That would be true if Apple was a software company like Microsoft. Apple is a hardware company that makes nearly all it's money from hardware. OS X, iLife, Final Cut etc. is there as an incentive to buy Apple hardware, hence why Apple software is so ridiculously cheap, since it is subsidised by the hardware.
Apple is
not purely a hardware company.
In the Mac space they are an integrated system company. The whole system being used by the user. That is suppose to be one of the primary value adds, extremely puzzling why folks keep presenting that isn't the case when trying to be an advocate for the company.
Mac OS X pays for itself. Watch (or go back in time ) the quarterly report for a quarter when a major Mac OS X update shipped and there was a large buy of Mac OS X updates. The profit margin ticks upwards, not downwards.
Similarly look at the balance sheet. Apple has $6+ billion in deferred revenue this quarter. You think that is for shipped hardware that isn't being used by users?? In fact there is little Mac OS X hardware there in those categories ( See "Schedule of Deferred Revenue").
http://www.apple.com/pr/library/2009/07/21results.html
Largely, that is money Apple gets to wink-into top line revenues every when they ship updates. iPhone OS upgrades ship and bing! Apple slides some higher than average profit margins into the balance sheet.
iLife in particular
iPhoto ( Aperture lite )
iMovie ( Final Cut lite )
Garage Band ( logic lite )
iWeb ( there is not "save as web" in iWork )
iDVD ( likewise no "save as " in the pro video tools )
one of the few apps that doesn't have a "pro" sibling from which leverage code and/or revenue support for is
iTunes
However, yeah that one has hardware tying implicit and probably does pay. However, that is tacked on iPods sold not Macs since the most widest distribution of that program is on
Windows.
Likewise Safari ( let's discount the huge chunk of free open source leverage to bring this to market.) again incremental costs spread over all OS X platforms ( Mac OS X and iPhone OS).
Ooops, OK i forgot Mail. Ok. Mac OS X isn't profitable because Apple is shipping a free mail program. Seriously?
You'd probably be right. If Apple persistent trying to be a 1-2% market share vendor then Mac OS X will a boat load of free apps might be a problem.
You'll note though that Apple has incrementally added these apps over time and as mac volume grew.
At this point though, Apple is sellling over 2 million Mac per quarter.
Even at $50 a pop. That is a $100 million per quarter. 4 quarters that is $400 million. Apple's yearly R&D budget is around 1.2 Billion. That is about 1/3 Apples R&D budget right there. You don't think Mac OS X costs aren't covered? Still haven't counted any update revenues nor Mac OS X server revenues which is way higher than $50 a pop. Nor have counted the $4-5 a pop can easily skim out of iPhone OS for core OS X development.
Adobe sells Photoshop Elements substantially cheaper than Photoshop buy just stripping functionality out of the higher priced version. There is a sum development there in making it smaller but that is dramatically cheaper development than in creating Photoshop in the first place.
The profit margin on Mac OS X goes
up as Apple ships more Macs year over year.
Selling software is very profitable if you sell millions of units unless you do some very dubious things. Can even put limited utility free versions out there and still make boatloads of money.
That is the reason why Microsoft can throw several "free" programs into the Windows bundle. The margins are huge. To some extent Apple has to "keep up with the Joneses" with Windows with "free" programs. To do that you need volume so that can amortize those costs over a increasing higher number of users.