I don't see any other uses that would interest me.Is there really going to be a market for the headset besides watching tv/movies/porn or gaming?
I don't see any other uses that would interest me.Is there really going to be a market for the headset besides watching tv/movies/porn or gaming?
I had the Oculus for 2 years. Gen 2 which was very light weight.You have to 'get your VR legs' - and yes it's something that some people can never do. On the other hand, many people can get perfectly comfortable with VR.
Someone is gonna make a killing making a groin attachment accessory.???Is there really going to be a market for the headset besides watching tv/movies/porn or gaming?
Watching movies is not so great in it. I tried a couple of virtual cinemas with random strangers coming and going. You really don't want to watch a movie and at the same time be conscious that you have something strapped to your head no matter how light it is. It's always best when 100% of your focus is on a movie.Is there really going to be a market for the headset besides watching tv/movies/porn or gaming?
BIG difference? Ever heard of Android? Apple competed pretty successfully in the smartphone market against Google. Samsung was also pretty set on dominating the smartwatch market with its rushed entry. How did that turn out for Apple?Any App Dev who develops for Apple's AR Headset will ALSO, almost certainly, develop for Meta's AR Headset !
BIG difference vs ANY other market Apple has ever tried to get into !
Zuck will do whatever Meta needs to do try to dominate the market !
I'm NOT sure we've seen that before in ANY area Apple has competed !
Then you need to wait for the Android or FB/Meta version.I can't wait to live in a world where I pay hefty amounts to be shown virtual ads, literally every time I turn my head.
Were those headsets heavy or bulky that caused the distraction? Maybe Apple will make theirs lightweight to minimize that.Watching movies is not so great in it. I tried a couple of virtual cinemas with random strangers coming and going. You really don't want to watch a movie and at the same time be conscious that you have something strapped to your head no matter how light it is. It's always best when 100% of your focus is on a movie.
I can think of AR/VR headsets as a training tool in a professional setting like training pilots or doctors doing surgery in a VR setting.I don't see any other uses that would interest me.
AR hasn't even arrived yet, so it's a bit early to say that it has 'fizzled'. The product being talked about int this article *is* an AR device - and it's Apple's first so, again, nothing that could even have fizzled as in the past tense.This will fizzle just like AR has.
There’s going to be plenty of hype around this for sure - the media outlets will be gushing, but when the blast wave recedes, it’ll just be another VR headset that few people but gamers might be interested in.
From a CEO who’s publicly stated several times that people should be interacting with each other more and not living behind an iPhone / I can’t see this diving mask VR display as being something he’d be very enthusiastic about.
What past product(s) are you talking about with respect to Apple? Because AR is just about the only technology Apple has talked about for years. All its other products had no chit-chat about it for years. Or were you speaking generically? Even so, which tech products - that have been successful - have had their CEO promote its technology for years in advance? I can't think of a single one...."But for each product where the CEO promoted the tech years in advance, they have been successful products that have developed and evolved well after launch."...
Were those headsets heavy or bulky that caused the distraction? Maybe Apple will make theirs lightweight to minimize that.
I would say that maybe the Apple version won’t have them butI can't wait to live in a world where I pay hefty amounts to be shown virtual ads, literally every time I turn my head.
This is a good question. This is gonna need to be an iPhone level presentation of showing us what this is for.Imagine how successful this product would have been if it had came out 2 months into covid lockdown with good collaboration tools?
And on a separate note - what will be the actually purpose of this product ? Apple have been historically awful on gaming and they're prudish on pornography - two of the biggest use cases for a VR or AR headset.
What will people use an Apple headset for? browsing their photos? Apple don't have a 'killer app' do they?
You did read that this is concerning the AR headset, right?apple watch saved my father life...what are you talking about....apple watch, from health/safety point of view is far more useful even compared to an iphone or ipad/mac
Who said that? I don't remember anyone saying that with the first Kyocera Qualcomm Pilot Phone in 2000. Nor with any of the other smart phones. Didn't see that written about in the tech magazines of the time, either.That’s exactly what they said about smartphones
So there is gaming as a use case, no argument. But beyond that? Apple will have to come up with a real compelling use case… being able to see your phone screen in your glasses is geeky, nothing else…
What are those use cases?
I can think of about a million off the top of my head. Not that it matters. Apple will want to start at 0 and then slowly curate & add content to shape it how they want it to be used, just like anything. Probably try to make it their next great halfhearted push into gaming by tying it in with iOS. Then add things like exploring your city with 3d apple maps, meeting people “in person” by wandering in to virtual gathering spaces, like chat rooms from 1999 again, then throw in business data, hours, ordering, let businesses register accounts & their inventories, attend social & cultural events virtually, etc etc etc. No idea what they’ll start with, but I’ll put money on v1 being prevented from doing about 2/3 of what v3 will be able to do. 25 years ago, anyone could see the vast potential of VR (& AR) but that potential has remained untapped the entire time, because graphics looked like crap, hardware couldn’t handle that much 3d rendering, and no one wanted to have to turn into The Lawnmower Man just to order a pizza. But now that those obstacles are on the verge of being out of the way, there is no reason to think we should all continue to interact with every piece of software in the world forever by using a typewriter and a pointy stick. Interface design for creative tools will finally be opened up to match their analog equivalent. The idea that in 500 years, to work on a product design, graphics or film project by relying on memorizing thousands of typewriter hotkey combinations…. Nope. When we do any of those things in the analog world, we have a huge range of tools each with varying degrees of nuance and control. The flat 2d gui with a handful of menu items and numeric variables are an understandable first step in the development of working in digital space, but are still quite limited and crude compared to how far interaction design could go. Once we can see what we’re doing and interact with our work in 3 & 4 dimensions, we can really to see some major improvements in quality. Especially in adding a working dimension in 2d media. But yeah, people will want to see their favorite actors, actresses, models, characters, monsters & pets getting it on in their own living rooms too. I don’t know how Apple will prevent that without monitoring everything anyone is making their game characters do at all times, but I’m sure they’ll try to built those controls in.Imagine how successful this product would have been if it had came out 2 months into covid lockdown with good collaboration tools?
And on a separate note - what will be the actually purpose of this product ? Apple have been historically awful on gaming and they're prudish on pornography - two of the biggest use cases for a VR or AR headset.
What will people use an Apple headset for? browsing their photos? Apple don't have a 'killer app' do they?
AR assisted surgery, inspection, learning/instruction, estimating of different types, repair, modeling, and on and on. The good news is that Apple doesn't need to come up with these use cases as they already exist.
I've worked with wearables almost 20 yrs ago, we bought a Xybernaut, basically a wearable PC with the main unit on your belt and a little screen in front of your eye attached to a headset, if I recall right it was a 386 running Windows 3.1, it was actually great, we looked into use case for remote troubleshooting, learning and such. Didn't deploy it mainly due to cost, was 10k at the time.AR assisted surgery, inspection, learning/instruction, estimating of different types, repair, modeling, and on and on. The good news is that Apple doesn't need to come up with these use cases as they already exist.
AR projected images would have to be perfect right down to less than half a millimetre with no wobbling motions for surgery, unless you mean only calling up patient history and instructions.
Engineering is almost impossible in VR and has been tried way back in the days of Silicon Graphics. You need to use a mouse or tablet to get the precision required. Your hands need to be against a physical surface, your desk, for stability. I tried 3D modelling and painting in VR and it was only good for broad motions.
Only for broad generic visualisation. That's easy and most of it is conceptual rather than needed.AR assisted surgery has been in use for awhile.