rules?
The big difference is Microsoft Sony Nintendo don’t bring a new console out every year. So a console generation lasts about 8 years. Where as Apple brings a phone out every year that’s why epic are coming after Apple & google
 
The Xbox Series X cannot be sold for $499 and thus having a huge population of gamers world wide if Microsoft didn't do this.

If Microsoft was trying to make profit of the Xbox Series X and was selling it for $999, the console market would be dead and everybody would loose (including the game developers).

In the end, consoles make more money than PC games, so game developers are fine with this business model. Microsoft and the game developers both win in the end as there are much more gamers who can play / buy games with these cheap $499 consoles.

And yes, I am cool with this approach, as it allows everybody to play the latest AAA games for only $499.
So if iphone apps make more money than desktop apps, its ok to have the same rules as a console?
 
For services like Netflix, Spotify, etc., steering should absolutely be allowed, but for things like IAP I would say no. That's wanting your cake and eating, too. To me, buying a service, especially a monthly recurring service, is substantially different from buying something for a game. At the same time, I would like to be able to buy e-books from the Kindle app, and I'm really struggling to distinguish that from an IAP for something in a game. In both cases, you're not really obtaining a physical thing or service.
 
Bottom line is there is no fair way to create different legal rules for Apple and another for sony, microsoft, nintendo, steam, epic etc. calling something a console is an artificial distinction. I could classify an ipad as a console as its not any different than a nintendo switch. Further, if sony and microsoft are truly losing money on the consoles, there is a unfair trade practice case to be made because their actions are preventing smaller hardware companies from getting into the business.

Is Epic sueing Microsoft? No they are not.

That is the bottom line.
 
16% of Epic Games layed off! How many people is that? Apple should hire those people and enchance Reality Composer Pro!
AH! Well, it appears that 12% is NOT breaking even with a little profit. I wonder how long they will do ANYTHING, including gutting their staff and raising Vbucks costs, other than admit that 30% is actually a good number. :)
 
These are multiple "alternative" stores that you can buy games from. There's

1) the console manufacturer (Sony, Microsoft);
2) a brick-and-mortar retailer like Best Buy, Target, Costco, GameStop; and
3) online retailers like Amazon;
4) You can even buy pre-owned games from eBay, Mercari, Gameflip, etc.
I suspect both have the digital edition now, so not true.
 
Bottom line is there is no fair way to create different legal rules for Apple and another for sony, microsoft, nintendo, steam, epic etc. calling something a console is an artificial distinction. I could classify an ipad as a console as its not any different than a nintendo switch. Further, if sony and microsoft are truly losing money on the consoles, there is a unfair trade practice case to be made because their actions are preventing smaller hardware companies from getting into the business.

I don’t see in any way the current gen is sold at a loss. I need someone to provide proof from their CFOs with data sheets this is a factual statement. Sony is in BIG trouble if it’s truly sold at a loss.
 
Bro, consoles are sold at a loss and the cost of the hardware is repaid by game purchases. A $499 Xbox Series X is more powerful than a $3600 M1 Max MacBook Pro to give an indication how much the hardware is "sponsored" by Microsoft.

Don't even try to compare this to an iPhone, which are sold at a huge profit.
So you can't compare simply because the manufacturer is able to make a profit from the hardware? That is nonsense. Also comparing XBOX to a Macbook Pro is ridiculous. Try doing high level video editing on a XBOX. It is only more powerful from a graphics standpoint which is only useful for games and media consumption.
 
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They did already, we’ll indirectly, that lawsuit helped to form the Digital Markets Act in the EU, and if EPIC Games decides to offer Fortnite in the EU, there is nothing Apple can do to stop them. Good that side-loading is coming. Now it’s just a matter of time until an equivalent law finds its way to the US, bills are still being cooked.
Isn’t this point moot in the future, at least in the EU if/when Apple is obligated to allow for different app stores?

Really dont understand why this isnt discussed more… no matter what scotus decides, by spring 2024 the EU DMA forces apple to allow other app stores & payment options on ios.
Other regions will follow.
 
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Welcome to real world, if you want a service from somebody, you got to pay for it.

I have provided enough education on how the business model of gaming console work and if you want more education, you have to start paying.

Because you guys are keep on going all night.
How much are you going to pay to macrumors for creating your consulting marketplace?
 
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Really don't understand why this isn't discussed more… no matter what SCOTUS decides, by spring 2024 the EU DMA forces apple to allow other app stores & payment options on iOS. Other regions will follow.

Very true... Apple may be forced to allow other stores on the platform. But can't Apple still charge a platform fee?

If so... then not much will change. The developers will still have to pay a fee to Apple.

Isn't that how the video game market works? Even though game developers can sell games at Walmart, Target, GameStop, etc... don't Sony, Microsoft, and Nintendo still collect 30% on every game? Regardless of which store it was sold in?

🤔
 
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There is no digital version of the Switch and I suspect that, while technically true that there's only one place for stuff on the digital-only versions of PS/Xbone consoles, I suspect the reason they're not under the same scrutiny is because you can buy non-digital or mixed-use versions of those same consoles and hence can get things through multiple avenues.
They’re not under the same scrutiny because they’re not Apple. :) Even for the multiple avenues they can be bought through, someone still pays the console maker for every disc that gets pressed. It’s less, but it’s still there. And, in the case of physical purchases, the many people that eat into their price ends up being greater than 30% when you take into account ALL the individuals with their fingers in the pie.
 
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Yes... Apple may be forced to allow other stores on the platform. But can't Apple still charge a platform fee?

If so... then not much will change. The developers will still have to pay a fee to Apple.

Isn't that how the video game market works? Even though game developers can sell games at Walmart, Target, GameStop, etc... don't Sony, Microsoft, and Nintendo still collect 30% on every purchase? Regardless of which store it was sold in?

🤔

Well apparently they must if the consoles are truly sold at a loss.
 
So will new laws be written to say that a platform owner can only charge a platform fee if their hardware is sold at a loss?

That'll be interesting...

:p

And where is the proof that Apple does NOT fall into this category?

I’m sure lightning licenses and accessories make up for the iPhone costs.
 
1) Macs are not gaming computers, they are work systems. The fact that a 4090 at $1,500 gets the same FPS or better than NVIDIA’s workstation cards like Quadro and others at $5,000 is the same reason it’s made for work instead. Heck a 4080 or 4070 competes with those $5,000 cards at gaming performance

2) current gen consoles can be beat by under $1,000 Windows gaming systems. They aren’t really all that powerful.
Weird, considering the operating system for Macs have a mode dedicated to gaming.

You should let Tim know that Macs are not gaming computers, and that he should stop wasting engineering hours on it. Let us know what he says...
 


I’m looking for an actual financial statement listing the components and costs and what they chose to sell the console for and why it’s at a loss. If Forbes said iPhone is at a loss would you believe it?

How are people so sure iPhones aren’t sold at a loss? They have license fees for lightning and costly accessories, developer fees. How do we know for sure this isn’t helping iPhone like those same things help consoles?
 
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Weird, considering the operating system for Macs have a mode dedicated to gaming.

You should let Tim know that Macs are not gaming computers, and that he should stop wasting engineering hours on it. Let us know what he says...

They are slowly adding support for games now with Apple Silicon. But it’s not advertised as a gaming system like consoles and PC graphics cards. For years Apple didn’t say one word about gaming.
 
Weird, considering the operating system for Macs have a mode dedicated to gaming.

You should let Tim know that Macs are not gaming computers, and that he should stop wasting engineering hours on it. Let us know what he says...
You can play games (and getting better with each new Apple Silicon) on Macs but they aren't fine-tuned for that like consoles are. Same with most PC's (except gaming rigs)
 
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Both Sony and Microsoft do have more than just revenue from their consoles BTW. So they can take a loss on their consoles. But usually only for the first several years after release.

So does Apple. So where is the proof that consoles operate at a loss but not iPhones.
 
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So does Apple. So where is the proof that consoles operate at a loss but not iPhones.
I wasn't arguing the other guys point. I agree. I was just stating that Sony and Microsoft are NOT going out of business selling the consoles at a loss as you had suggested.
 
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