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You get that the “screens” in VP are limited to the resolution of the headset itself? That means you won’t get a 4k screen. You’ll get less than that with a single screen and FAR less than that if you have more than one running. Furthermore, Apple has been pretty clear that the “virtual screen” is actually just a second monitor for your Mac, so don’t expect an infinite number of UHD screens at your fingertips. VP won’t do that.
Screens will be floating and you can focus on one screen at a time, getting more resolution for that screen. I don't think resolution is an issue.
 
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You get that the “screens” in VP are limited to the resolution of the headset itself? That means you won’t get a 4k screen. You’ll get less than that with a single screen and FAR less than that if you have more than one running. Furthermore, Apple has been pretty clear that the “virtual screen” is actually just a second monitor for your Mac, so don’t expect an infinite number of UHD screens at your fingertips. VP won’t do that.
"Screens" (in general, leaving the Mac out of it for the moment) are not limited to the headset's resolution (which is, in any case, ~4.5k per eye, so somewhat more than that for both eyes together). They're virtual objects in space, and being virtual you can look at them close or from far away. And you can in principle zoom in or out as well.

The actual limitation on Mac screens will likely come from bandwidth between the AVP and Mac, and whatever protocol they're using to transport frames. So in practice, especially for video and games, 4k may be too big. Or maybe not, wifi 6e can move a lot of bits over 6ghz.

As it happens, for the moment it seems like you're limited to a single Mac screen, but there's nothing about the Mac or AVP that creates that limit. Apple could expand that number tomorrow if they felt like it. I suspect that over time they will. At that time they could easily support multiple 4k screens- since they know where your attention is, they can focus their rendering and bandwidth resources where they matter, doing low-res versions on the screens your eyes aren't focussed on. That is after all what they're doing in general with the AVP (look up "foveated rendering" for more info).

Each of those industries already has dedicated enterprise hardware for that. This is not an enterprise product. It’s a consumer product.
Your certainty about this doesn't make you right. And your lack of historical perspective is overwhelming. Dedicated hardware of all sorts has been overtaken by general hardware with more favorable economies of scale for decades.

Think the iPad was considered an "enterprise product" when it was released? It's definitely a consumer product. It also sells a ton to businesses.
 
"Screens" (in general, leaving the Mac out of it for the moment) are not limited to the headset's resolution (which is, in any case, ~4.5k per eye, so somewhat more than that for both eyes together). They're virtual objects in space, and being virtual you can look at them close or from far away. And you can in principle zoom in or out as well.

The actual limitation on Mac screens will likely come from bandwidth between the AVP and Mac, and whatever protocol they're using to transport frames. So in practice, especially for video and games, 4k may be too big. Or maybe not, wifi 6e can move a lot of bits over 6ghz.

As it happens, for the moment it seems like you're limited to a single Mac screen, but there's nothing about the Mac or AVP that creates that limit. Apple could expand that number tomorrow if they felt like it. I suspect that over time they will. At that time they could easily support multiple 4k screens- since they know where your attention is, they can focus their rendering and bandwidth resources where they matter, doing low-res versions on the screens your eyes aren't focussed on. That is after all what they're doing in general with the AVP (look up "foveated rendering" for more info).


Your certainty about this doesn't make you right. And your lack of historical perspective is overwhelming. Dedicated hardware of all sorts has been overtaken by general hardware with more favorable economies of scale for decades.

Think the iPad was considered an "enterprise product" when it was released? It's definitely a consumer product. It also sells a ton to businesses.

Okay, well, it appears that you don’t grasp how screen resolutions work and don’t really understand the difference between enterprise and consumer markets. Oh well.
 
Resolution will absolutely be an issue.
Why?

The screens have the highest headset resolution you can find, at about 4.5k per eye.

It uses foveated rendering.

The reviewers reported no issue reading small text, it is smooth and seamless.
 
You get that the “screens” in VP are limited to the resolution of the headset itself?
It is about 4.5k per eye. Early reviewers reported no issue reading small text.

That means you won’t get a 4k screen. You’ll get less than that with a single screen and FAR less than that if you have more than one running.
It uses foveated rendering.
 
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