I so want Apple's AR Glasses to come to fruition, if only to disrupt the eyeglasses industry that is dominated by the monopoly Luxottica. Luxottica owns nearly all the major eyeglasses and retailers, and their products have 1000% markup.
Imagine giving your boss a 'we're four years away' estimate on a project.
Clean your glasses, you'll need to be looking for the unemployment line.
Imagining the use case scenarios for AR glasses is beyond exciting, to the point where going out without the AR glasses might seem like leaving home without ones' phone, in terms of usefulness.
How can you know this without knowing how the glasses work? The question I have is how a person's eyes can focus on a screen that is so close without some optics between the screen and the eye? This is not a technology issue, it is basic science you can't get around.The necessary tech for this isn't even on the horizon. This won't be happening this decade.
Apple’s incredibly slow production times are unreal.
They’ve been working on the Apple Car for nearly ten years. Tesla was incorporated in 2003 and had their first car out five years later with the Model S out in 2012.
It sounds like even the AR goggles for this coming WWDC have been rushed. And four more years for these AR glasses?
Not to mention their snails pace for updates to products like the Mac Pro. Honestly, what is taking them so long?
It’s an educated guess, because AR glasses have been an obvious “next big thing” for two decades or so now, and any technology suitable for it will be pursued with vigor by the industry. But so far we haven’t really heard of such tech, and several major technological breakthroughs would be needed to make AR glasses a reality. Those usually don’t happen within just a couple years.How can you know this without knowing how the glasses work?
The AR has a camera. The things you see are a combination of real time video from the world and generated images. The light from the world never gets to your eyes so bright surfaces don’t mean anything but they are real time adjusted to work with the other images.It’s an educated guess, because AR glasses have been an obvious “next big thing” for two decades or so now, and any technology suitable for it will be pursued with vigor by the industry. But so far we haven’t really heard of such tech, and several major technological breakthroughs would be needed to make AR glasses a reality. Those usually don’t happen within just a couple years.
About your idea of projection, I don’t see this as viable, because it would be purely additive to the image your eyes see without glasses. For example, if you look at a white wall or a blue sky, you won’t be able to project dark text over it. This rather severely limits what you could do in AR terms. You could only display ghost-like brighter-than-the-environment objects, and could only really use the glasses in relative darkness. True AR glasses would need the ability to selectively filter out light coming from the environment.
You are talking about XR (what Apple’s upcoming headset will do), not AR. The hypothetical AR glasses from this article’s title are about see-through glasses.The AR has a camera. The things you see are a combination of real time video from the world and generated images. The light from the world never gets to your eyes so bright surfaces don’t mean anything but they are real time adjusted to work with the other images.
… and the brain implants a century away …And the Apple AR Contacts are at least a decade away…
👊🙄👍
This rumor always felt unfeasible to me. It would still need to be powered by some sort of headset.And the Apple AR Contacts are at least a decade away…
👊🙄👍
Battery is less of an issue than lenses. Pass-through AR is not true AR and wouldn’t work on this form factor.I suspect this mostly comes back to battery. In any kind of device that looks like regular glasses/sunglasses, there is very little space for battery to power 2 screens in the lenses and compute whatever is to show on those lenses.
Battery technologies being what they are imply this would be FAR into the future... almost requiring a breakthrough that makes the battery no longer necessary.
This target does strongly support the push for PPW though. Making the computing work with less and less juice is fundamental to shrinking battery size/weight or perhaps getting to a point where maybe a tiny bit of solar/ambient light can capture enough juice to make these work.
The issue is that there is a lot of overlap in how the terms are used. When the term AR is used with phones/tablets, it means that a camera captures live video from the real world, and that video is displayed on the device's screen, and some virtual objects are rendered on top of that video feed.Hard to understand why so many commenters appear to have difficulty understanding that VR and AR are completely different things. Different products, different markets, different purposes and use cases, different operational environments, different hardware and software, different technology, and so on. The only relationship between them is that they go on your face and are primarily visual oriented devices. Same way that computers, tablets, smartphones, smart watches, etc. are all different things that serve different markets and purposes, with the only commonality that they share some fundamentals of technology. Which is why many people (probably almost everyone here) owns and uses products in more than one of these categories - quite commonly all of them. If VR and AR eventually measure up to their promise, most of us will eventually end up owning devices in both categories, because the purpose of one is to put you into a fully artificial reality unconstrained by the limits of the physical world, but the purpose of the other is to enhance your interaction with the real physical world around you. There is a time & place for each, not a question of either/or. Neither does one evolve into the other merely because they share certain enabling technologies.
in practice, most likely VR will reach technological critical mass to become a mass market item before AR. We might find out on June 5th, but sounds like possibly Apple has devised a VR product that can measure up to general market expectations using available technology. It sure seems like practical and desirable AR will require technology still beyond the state of the art. Especially battery technology - hard to see how AR reaches even initial expectations without solid state battery technology, which seems to be perpetually just about here now.