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Do you prefer to have the horrible banner on the bottom, rather than watching a video?.
This looks like Apple is trying to kill ads from competition. Maybe its because their iAds sucks.

Apple does not have a single problem with video ads that interrupt your game play.

Apple is only cracking down on apps that reward you for watching the advertisement and sharing on social media. These apps basically pay you to watch the ads or to be the ad.
 
What makes this different from iAd?. The games that use this are free correct?. So, first people should remember this fact. Making games takes time and money and if the developers decide to make their game free but with these kind of "business", players must decide before they install the game if they want this kind of stuff or not. I don't mind playing good games for free and see a video as a way of "paying" for the game.
Do you prefer to have the horrible banner on the bottom, rather than watching a video?.
This looks like Apple is trying to kill ads from competition. Maybe its because their iAds sucks.

Read the op. They are removing basically iap but with ads which are pure garbage at its finest.
 
Good. I don't even bother with the app store any more because of all the junk, ads, social crap and iap. I'd prefer the old app store with full of fart apps.
 
Number Guru

Best example: Number Guru. It was a somewhat useful app, and then all of a sudden an update introduced required ads. You must watch three frackin videos before they will do a number lookup. The liars only mention "bug fixes" in the changelog, instead of what really happened which is they made the app completely unusable.
 
Apple: We're gonna make a software ecosystem so cheap and crowded developers have to do funny stuff with ads to make money and get brand recognition. Then we're gonna take it all away from them.
 
So there goes my method of making progress in My Little Pony, The Hunger Games Adventure, and Tiny Tower. Now where am I going to get gems, food to get energy, or dollars?!

I use the ads to get the game currency so I don't have to waste real world money. I just flip the volume switch and do something else for a bit. This will kill freemium games with kids since they won't be able to buy the game currency with mom or dad's credit card and can't get them for free.
 
This is what happens when people think 99 cents is a huge buy for a game. Really, that's less than most iTunes songs cost.

Apple should really enhance Test Flight to move it toward demos. I think that's the problem with a lot of games charging much right now. Videos to show gameplay are almost useless, especially if you've ever seen video game commercials. You need some time to try before you buy. Then maybe people would charge a little for a game but not smack you across the face with just the stupidest ads on the planet.
 
If Apple were to push iOS to a more privacy conscious alternative to Google's Android, this could be huge, honestly. You've already seen shades of it with DDG and the anonymised location tracking.
 
Sharing to gain/progress should be banned. Apps with adverts/short clips should have to have a paid app with no adverts/short clips alternative.

Also while they are at it, mature content apps should be allowed on the App Store (though age restricted).
 
While I hate freedom games and everything about them I feel like this is just a way to hurt competitors and push people towards using iAd instead of other ad compaines.
 
Crackdown? Hardly.

Note that Apple recently bought Burstly which provides incentivized advertising videos for Real Racing 3 by Electronic Arts (and many other apps).

I expect that Apple will make Burstly's ad management platform SkyRocket into an Apple infrastructure product and force advertisers to use their platform.
 
We've made an adventure game, at work, that you can either buy (€5) and unlock the whole game from the beginning, or get for free. If you get the free app, you'll unlock one chapter every 5 day, or unlock them with in-app purchase (€1/chapter, there's a total of 15) or watching a video.


My numbers are quite old, but we where at 4k download for the paid and 14 or 15k for the inApp, a few months after the release.
Revenue were around 13k for the paid app, and 73k for the freemium.
On these 73k, we had over 70% of the revenue from the advertising, people choosing to unlock most of the game through ads instead of paying (which was fine).

We were a full team working on it, each chapter lasted between 1.5 and 4 hours, and obviously updated the game a few times with new content and chapters (free for the full version, in app purchase for the others).
In the end, it wasn't the most profitable app we've made, quite far from it.

And it would have been much worse without the videos :< Sad sad.
 
How about cracking down on Freemium games which make you pay extra just to play the game?!?
 
about time... but, I am sure there would be folks who'll dislike the idea

Of course it's a bad idea. They don't have to watch the add but can for more chanced to play. I think that's a stupid move on apple's part.

Ugh, in an app store where games costing $0.99 - $4 are seen as "expensive", I'm all for incentivized ad-watching. If you have a problem with IAP, ad-generated bonuses, and prompts to share, avoid the damn games that feature them heavily.

¡Viva el revelador!
exactly.
 
oh god, its finally happened ....

Apps are turning into web-based advertisements to score extra lives.. :rolleyes:

It's Apple's playground.... No wonder developers like to sticks apps online (not in Apple Store) for this very reason, and others..

At least, this is one way, Apple can't do anything about it, unless, they they add a feature in iOS to check that apps came from the store before installing..

I bet this would be next, on the hit list....

(They'll really make the feathers fly) he amount would drop by 50%

Actually, that is a good idea :) (sends feedback)
 
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