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The more I hear about it, the more funny people relentlessly defending this thing on MacRumours a few months ago become. Did anybody else see the Verge report that the entire front facing display feature doesn't work currently? Sure, it's a while until the thing ships, but if they can't start giving more substantive demos what little hype is left will fully die.
 
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Virtual travel? Hmm

I don't think the vision pro would replace the two weeks I'm going to spend camping and hiking in the PNW this month, but if looking at moving pictures is your jive, go for it.
I dont know if you are being intentionally cruel…but the person you are replying to said they have MS. Travel of the type you are describing might never be an option for them again. This is an alternative given their disabilities.
 
Downloads of the visionOS software development kit (SDK) apparently surpassed Apple's expectations, despite previously reported concerns about developer interest in the Vision Pro

Apple refrained from directly addressing these reports, but Apple vice president of worldwide developer relations Susan Prescott pointed out that there was an "extremely high, three-digit customer satisfaction for the labs that we've run so

Steve Sinclair, senior director of product marketing for Apple Vision Pro, also told Digital Trends that "the number of SDK downloads has exceeded our expectations," purportedly indicating that Vision Pro has been very popular among developers. The visionOS simulator has been available since late June, allowing developers to begin building and testing apps for the device ahead of its launch in early 2024.
Wow concerned about marginal developer interest in Vision Pro would be misinterpreted. Apple is pushing the impression that interest in SDK downloads is in the hundreds. Well at this point in time its change the bait if the fish are not biting as much as expected. :D
 
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I downloaded the SDK because I wanted to try the simulator. I had no intention of actually developing anything for it. Turns out it didn't work anyway because I didn't also have the latest MacOS beta installed.
 
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“three-digit customer satisfaction”

So, 1.25 % customer satisfaction perhaps?
 
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I’m not going to get it, but I’m middle aged with a young family. If this came out 10 years ago, when I lived in an apartment on my own, often having lazy nights in, playing with any gadgets I could get my hands on, and generally goofing around between outside adventures, I’d have bought it without question.
 
Well yeah, it’s very easy and practically free to download the SDK.

I downloaded the SDK but I still can’t think of a practical app to develop. A kids app? What parent is going to let their kid use their $3,500+ headset (that will likely require a kids face mask).

Some cool game? I don’t have a team to help me develop a graphic intensive game.
 
Apple doesn't have to sign any NDA's to give potential devs help or advice, so why isn't apple hyping up the potential killer apps for this?
 
I want to try it, I am sure it will be great, but I don’t see how it would be a mainstream hit with that price. It’s not like people have some $3500 in their pocket to burn. People put up with price hike of iPhone because they need a phone and the alternative is android. People don’t really “need” Vision Pro.

This will be a niche product, and developers don’t spend their time developing for niche product. They will need to find ways to bring down the price to macbook air (or macbook Pro) range to consider it as Mac alternative / media player.
I agree with this. I would like to try it, I think it looks amazing. However, I can afford one without worrying my wallet too much but I highly doubt I’ll buy one.

I just don’t see myself using it much and I think this will take many revisions and likely price cuts also before it might start to get more popular. It’s way too expensive to get that many sales I think and without that, the devs just aren’t going to make the apps for it.

This is one of those that might be starting to get traction in the 3rd to 5th version when it’s more like $1.5k say.

Folding phones are amazing but still a small part of the Android phone market. Yes, some might worry about the form factor, weight or such but I suspect it’s mostly the price that has kept sales low vs the potential phone market.
 
I love how people reflexively assume the worst possible interpretation of a new Apple product release. Especially the first model, that's intended for application developers.
I love how people on forums make up nonsense like the first version of Vision Pro being "intended for application developers". There's no evidence that is true. That's never been true for any new Apple product release. It also defies logic because why would developers invest time and energy into a product that is only intended for...other developers?

Apple isn't going to release a new, lower cost model shortly after Vision Pro launches. If they could afford to release a cheaper Vision Pro, they certainly wouldn't be launching at this price point. And how will they make the affordable fantasy "consumer" headset certain people keeping alluding to with their nonsense about this first version being for developers? Will they remove cameras and sensors? Will they use cheaper display panels? Or will the technology fairy wave her magic wand and just make Vision Pro magically cheaper?
 
Apple doesn't have to sign any NDA's to give potential devs help or advice, so why isn't apple hyping up the potential killer apps for this?
Because there are none? Vision Pro's "killer apps" are the big virtual screens, which I don't think will move the needle for most people, and entertainment, which looks quite promising. Will enough people spend $3500+ on a fancy portable movie theater experience that can't be shared with friends and family?

Certain people on these forums keep singing the praises of AR, assuring us again and again that it is a life changing technology. Yet, when you ask any of them to imagine a popular use case for AR....silence. They default to the boring, unimaginative, niche use cases of interior design, architectural walkthroughs, and medical (which will likely never happen since Apple is highly unlikely to have Vision Pro certified by governmental health authorities).

I'm still waiting for someone to give me a use case that appeals to a broad swath of "average" users. I don't think there is a "killer app" for Vision Pro, just like there hasn't been one for the Quest.
 
I dont know if you are being intentionally cruel…but the person you are replying to said they have MS. Travel of the type you are describing might never be an option for them again. This is an alternative given their disabilities.

I think perhaps they were rather referring to the suggestion of virtual travel becoming mainstream.
 
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I dont know if you are being intentionally cruel…but the person you are replying to said they have MS. Travel of the type you are describing might never be an option for them again. This is an alternative given their disabilities.

I should have been more specific, but I meant virtual travel becoming the thing.

It has its place, but most people aren't going to be interested.

I do apologize that it came off as cruel.
 
More of Apple’s tutti-frutti, phoney baloney, plastic banana, good time, rock-n-roll PR nonsense. Apple makes great products and I really don’t understand their insistence on using these vague statements. It’s like they don’t believe in their own products and are trying to add a facade to what otherwise would be bland products.
Are you also upset with Pringles because you’ve just found out that you can actually stop once you’ve popped?
That’s just how all publicity works and if they do it… it probably works well.
 
And what did you think?

The way typing and navigating works is really amazing but hard to explain when you did not experience it yourself but it really depends how much development and budget studios etc will actually put into it. A floating window is easily done but boring. I want to see a 360 degrees experience, really „diving“ into the App. Imagine the „Calm“ app. I don’t want to see an app where I just have a lazy floating screen with the old school way of selecting items etc. I want to „beam“ myself to Hawaii or whatever and it should make me feel like I am there
 
Are you also upset with Pringles because you’ve just found out that you can actually stop once you’ve popped?
That’s just how all publicity works and if they do it… it probably works well.
Are you suggesting a dedicated ad campaign is the same thing as Apple claiming, without evidence, nonsensical things?
 
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I love how people on forums make up nonsense like the first version of Vision Pro being "intended for application developers". There's no evidence that is true. That's never been true for any new Apple product release. It also defies logic because why would developers invest time and energy into a product that is only intended for...other developers?

Apple isn't going to release a new, lower cost model shortly after Vision Pro launches. If they could afford to release a cheaper Vision Pro, they certainly wouldn't be launching at this price point. And how will they make the affordable fantasy "consumer" headset certain people keeping alluding to with their nonsense about this first version being for developers? Will they remove cameras and sensors? Will they use cheaper display panels? Or will the technology fairy wave her magic wand and just make Vision Pro magically cheaper?
I agree that visionPro will be the entry spec for future products. If lower specs were “good” enough, even to enable lower price points, what gives? Of course volume might drive price points down, but why would I want a lower spec one? If I’m ever going to get one, I want to be wow’s.
Also, the first iteration is for a very niche audience, no doubt.
 
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I believe they're saying between 100 and 999 people said they were satisified with the device after attending a lab. Either way, it seems contrary to the article title as the SDK downloads aren't reflected in that, they're different things.

Customer satisfaction is typically measured in units of percentage. 150 people being satisfied means some WIDELY different things if the total sampled number is 150 , 1,500 , 10,500 ( 100% , 10% , 0.1% ). The first there is extremely good and the last is horrible.

It is the ratio to satisfied versus the WHOLE population that matters. Otherwise there is ZERO relevant context to the number.

Apple getting to 100% satisfacation when they are only selecting a subset ( only can come if Apple invites you. Not people walking in off the street) and two-three-four to one ratio of Apple 'helpers' versus folks invited ( only in pairs. So if Apple assigns 4-6 people to make 2 people 'happy' then pretty good chance can get decent ratio. )

More likely Apple is "telling without telling" here. There is only one three digit percentage number rationally possible. But officially Apple can't tell external folks the exact actual number ( because it is 'classified' ). 100% is extremely high , because that is as high as you can go.



P.S. the more disingenious thing here is labeling it 'customer satisfaction' at all. Because the sampling is non random and cherry picked. They are not really significantly measuring the 'customer' population at all. The fact that folks are running off into the weeds hyper focused on the 'triple digits' is more so misdirection off the real hard core problematic issue here with the 'triple digit' number.
 
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I want to try it, I am sure it will be great, but I don’t see how it would be a mainstream hit with that price. It’s not like people have some $3500 in their pocket to burn. People put up with price hike of iPhone because they need a phone and the alternative is android. People don’t really “need” Vision Pro.

This will be a niche product, and developers don’t spend their time developing for niche product. They will need to find ways to bring down the price to macbook air (or macbook Pro) range to consider it as Mac alternative / media player.
I hear you, but back in the day people also didn't "need' an iPhone.
 
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I'm still waiting for someone to give me a use case that appeals to a broad swath of "average" users. I don't think there is a "killer app" for Vision Pro, just like there hasn't been one for the Quest.

In other threads, I think you've posted this challenge about 10+ times and I think I've shared my own answer to it at least a few of those times so here we go again...

The thing I like least about even MBpro 16" is the very constrained space in that 16" screen. When I have to go from 40" ultra-wide to 16" MBpro, my productivity plunges because I spend a bunch of new time flipping windows or virtual screens and working within limited space of any given app (even when in "full screen" mode).

MBpro 16" starts at $2499. So for $1K more than that, I perceive that I can have an any-sized screen MBpro, including my preferred desktop screen size of 40" ultra-wide.

If that works as good as implied in the WWDC video, my next "laptop" is likely to be a combination of a modest Mac in lap- perhaps even a de-screened MBpro (accessible for little from people selling it because they damaged their screen)...

LidlessMBpro.jpg


...plus Vpro for the screen. Then, when traveling and wanting to get some work done, I (believe I) will have my 40" ultra-wide screen with me... in a relatively small & lightweight package... that fits in a bag much like an existing laptop fits now.

Pull the 2 pieces out and use them in lieu of laptop. Put them away just like putting away a laptop when done.

Many tech players are trying to find ways to deliver bigger screens without the weight and size. Thus, companies are experimenting with folding devices, with rollable screens, with projector screens, etc. This is in play for laptops too...

laptopscreens.jpg


All I see there is much heavier weight to carry around.

By virtualizing the screens, I see this as a portable, high-quality crack at THAT very desirable benefit.

I'd like a MBpro 40" ultra-wide. But I wouldn't want to carry that aluminum monster around. I also wouldn't want that in the form of one of the foldable laptops that already exist. However, Vpro MAY deliver ANY-size laptop screen(s) minus the weight of an actual gigantic-screen version. If so, $1000 more for any-size screen (part of that) "laptop" seems towards bargain to me.

I wish to see this work in person once there are Vpro demos in store. But looking at the WWDC presentation, it looks like this works just fine... and cheaper competitors have this working well too in lower resolution variations of Vpro. I hope the opportunity for anyone wanting a bigger laptop screen than 16" has a good opportunity to get one by "thinking different" along these lines.
 
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