Personally I’m a big fan of Apple Arcade. The fact that you can’t have any ads, any in app purchases, or any pay/wait to win mechanics at all means it’s always worth checking out games there and the only cost is the 10 minutes you take to get it out. Their only way to bring you back is simply by having a good game.
No different to the 1000 different fart apps we got when the App Store was first introduced in 2008. As it becomes more established, larger developers will move towards Apple Arcade to create some seriously big games which use the iPhone's horsepower and aren't forced to write their games with pay-to-win mechanics.
Apple Arcade is a really positive step in the right direction. Personally I feel really optimistic about the future of gaming on iOS.![]()
So let's recap:
1. the camera on the Pixel 4 is lightyears ahead of the one on the iPhone.
2. The display is as well.
3. FaceID on Pixel is instant.
...and somehow, people here still find ways lie to themselves that the iphone's better. Amazing!
The only thing stopping me from getting Apple Arcade is that I don’t want to buy a two year old Apple TV. If they released a new, refreshed device, then I’d go for this. I have no interest in the other platforms.
Am I the only one?
Can games that are included in Apple Arcade still be purchased à la carte?
I don't see an obvious way to do so. I don't play enough games to warrant a subscription, but I do buy them to play occasionally, when I have time.
If there is no way to individually purchase Apple Arcade games, I imagine developers won't want to ride this carousel for long. Stick a game on Arcade for a few months to enjoy the limelight, then revert to old-fashioned sales. Should be fine for Apple as well, to rotate games in and out.
I'm sure developers get a chunk of subscription money commensurate to the popularity of their game, so I wonder how many subscriber downloads it would take to equal the revenue that would have been generated by x number of sales at, say, $3.99.
An outstanding service keeps getting better and better.
I haven’t signed-up. Not sure why. I think this is the problem with entertainment services. So much abundance in the face of limited time.
No different to the 1000 different fart apps we got when the App Store was first introduced in 2008. As it becomes more established, larger developers will move towards Apple Arcade to create some seriously big games which use the iPhone's horsepower and aren't forced to write their games with pay-to-win mechanics.
Apple Arcade is a really positive step in the right direction. Personally I feel really optimistic about the future of gaming on iOS.![]()
The only thing stopping me from getting Apple Arcade is that I don’t want to buy a two year old Apple TV. If they released a new, refreshed device, then I’d go for this. I have no interest in the other platforms.
Am I the only one?
No different to the 1000 different fart apps we got when the App Store was first introduced in 2008. As it becomes more established, larger developers will move towards Apple Arcade to create some seriously big games which use the iPhone's horsepower and aren't forced to write their games with pay-to-win mechanics.
Apple Arcade is a really positive step in the right direction. Personally I feel really optimistic about the future of gaming on iOS.![]()
In addition to performance considerations, I just can’t justify paying so much money for such an old device. I don’t mind paying that much if it were cutting edge, since then I’d get my money’s worth over a couple years.They run fine on my 4K Apple TV, but some of the games are noticeably lagging on my 4th gen ATV (the one with the A8 processor) which I use in my bedroom with my 1080p TV.
If Apple doesn’t refresh their Apple TV by next week, I might look at picking up another 4K TV (refurbished perhaps), partly for the free year of TV+ as well. The A12 is by all reports pretty similar to the A12X in terms of performance anyways, but maybe a refreshed ATV might come with 4gb ram for future-proofing?