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Did you watch Brownlee's review? Though AVP is not *perfect*, his bottom line was it offers the best experience with respect to reality in comparison to competing devices. You do have to pay for that, though.

I liken this to Apple's 1984 Mac. Not perfect with a small screen, little memory, and no ability to connect a disk drive. Two years later the Mac Plus had a SCSI interface, more memory, and a larger floppy disk. And more/better software.

I did this morning, he was fairly negative on exactly my points, that this falls quite short of just using your eyes. Certainly he said this was the best passthrough in the industry, but still falls short. Most telling to me was when he recreated how bad the fov is. But even if the VP was able to match the human eye and had unlimited fov at the end of the day I'm not wearing that device for a few hours. He also didn't really concentrate on much of the AR functionality, similar to most other reviewers concentrating on the VR part.

Reminds me of another youtuber, I can't recall now will have to look at my history, that used his VP on the subway and it kept giving him errors because there was too much movement. I totally get that all this will be ironed out and this is only the dev phase, I just think that to actually make these "AR" is going to be a long time if they insist on keeping the VR portion.

I'm also a bit tired of the analogies of other successes Apple has had. Yeah I get it, the original iPhone was terrible and today's iPhone is incredible, no argument there, but this is a totally new product category. I don't disagree that Apple will refine it, but I don't have a working crystal ball and can only opine on what I see TODAY, especially because the VP really doesn't bring anything new over existing VR headsets other than refinement. Now if Apple can afford to bank on me buying their hardware in 5-6 years (probably more) and they can run their company on that projected profit, great, with $3T capitalization I'm sure they can.
 
I'm also a bit tired of the analogies of other successes Apple has had.

I think you missed the point. It's not about Apple's successes. It's about Apple's methodology/process in developing new technology/products, and how their products evolve, mature, and get better with time. There's a roadmap involved, right from the beginning.

That's what people are talking about.
 
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I did this morning, he was fairly negative on exactly my points, that this falls quite short of just using your eyes.

Of course, to some degree. Were you really expecting perfection - as in zero deviation from perfect un-aided vision/eyesight?

Glasses will come someday (from reading technical papers submitted to SIGGRAPH). And they will likely not be perfect either.
 
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I think you missed the point. It's not about Apple's successes. It's about Apple's methodology/process in developing new technology/products, and how their products evolve, mature, and get better with time. There's a roadmap involved, right from the beginning.

That's what people are talking about.

Of course. Were you really expecting perfection - as in zero deviation from perfect un-aided vision/eyesight?

Glasses will come someday (from reading technical papers submitted to SIGGRAPH). And they will likely not be perfect either.

Yeah glasses will come one day, then contacts, then a holodeck, then a brain implant, and so on. We can make the same statement about any product really. The Rabbit R1 in 10 years will evolve into an AI powered bionic cyborg which will accompany you as your assistant, bodyguard, lover, confidante, and doctor, just give it a few years. Again I'm not going to look into my crystal ball and make any predictions, even with Apple's success history (and a few failures in there). TODAY this is just a glorified VR headset, tomorrow it may (and probably will be) something better, but it still doesn't mean I'm going to spend $3500 today. For those who want the absolute best VR headset I can't blame them for spending the money.
 
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Yeah glasses will come one day, then contacts, then a holodeck, then a brain implant, and so on. We can make the same statement about any product really. The Rabbit R1 in 10 years will evolve into an AI powered bionic cyborg which will accompany you as your assistant, bodyguard, lover, confidante, and doctor, just give it a few years. Again I'm not going to look into my crystal ball and make any predictions, even with Apple's success history (and a few failures in there). TODAY this is just a glorified VR headset, tomorrow it may (and probably will be) something better, but it still doesn't mean I'm going to spend $3500 today. For those who want the absolute best VR headset I can't blame them for spending the money.

I get it. It's not for you. And that's OK.

Even though today Apple is only pushing VR applications, they'll likely offer very rich experiences - much better and more realistic than competing devices on the market. AR will follow as Apple and developers release applications. Will passthrough be 100% perfect as if nothing is in front of one's eyes? Of course not. At some point glasses will come about - for sure that's on Apple's roadmap.

In the meantime, with respect to VR... I'm looking forward to exploring the caves in Lascaux, France and seeing cave wall paintings from 20,000 years ago. Or touring the Louvre and being able to summon up additional information about whatever I'm looking at. Or running a San Francisco Marathon with 20,000 other runners. Or exploring the Colosseum in Italy. And on and on and on. And that just touches the surface.

There are other uses that aren't travel related, as AR apps are released that will be successful, before glasses come about.
 
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I get it. It's not for you. And that's OK.

Even though today Apple is only pushing VR applications, they'll likely offer very rich experiences - much better and more realistic than competing devices on the market. AR will follow as Apple and developers release applications. Will passthrough be 100% perfect as if nothing is in front of one's eyes? Of course not. At some point glasses will come about - for sure that's on Apple's roadmap.

In the meantime, with respect to VR... I'm looking forward to exploring the caves in Lascaux, France and seeing cave wall paintings from 20,000 years ago. Or touring the Louvre and being able to summon up additional information about whatever I'm looking at. Or running a San Francisco Marathon with 20,000 other runners. Or exploring the Colosseum in Italy. And on and on and on. And that just touches the surface.

There are other uses that aren't travel related, as AR apps are released that will be successful, before glasses come about.

You keep harping on Apple's ability to get this done, I don't necessarily disagree with you, but look at Microsoft who heavily invested in mixed reality and had their hololens years ago which reviewed well for what it was. It's only been about 2 months since they announced they were giving up on mixed reality, this is a company which also has a somewhere around $3T capitalization and isn't afraid to experiment. Even Meta is having trouble, and they actually embraced the games side of VR headsets, which Apple (stupidly IMO) is not, jeez I can't even use the VP with a non-Apple device. Last I read Meta's VR market had a 40% drop.

All the things you are looking forward to, VR only things as you note, I've already done years ago with my Quest headset, and before that with my Vive headset, and before that with the original Rift almost 10 years ago. They are awesome things to do and I highly enjoyed them, it's just that no one has convinced me yet that Apple is doing anything differently. Again, I have high hopes for the VP in the future (although I have my doubts, prime among them is Apple's greedy walled garden approach), but that's not TODAY.

Edi: Just wanted to add that this IS for me, that's my entire point. A self-described nerd with a penchant for immersed experiences, gaming, someone who literally wants an electronic overlay over their entire visual world, someone who often buys first generation overpriced products, this product just screams for me to buy it on paper. In reality it's a great big meh. Will I be in line to buy the 5th generation? Most likely yes, but as Juba in Gladiator says... "but not yet, not yet..."
 
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You keep harping on Apple's ability to get this done, I don't necessarily disagree with you, but look at Microsoft who heavily invested in mixed reality and had their hololens years ago which reviewed well for what it was. It's only been about 2 months since they announced they were giving up on mixed reality, this is a company which also has a somewhere around $3T capitalization and isn't afraid to experiment.

Harping? No, just correcting your incorrect assertion that people are harping about Apple's successes. When it's really about Apple's product development methodology being roadmap-driven.

Microsoft? The company that released Windows Phone? How's that going? And Windows Vista? Seriously? Still... I loved their Vista introduction video (check it out) and thought it was pretty entertaining (in a cringeworthy sort of way).

I'll stick with being confident in Apple's roadmap-driven product development methodology. For the most part it has served them well over the last 30-40 years. There are a couple of exceptions - Lisa, for example.

In the mean time, I'm looking forward to the AR apps Apple and their developers will be releasing. And of course current pass-through will not be as perfect as one's natural vision/eyesight. I think no one expects that to be the case. Even when AR glasses are released.
 
You keep harping on Apple's ability to get this done, I don't necessarily disagree with you, but look at Microsoft who heavily invested in mixed reality and had their hololens years ago which reviewed well for what it was. It's only been about 2 months since they announced they were giving up on mixed reality, this is a company which also has a somewhere around $3T capitalization and isn't afraid to experiment. Even Meta is having trouble, and they actually embraced the games side of VR headsets, which Apple (stupidly IMO) is not, jeez I can't even use the VP with a non-Apple device. Last I read Meta's VR market had a 40% drop.

All the things you are looking forward to, VR only things as you note, I've already done years ago with my Quest headset, and before that with my Vive headset, and before that with the original Rift almost 10 years ago. They are awesome things to do and I highly enjoyed them, it's just that no one has convinced me yet that Apple is doing anything differently. Again, I have high hopes for the VP in the future (although I have my doubts, prime among them is Apple's greedy walled garden approach), but that's not TODAY.

Edi: Just wanted to add that this IS for me, that's my entire point. A self-described nerd with a penchant for immersed experiences, gaming, someone who literally wants an electronic overlay over their entire visual world, someone who often buys first generation overpriced products, this product just screams for me to buy it on paper. In reality it's a great big meh. Will I be in line to buy the 5th generation? Most likely yes, but as Juba in Gladiator says... "but not yet, not yet..."
Again, this whole thread is a weird dichotomy where people are saying this is a terrible VR headset without having tried it, yet saying they will probably buy the 5th generation. That no one wants VR, but Apple is strictly driven by shareholders. One guy calls for Tim to take the L and scrap the AVP two days after release, but others want to wait for V2.

I have the original Rift, PSVR, and a Windows Mixed Reality headset. I prefer my Quest, just because of the lack of cables. I also have the last LG 3D TV and many (gee, probably most) of the 3D Blu-rays that were released, so I’m hoping Apple does well enough to continue developing this, since I think headsets are a much harder sell when people seem to think 3D glasses are a pain, and, as you pointed out, it isn’t like anyone is currently booming in the VR market, and I’d rather this all didn’t go the way of 3D TVs. I would like to be even able to buy a 3rd generation, let alone stand in line for the 5th generation!

Edit: Actually, the strangest part is that this thread is about a CEO upselling his newest release! Does anyone here really spend their day at work telling everyone what a crap job they did? Of course he is promoting it! And we are all commenting on this thread! It is almost like a social addiction. MacRumors have us figured out!
 
Again, this whole thread is a weird dichotomy where people are saying this is a terrible VR headset without having tried it, yet saying they will probably buy the 5th generation. That no one wants VR, but Apple is strictly driven by shareholders. One guy calls for Tim to take the L and scrap the AVP two days after release, but others want to wait for V2.

I have the original Rift, PSVR, and a Windows Mixed Reality headset. I prefer my Quest, just because of the lack of cables. I also have the last LG 3D TV and many (gee, probably most) of the 3D Blu-rays that were released, so I’m hoping Apple does well enough to continue developing this, since I think headsets are a much harder sell when people seem to think 3D glasses are a pain, and, as you pointed out, it isn’t like anyone is currently booming in the VR market, and I’d rather this all didn’t go the way of 3D TVs. I would like to be even able to buy a 3rd generation, let alone stand in line for the 5th generation!

Edit: Actually, the strangest part is that this thread is about a CEO upselling his newest release! Does anyone here really spend their day at work telling everyone what a crap job they did? Of course he is promoting it! And we are all commenting on this thread! It is almost like a social addiction. MacRumors have us figured out!

Not sure if you are calling me out, but I'm not saying it's a terrible VR headset, in fact I'm acknowledging that it's most likely the absolute best VR headset out there. I'm also not saying no one wants VR, despite the lackluster and declining market I still think VR has a solid place in technology as it matures. I am saying I won't buy this first generation, and am really being a bit facetious when saying I'll buy the 5th, truthfully I'll make the decision on a generation by generation. I'm also not saying Apple is strictly driven by shareholders, but anyone who thinks Apple is free of shareholder influence should call me as I have a bridge to sell them.

Again, not saying your comments were directed towards me, just clearing up my thoughts personally.
 
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Not sure if you are calling me out, but I'm not saying it's a terrible VR headset, in fact I'm acknowledging that it's most likely the absolute best VR headset out there. I'm also not saying no one wants VR, despite the lackluster and declining market I still think VR has a solid place in technology as it matures. I am saying I won't buy this first generation, and am really being a bit facetious when saying I'll buy the 5th, truthfully I'll make the decision on a generation by generation. I'm also not saying Apple is strictly driven by shareholders, but anyone who thinks Apple is free of shareholder influence should call me as I have a bridge to sell them.

Again, not saying your comments were directed towards me, just clearing up my thoughts personally.
Nope, your last comment did inspire the first line (though you actually referred to it as awful AR, which I realize is a very different point), but I'm not calling you out, just commenting on the whole thread, including my comments (which are not all positive, if you read through). I'm just noticing that the uncanny valley effect seems to go beyond the visuals, and as VR gets better the expectations seem to go up logarithmically, as does the cost of trying to reach that perfection to get past that. So I'm worried the closer the tech gets, the farther we will be from satisfaction with it. As much as AR interests me, I still want the ability to shut out the world and do VR sometimes, so I'm hoping that Apple is prepared to treat this more like the Apple Watch and nurture it long term, rather than Newton it, because I think they made huge strides, but those huge strides just showed how long the road is.

I think there are quite a few 3D TV fans out there that would love to buy a new 3D TV, probably less than 5% of the population, but they seem to be rabid fans that are willing to pay to import discs and pretty much the kind of consumer you should want to attract, and I don't see any company trying to fill that niche and settling for a smaller group that has a high buy rate, versus chasing the general population. I expect the market for VR to be very similar, for at least the next dozen years, so I hope Meta and Apple can both tough it out longer than the 6 years 3D TV was given before manufacturers decided 4K should replace it, rather than enhance it.

Anyway, I just don't care for these threads where people go off on how their view is the only direction technology should take, as I figure technology should be able to easily give us more variety, rather than homogenizing (for) the population.
 
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Man I miss these days, I was on the Pocket PC wagon for years, my first few didn't even have cellular service but had to be used with a Sprint CDMA 1xrtt module/card and VOIP.
I was thinking “I’m old, so I miss those days, but I’m not sure I miss the tech”, but then I remembered how much I liked having physical copies of my purchases!

IMG_4346.jpeg
 
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Nope, your last comment did inspire the first line (though you actually referred to it as awful AR, which I realize is a very different point), but I'm not calling you out, just commenting on the whole thread, including my comments (which are not all positive, if you read through). I'm just noticing that the uncanny valley effect seems to go beyond the visuals, and as VR gets better the expectations seem to go up logarithmically, as does the cost of trying to reach that perfection to get past that. So I'm worried the closer the tech gets, the farther we will be from satisfaction with it. As much as AR interests me, I still want the ability to shut out the world and do VR sometimes, so I'm hoping that Apple is prepared to treat this more like the Apple Watch and nurture it long term, rather than Newton it, because I think they made huge strides, but those huge strides just showed how long the road is.

I think there are quite a few 3D TV fans out there that would love to buy a new 3D TV, probably less than 5% of the population, but they seem to be rabid fans that are willing to pay to import discs and pretty much the kind of consumer you should want to attract, and I don't see any company trying to fill that niche and settling for a smaller group that has a high buy rate, versus chasing the general population. I expect the market for VR to be very similar, for at least the next dozen years, so I hope Meta and Apple can both tough it out longer than the 6 years 3D TV was given before manufacturers decided 4K should replace it, rather than enhance it.

Anyway, I just don't care for these threads where people go off on how their view is the only direction technology should take, as I figure technology should be able to easily give us more variety, rather than homogenizing (for) the population.

I believe, at least my personal opinion, that the faults of the VP are pretty much the same faults of pretty much every VR headset which has been released over the past 10+ years. It's just uncomfortable, it doesn't simulate real vision enough, and there just aren't any really killer applications. Yes technological progress will continue to resolve these issues, I just don't think the gen 1 of the VP makes as many inroads to these issues as people like to believe. The VP will continue to be used as other headsets are, for brief periods of time while stationary. That's exactly why, again my personal opinion, it's an awful AR headset, but as you point out a completely different point.

As for the direction of technology, well none of us have crystal balls and can't see the future, otherwise a heck of a lot of people would have been wrong about VR 10 years ago (and 3D as you point out). Tomorrow someone may invent something that totally blows the VP away, or an Apple dev might invent an app which completely changes its use and makes it a must have for every consumer like the iPhone, or it could just end up being another VR headset with really great specs that sells just enough to make Apple a profit and keep it going every year. Who knows?
 
I believe, at least my personal opinion, that the faults of the VP are pretty much the same faults of pretty much every VR headset which has been released over the past 10+ years. It's just uncomfortable, it doesn't simulate real vision enough, and there just aren't any really killer applications. Yes technological progress will continue to resolve these issues, I just don't think the gen 1 of the VP makes as many inroads to these issues as people like to believe. The VP will continue to be used as other headsets are, for brief periods of time while stationary. That's exactly why, again my personal opinion, it's an awful AR headset, but as you point out a completely different point.

As for the direction of technology, well none of us have crystal balls and can't see the future, otherwise a heck of a lot of people would have been wrong about VR 10 years ago (and 3D as you point out). Tomorrow someone may invent something that totally blows the VP away, or an Apple dev might invent an app which completely changes its use and makes it a must have for every consumer like the iPhone, or it could just end up being another VR headset with really great specs that sells just enough to make Apple a profit and keep it going every year. Who knows?
I saw this quick video tonight and it actually impresses me more than any of the other fancy, edited ones I’ve seen, so far, and gives me a bit of hope:

 
I saw this quick video tonight and it actually impresses me more than any of the other fancy, edited ones I’ve seen, so far, and gives me a bit of hope:


I think that's amazing and certainly shows off the power and best in class specs, but at the same time there isn't anything there that VR headsets have not already done. I will say that with all the increased hype around the VP maybe that spurs the technology to new heights, but I remember there being a TON of hype around the first Oculus, and around the Quest headsets as well. Now give me the same video you posted, but with a set of light, untethered, transpartent glasses and I would be ALL over it, and I guarantee it would be an instant best seller.

My big gripe, looking at that video, is only being able to have a single screen when connected to a Mac, and also being tied to Apple's walled garden and being unable to use the VP for say my Windows PC, or my Nintendo Switch.
 
I think that's amazing and certainly shows off the power and best in class specs, but at the same time there isn't anything there that VR headsets have not already done. I will say that with all the increased hype around the VP maybe that spurs the technology to new heights, but I remember there being a TON of hype around the first Oculus, and around the Quest headsets as well. Now give me the same video you posted, but with a set of light, untethered, transpartent glasses and I would be ALL over it, and I guarantee it would be an instant best seller.

My big gripe, looking at that video, is only being able to have a single screen when connected to a Mac, and also being tied to Apple's walled garden and being unable to use the VP for say my Windows PC, or my Nintendo Switch.
My Rift DK1 disappointed me, but my Quest impressed me, so I think a lot of it has to do with expectations. The more hype, the more disappointed I usually am, so it should be interesting when I eventually get a chance to see an AVP in person. The hype will probably have died down by the time they get to Canada, I expect, so it might have a better chance of not hugely disappointing me. :)
 
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I think that's amazing and certainly shows off the power and best in class specs, but at the same time there isn't anything there that VR headsets have not already done. I will say that with all the increased hype around the VP maybe that spurs the technology to new heights, but I remember there being a TON of hype around the first Oculus, and around the Quest headsets as well. Now give me the same video you posted, but with a set of light, untethered, transpartent glasses and I would be ALL over it, and I guarantee it would be an instant best seller.

My big gripe, looking at that video, is only being able to have a single screen when connected to a Mac, and also being tied to Apple's walled garden and being unable to use the VP for say my Windows PC, or my Nintendo Switch.
I forgot to say that my Quest 2 suddenly impressed me way more when they upgraded the interface a couple of months ago after the 3 came out, to give the passthrough interface locked to the room so you could actually move around with it on. Maybe they just changed the default, but if that mode was available earlier, I wish I had realized it, because the original straight VR mode interface that would always complain about boundaries was just barely functional. The pass-through interface, even with the crappy greyscale, makes even the Quest 2 much more useable and got me shopping for the Quest 3.
 
There's such a thing as a "healthy dose of cynicism"
I think the saying is usually “healthy dose of skepticism“. Some people might use cynicism and skepticism interchangeably, but I see skepticism as having no bias but simply investigative and open to either positive or negative results, whereas cynicism is predispositioned to a negative result—cynicism and blind faith being two sides of the same non-reason-based coin.
 
Long time reader, first time poster, but I felt compelled to post. I tried the Apple Vision Pro today, and the experience was godawful. And that is surprising, since I have been a huge Apple proponent for years. In my home, the Apple brand reigns supreme, to the extent that friends jest I might be an undercover Apple employee, given my deep admiration for the brand. Apple, often misconceived as merely a tech company, has always been a beacon of design, offering unmatched user experiences that seamlessly integrate technology into the fabric of daily life. From the pioneering Mac to the transformative iPhone, iPod, AirPods Pro/Max, and Apple Watch, each product exemplifies technology that not only works flawlessly but enhances our capabilities in an almost magical, unobtrusive manner. The subtleties and nuances of Apple's design philosophy, championed by Steve Jobs, emphasize a seamless blend of technology with daily life, where the tech is felt but not noticed.

Jobs' legendary commitment to refining user experience is epitomized by a tale from Silicon Valley lore, where he, upon observing bubbles from a submerged iPod prototype, remarked on the possibility of making the device even smaller. This anecdote reflects Apple's relentless pursuit of perfection, ensuring that technology serves the user in a way that's intuitive and immediate, right out of the box. However, my encounter with the Apple Vision Pro starkly deviated from this legacy. The initial fitting, the persistent issue of light leakage, and the subsequent intervention by a product expert who deemed some light intrusion 'normal' felt uncharacteristically cumbersome for an Apple product. The necessity to tighten the strap to mitigate this issue only led to a lingering headache, a discomfort so alien to my experiences with Apple that it conjured thoughts of how Jobs might have reacted, likely demanding a redesign, no matter the delay. The software within the Vision Pro is undeniably revolutionary, offering an immersive experience that sets a new benchmark in VR/AR and Mixed Reality. Yet, the hardware's shortcomings overshadowed the software's brilliance, making the device's usage more of a chore than a delight. The physical discomfort, a stark departure from Apple's user-centric ethos, suggests that the Vision Pro, in its current form, is more a beta product than a finished masterpiece.

The device's potential is evident, but until Apple addresses the ergonomic issues, particularly the weight and its distribution, the Vision Pro risks remaining a niche offering, admired more for its technical achievements than its practical usability. I hope that #TimCook takes this as a learning experience to fix all that is wrong with this Beta product, and comes out with (however long) a superior product that goes back to pushing design, and not technology as the driver.

Welcome to the forum.

And what a delightful first post! Really giving an honest opinion, well-written. Thank you for this balanced, blunt, and profound post. Looking forward to reading more posts from you.
 
I’m trying to remember prices going down pretty sure I paid like 500 for the first iPhone don’t recall it going down

Apple gave $100 or $200 gift cards to first-gen buyers IIRC. Of course, back then it was US-only, and on contract.
 
I think the saying is usually “healthy dose of skepticism“. Some people might use cynicism and skepticism interchangeably, but I see skepticism as having no bias but simply investigative and open to either positive or negative results, whereas cynicism is predispositioned to a negative result—cynicism and blind faith being two sides of the same non-reason-based coin.
Agreed but too much cynicism is not healthy either, and that was my point.
 
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I think that's amazing and certainly shows off the power and best in class specs, but at the same time there isn't anything there that VR headsets have not already done. I will say that with all the increased hype around the VP maybe that spurs the technology to new heights, but I remember there being a TON of hype around the first Oculus, and around the Quest headsets as well. Now give me the same video you posted, but with a set of light, untethered, transpartent glasses and I would be ALL over it, and I guarantee it would be an instant best seller.

My big gripe, looking at that video, is only being able to have a single screen when connected to a Mac, and also being tied to Apple's walled garden and being unable to use the VP for say my Windows PC, or my Nintendo Switch.
Was watching Macbreak Weekly and they said the windows, like in the video, being placed everywhere disappear when you reboot ( at least with the initial version of the software.)

It will be interesting to see how this product and similar products evolve. I am not sure about mass adoption, but it really doesn't need mass adoption if they keep prices/margins this high. If you work all day on a Mac and live alone, it might be the perfect product for you. For PC users with a family that they watch most movies with, it is much less useful. In that case, it can't replace anything, except for possibly an iPad (which is much more backpack friendly). I do think Apple will stay invested in this segment for the long term, though.

If I ever get into this product category, it will be for glasses (not goggles) that can connect to my PC and Mac and provide a big screen 4k experience with video. This version of the VP is too walled in for my needs.
 
Was watching Macbreak Weekly and they said the windows, like in the video, being placed everywhere disappear when you reboot ( at least with the initial version of the software.)

It will be interesting to see how this product and similar products evolve. I am not sure about mass adoption, but it really doesn't need mass adoption if they keep prices/margins this high. If you work all day on a Mac and live alone, it might be the perfect product for you. For PC users with a family that they watch most movies with, it is much less useful. In that case, it can't replace anything, except for possibly an iPad (which is much more backpack friendly). I do think Apple will stay invested in this segment for the long term, though.

If I ever get into this product category, it will be for glasses (not goggles) that can connect to my PC and Mac and provide a big screen 4k experience with video. This version of the VP is too walled in for my needs.

I would agree with this being a great device if your stuck at home alone with your Mac all day EXCEPT that you only get one screen. There is no way my workflow is going back to the dinosaur days of a single screen. I don't know if it's a hardware limitation, but the much cheaper Visor is advertising output of 5+ 4k screens.
 
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I would agree with this being a great device if you’re stuck at home alone with your Mac all day EXCEPT that you only get one screen. There is no way my workflow is going back to the dinosaur days of a single screen. I don't know if it's a hardware limitation, but the much cheaper Visor is advertising output of 5+ 4k screens.
I am looking forward to reviews of the Visor since it is promising a lot.

Apple decided to put in their own computer, which will allow them to have apps specifically for the device and you don’t need another device to enjoy it. Personally, for me, I don’t think it’s worth it to have all that weight sitting on my face or living my life wearing goggles all day even if it had Windows support. I guess time will tell if developers will come up with something so mind blowing that it makes that trade off worthwhile. At this point, it’s not compelling enough for me, especially at that price.
 
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