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And on top of that, it's not like the 30% cut is something new. They announced it pretty much from the get go. It's not like some developers made some great apps, and Apple decided "gee whiz we could make a load of monies if we started taking 30% of what these guys are making!" They calculated the benefits of their services, they delivered, and they're successful.

Exactly, 1.7 million apps by developers who all knew that was the deal before they signed up.
 
I think the real story here is how we're reading about these statements before the trial... when the opposition can prepare their rebuttal with advance knowledge. If Cook has an inner circle, someone in there doesn't have his best interests in mind. Not a normal product leak, but a trial argument leak. 🙈
 
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it's a lot more than 30 percent if you consider most apps won't make any money but they still get 100 bucks/year from the developer

Free apps get Apple 0%. A penny is a lot more than that. $100 is a minor fee to keep the yahoos who aren't developing real apps from submitting them. I'm surprised it's not a per-app fee.

Apple makes nothing from my bank's app, credit card, utility company, Amazon app, Kroger, etc.; of course, they get the $100, but that's nothing. They're not in it hoping to make $100 from developers who make free apps.
 
Isn't it paradoxical that processes supposed to reduce ani-competitive behaviour would be used in a way that stifle competition and innovation?

Imagine a world where you had to go to Best Buy to get the latest update for FaceBook

What incentive is there to develop something good when other businesses that didn't innovate as successfully can just wait and scream "ANTI-COMPETITIVE" at you?
 
Cook is right about that.
Though the other version is also true. I find it hard to argue for anti-trust action against Apple because the iPhone, Mac, etc all have minority market share. The users are there by choice.
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And on top of that, it's not like the 30% cut is something new. They announced it pretty much from the get go. It's not like some developers made some great apps, and Apple decided "gee whiz we could make a load of monies if we started taking 30% of what these guys are making!" They calculated the benefits of their services, they delivered, and they're successful.
To be fair, the app store rules are both a moving target and aren't fully visible, i.e. there are unwritten rules you can run into while trying to submit the app.
 
Cook is not wrong in what he says. And imo, it amounts to the best experience for consumers overall. So good luck to all who sit/stand before the committee. Almost appears to be a witch hunt.
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I'll bite....the ios app store. You may have an icon on your ios home screen....if you use an iphone. Because you may want to go to another "store", doesn't mean it's ever going to happen.
You know what provides the best experience for consumers? Choice. Imagine a world were you could only buy tires, or replacement batteries or floor mats from your authorized dealer. They could set the price to whatever they wanted and argue they were doing it with the consumers best interests in mind.
The problem with that, the problem with THIS, is that not everyone is a mouth breathing simpleton that needs or wants everything spoonfed to them. Some people like the variety of choice even if it comes with certain risks. Let Apple set safeguards inside the OS to block abuse by rogue software with ulterior motives, just as they do already on the Mac platform. Continue to rat out any app that does something it shouldn’t be like accessing the camera, contact list or clipboard.

Apple absolutely does not need to lock all users behind an artificial paywall in order to “provide the best user experience,” and that argument is made only more ridiculous by the 30 some odd third party apps currently installed on my MacBook, none of which were downloaded from the App Store.

I can’t wait to hear Tim’s arguments against all these points tomorrow, though. I’ll have a bowl of popcorn waiting.
 
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i'm fine with Apple taking 15-30% being that they provide the devices, resources, free advertising, testing of your app, storage, etc... Like any product created a creator should not expect to receive 100% of the profits unless they control all aspects of the supply and distribution chain.

Most apps are now subscription so developers need to stop whine, you are already force customers to pay a regular fee. Its a lot better then the one time fee that apps use to be.
 
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Isn't it paradoxical that processes supposed to reduce ani-competitive behaviour would be used in a way that stifle competition and innovation?

Imagine a world where you had to go to Best Buy to get the latest update for FaceBook

What incentive is there to develop something good when other businesses that didn't innovate as successfully can just wait and scream "ANTI-COMPETITIVE" at you?
Two sides to every coin when it comes to regulation. Facebook was actually happy about the GDPR laws that appeared to target them.
 
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Isn't it paradoxical that processes supposed to reduce ani-competitive behaviour would be used in a way that stifle competition and innovation?

Imagine a world where you had to go to Best Buy to get the latest update for FaceBook

What incentive is there to develop something good when other businesses that didn't innovate as successfully can just wait and scream "ANTI-COMPETITIVE" at you?
It use to be like that... before the internet became big you would have to go to Best Buy and similar stores to purchase the latest update. I am only 40yo and remember having to go purchase CD updates for apps.
 
I cannot roll my eyes any harder.
Can you tell us why?
With what he says I can’t roll my eyes at all... even when just reading his name would make my eyes roll.

Do you roll them too at Netflix, Steam, Nintendo, PlayStation, Xbox, Unity Assets, etc stores that take 15% to 30% of each sale? Or book stores (online or not) that take 30% to 60% and more?

Genuinely curious if it is a grudge, a personal experience, tried the (albeit state of the art) tools and kits to develop something but they sucked, Swift is not up to par? The 2x more performant on many fronts Metal API was not enough maybe? The dev to deploy path to customers and tools is not worth that 30%?
 
Though the other version is also true. I find it hard to argue for anti-trust action against Apple because the iPhone, Mac, etc all have minority market share. The users are there by choice.
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To be fair, the app store rules are both a moving target and aren't fully visible, i.e. there are unwritten rules you can run into while trying to submit the app.

Features and the device keeps changes so the rules need to keep changing. As long as Apple stays consent and all rules apply to everyone then I am fine with that.
 
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Not anticompetitive eh Cook?

Where can I get apps for my iPhone?

I'll wait.
I don’t get this question... tons of free and paid apps guaranteed (or at least close to) work with your phone and many of the hardware and software assisted features (camera, microphone, accelerometer/gps, encoders/decoders, safe access to storage, depth cam, sync to iCloud, etc, etc, etc) with the tools they provide to devs and a curation process to vet as much as possible consumer security.

Don’t want that? I guess you could jailbreak and expose yourself I guess each time you enter to your bank account (although honestly minor) or get apps from anywhere pirated or not from that Android phone which I would be inclined to think that’s what you seem to actually have or want?
 
Okay, let me install my 32 bit paid apps that used to work fine in previous iOS versions on my iPhone 8.
Don't say I didn't have to update because we are forced to update iOS because the App Store forces all future apps updates to be compiled on the latest Xcode that only runs on the latest iOS version.
Try to ask your bank to update their app for 32 bit mode and place it in the current App Store. No can do.
Nope, either start using their web interface to access or update or iOS version or worse case buy a new device. Imagine if Apple made a car. After 5 years you can no longer drive that car on the roads or buy gas but have to buy another car because the roads and gas are incompatible.
 
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it's a lot more than 30 percent if you consider most apps won't make any money but they still get 100 bucks/year from the developer
I could argue that the tools provided are way way more valuable than those $100 a year. That’s like half of monthly Netflix... but you get dev tools for any sort of Mac, iOS, iPad and watch apps. Games, plugins, etc. online app bundle binary storage for all those platforms and many revisions, review system, from dev to delivery channels worldwide.
Not long ago even discovered a FxPlug Swift template for making Final Cut Pro plugins... and all of this for $8.x dollars a month? I chip in eyes closed.
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What if MacOS had the same restrictions in regards installing apps?
I look FIRST for apps on the Mac App Store to see if it exists there... no hassle of carrying around an install file, remembering where was the file, the webpage or manually hunting for updates. It’s basically guaranteed to work. Change or reformat? No problems, it will all be there easily accessible from a single place.

I actually clench my teeth a little bit when it’s a manual install from somewhere, but I understand that sometimes is just not possible to make something work from the AppStore on MacOS.
 
it's a lot more than 30 percent if you consider most apps won't make any money but they still get 100 bucks/year from the developer
Every major platform charges developer fees to develop for their platform
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Of course we want every app on the store... So we can get thirty percent of the profit...
Apple reduced the developer cut from 30% to 15% starting from the 2nd year. And what about major apps like Facebook, Youtube, Instagram, Whatsapp, etc.? They have a billion users and don't give a penny to Apple.
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Progressive Web Apps (PWAs).

An example:
Just 'Add to Homescreen'.
I didn't realize that the iOS supported PWA's.
 
You know what provides the best experience for consumers? Choice. Imagine a world were you could only buy tires, or replacement batteries or floor mats from your authorized dealer. They could set the price to whatever they wanted and argue they were doing it with the consumers best interests in mind.
The problem with that, the problem with THIS, is that not everyone is a mouth breathing simpleton that needs or wants everything spoonfed to them. Some people like the variety of choice even if it comes with certain risks. Let Apple set safeguards inside the OS to block abuse by rogue software with ulterior motives, just as they do already on the Mac platform. Continue to rat out any app that does something it shouldn’t be like accessing the camera, contact list or clipboard.

Apple absolutely does not need to lock all users behind an artificial paywall in order to “provide the best user experience,” and that argument is made only more ridiculous by the 30 some odd third party apps currently installed on my MacBook, none of which were downloaded from the App Store.

I can’t wait to hear Tim’s arguments against all these points tomorrow, though. I’ll have a bowl of popcorn waiting.

The problem then comes when the added choice doesn’t give me more of what I want, but instead saddles me with more issues that I have to contend with.

The people who are happy with the way the iOS App Store is run risk having these benefits taken away by those who desire more freedom. Fortnite is the classic example where the developers made android users sideload the app just so they could skirt around payment methods, while the iOS app was still made available normally.

How do you decide whose needs take precedence over that of another party? It is precisely due to the absence of choice that has made purchasing iOS apps so safe and frictionless, and personally, I feel that is more important for the majority of users than choice.

But that’s just me.
 
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So can someone explain something for me. Xbox and Playstation. They only have one digital store right? Won't this set a precedent where multiple game stores need to be allowed on Xbox and Playstation? Please do not bring up physical copies, not every developer can afford to go down that route. Why can't I write a game, upload it to my website and have the Xbox or Playstation download/run the game?

This is essentially what we are talking about here with the iPhone. Or, is this going after Apple because they are Apple?
 
Another similar news article, another debate where neither camps will agree with each other. Given the tunnel vision nature of the human, I am afraid the hearing is just a waste of time after all.

Too bad that we do not live in the world where there are only two supermarket chains, two game publishers, two grocery store chains etc. Duopoly is a thing, and it is potentially anti-competitive.
 
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