I don't think Apple will ever do a TV based gaming system again.
Why? Need games. To everyone that points to how the iPhone could spur that I would like them to revisit how well the Gamecube did even though the Gameboy/Advance/SP were available. Just cause the handheld is doing well doesn't mean the TV console will too.
The only other thing that I wonder about is multiplayer. How is Apple going to handle that? That is one place that Microsoft did a very good job. Sony is still playing catchup.
I do think Apple will do fine with iPhone gaming. We wont see gran turismo, or gears of war, or assassins creed. But we should see puzzle games and things like super monkey ball. Controls are the biggest problem. It has been a really recent thing for peripherals to sell well. And usually that is due to them being bundled with the game (see rock band and guitar hero). iPhone won't get that luxury. So developers wont ever be able to rely on that form of input. So games that need it (think FPS/TPS) and cannot work without it just wont be made.
The final thing that concerns me is the current iTunes process. You buy stuff and that is it. Sure Apple keeps a record of what you buy, but if you ever lose it you are pretty much SOL (yes there are times they will bend the rules but don't always count on it). Some cite, backing up your computer and you wont have to worry about that, this is true. But Apple could also work the licenses to allow continual downloads of stuff that you have already purchased. That way if something were to happen during a download you could just go back and redownload the affected stuff. Or you wouldn't have to worry about backing up the software cause Apple will always host it (we hope).
Why? Need games. To everyone that points to how the iPhone could spur that I would like them to revisit how well the Gamecube did even though the Gameboy/Advance/SP were available. Just cause the handheld is doing well doesn't mean the TV console will too.
The only other thing that I wonder about is multiplayer. How is Apple going to handle that? That is one place that Microsoft did a very good job. Sony is still playing catchup.
I do think Apple will do fine with iPhone gaming. We wont see gran turismo, or gears of war, or assassins creed. But we should see puzzle games and things like super monkey ball. Controls are the biggest problem. It has been a really recent thing for peripherals to sell well. And usually that is due to them being bundled with the game (see rock band and guitar hero). iPhone won't get that luxury. So developers wont ever be able to rely on that form of input. So games that need it (think FPS/TPS) and cannot work without it just wont be made.
The final thing that concerns me is the current iTunes process. You buy stuff and that is it. Sure Apple keeps a record of what you buy, but if you ever lose it you are pretty much SOL (yes there are times they will bend the rules but don't always count on it). Some cite, backing up your computer and you wont have to worry about that, this is true. But Apple could also work the licenses to allow continual downloads of stuff that you have already purchased. That way if something were to happen during a download you could just go back and redownload the affected stuff. Or you wouldn't have to worry about backing up the software cause Apple will always host it (we hope).