For some things it's because they are good enough. For some uses, I think it's just because people don't know better. People were perfectly content with phone books and paper maps.Most people are perfectly content with their laptop screens.
At the price, comfort, and capabilities of current headsets, True. Right now, they aren't even good enough for most people who are very interested in that use case.Virtual screens are a NICHE feature.
If people could just pull up any screen(s) of any size and shape anywhere they were, most people would probably do that a lot.
If they had to wear normal looking glasses/sunglasses to do that, it would still probably be extremely popular.
For anything more cumbersome than that? I just don't know.
What is the common killer app on any computer? The web browser, I suppose.What I'm waiting for is someone to describe a killer app/feature that gets the general public interested. I'm still waiting.
It's a much better pocket computer. Better phone? Not really. My small bar phone was better for actually receiving calls (though I suppose a bit less convenient for placing calls to contacts)They needed a phone and the iPhone was a much, much better phone.
it's virtual in the sense that the perceived location and size of the screen does not match the physical position and size of the the device's screensScreen isn't virtual.
If people are so interested in these use cases, why aren't people buying existing VR products like the Quest and spending their Friday nights at virtual concerts? I'll tell you why. Because most people think that idea is lame. They want to socialize with other humans in person.
Have you not heard of VR Chat? or even Gorilla Tag?There's a reason the Quest hasn't progressed beyond gaming. Most people aren't interested in all of these "social" VR use cases that socially awkward techies on tech forums keep dreaming up.
People like to point out how much of a failure that Meta's attempts at a "metaverse" are, but multiplayer apps may be the biggest and most enduring use case of VR.
On the other hand, Gorilla tag is full of children shouting racist things, so maybe that isn't the best example. And VR Chat is 90% anime and furry avatars.
A lot of people socialize online. Discord is very popular. Out of all digital communication technologives, I think VR has the potential to be the most social.
Sure, an Apple TV is no better than a $30 streaming stick for actually watching video content (and my $30 stick has a far better remote than my Apple TV.)I have the feeling this might go to the way of Apple TV: great, premium product that is the best in its product category and adored by its users, but not many bother with it because "the best" is not much better than the <$15 on sale streaming stick alternative. Hello $300 Quest 2 and $500 Quest 3 eating the marketshare from "the best" $3500 Apple Vision Pro.
Nothing comes close to an Apple Watch, the competition is mostly terrible unless you need hardcore fitness gear from a company like Garmin. Very little comes close an M1/2 Macbook (Pro) for price/performance + battery life. iPads still are so much better than the any other tablet on the market, and nothing needs to be said about the love for iPhones. AirPods have become for earbuds what Kleenex is for tissue. Apple is in a great place with most of its product lines compared to any time in the past.
But lots of things are almost as good as an Apple TV for much cheaper and I would honestly not know the product existed if I weren't an Apple fanatic using these forums. At this point, it looks like the same is going down with the headset.
But I can't think of a worse comparison. A single-purpose streaming device has a low upper limit of potential. It needs to send the data it receives from the streaming service to a digital port on a TV. It can't send better digital output than it already does. Most of the potential for improvement is in the TV part of the equation, or even the streaming service.
VR has huge room for improvement across myriad aspects of comfort, visuals, performance, input, etc. There are no upper limits in sight. I think that's one of Apple's big motivations for getting into VR/AR... there's so much room for meaningful growth, unlike in phones where it's coming down to such exciting developments as shaving off fractions of a millimeter from the bezels, and a few percentage points of improvement in processor speed and efficiency. Though I suppose foldables have some potential...
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