Why the heck couldn't you calibrate a VR headset? Apple's headset is rumored to use some kind of OLED, which should have better capabilities than most monitors. OLED's biggest weakness, burn-in, is a non-issue in VR because content doesn't stay stationary on the display. You also don't have to worry about a controlled environment because all external light can be blocked out.For a start, monitors have to be calibrated for professional use and not just to one profile.
I understand. I currently use a triple-wide 4K setup. But this will improve over time. With the 4k screens rumored for Apple's headset, you could comfortably have a large 2k*2k pixel space visible without turning your head. And more if you can turn a bit to face content. (is this where you claim most people will get massive neck damage by turning their head a few degrees?).In a "multi monitor" VR set up each virtual display would have a much lower resolution than the total resolution of the headset. Not good.
But screens will get better. As headsets move from 4K->8K->16k, there will be fewer advantages of traditional displays.
You've been told many times that the most popular VR headset already has the ability to show a representation of your real keyboard in VR. And besides, can you not type without looking at the keyboard?You cannot use your keyboard efficiently with your head in VR and software keyboards aren't and will never be good for desktop computing.
I don't know what that means. You accuse VR supporters of being "toxic and troll like," yet you are the one using name-calling in your arguments. I've made friends in multiplayer VR apps. One of my favorite is a sculpting app where several people can work together to make a large detailed scene.As for home theatre, nobody wants to look like an incel.
Really? do you have statistics on that? What percentage of movie and TV show and YouTube viewing is done with multiple people watching the same screen? I'd guess that over well over half of video viewing is alone, often on a smaller device.People watch movies side by side with their family and friends.
And recently, I've actually spent more time watching movies with friends in VR than in person.
You can lie on your back and put a screen on the ceiling while in VR if you prefer.If they are alone they most likely like to lie down on one side while watching TV. None of this is good with VR.
If it's isolated, why do I have to worry about other users?VR is super niche and will remain so because it is already and will remain connected to very isolated activity and sadly very toxic users.
I'm fairly bullish on VR tech, but I am aware of potential issues. I think one of the hardest problems will be with optics—making the whole field of view in focus without glare, while also having a compact size. If optics are good enough, screens get up to the 8k to 16k range, and in a more compact form factor than most current VR headsets, I think it's inevitable that VR will replace many of the screens many people use.
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