People have thought about that with screens for decades. I was told constantly I was going to ruin my eyes as a kid being a gamer and programmer. My eyes are 20/20 and the best in my family.lets see the effect it has on people's eyesight. I can't imagine this is good for your eyes
People have thought about that with screens for decades. I was told constantly I was going to ruin my eyes as a kid being a gamer and programmer. My eyes are 20/20 and the best in my family.
You think anyone spending this much doesn’t already know the experience they will get? We can use the meta quest in a similar way. IMany many many folks are going to find this out the hard and expensive way here shortly
he don’t even have it. It’s just a fake box.So he didn't open it or try it and is returning it. So he bought it just for a publicity stunt?
You think anyone spending this much doesn’t already know the experience they will get?
And screens caused that? People’s eye sight goes bad all the time well before screens were invented. I am hardly the only use case. All of my friends that grew up gamers have perfect vision....and many of us are on glasses with progressively deteriorating eyesight
One of us alone does not make a studie
People have thought about that with screens for decades. I was told constantly I was going to ruin my eyes as a kid being a gamer and programmer. My eyes are 20/20 and the best in my family.
It’s good to question it for sure, but we’re operating on assumptions that obviously a concern that everyone has. That would also mean there would have been an immense amount of research to ensure it doesn’t. Plus I have been using VR for 8 years now and still no eye issues. And many many many other people have also been using VR for the better part of a decade and I have yet to see anyone mention it ruined their eyes.Screens are different as they are correctly placed in physical world.
AR/VR is different as the screens are in front of your eyes physically but you are looking at things differently (ie. your eyes focus in a completely different way).
I don't know if its bad but we shall see. Most people report that they can't do VR/AR for a very long time so that already says something. I think the eyestrain will be brutal on these things
In and of itself, it shouldn't have a negative effect. Prolonged use without a break, like anything else, is not good.lets see the effect it has on people's eyesight. I can't imagine this is good for your eyes
As if anyone but you took it as factual.I still can't believe the title on that Vanity Fair piece about AVP
Referencing it as a "moon shot" is honestly disrespectful to the actual race to the moon.
There is zero comparison to be made between the two
And screens caused that? People’s eye sight goes bad all the time well before screens were invented. I am hardly the only use case. All of my friends that grew up gamers have perfect vision.
I’ll inverse the argument since the claim is it will ruin our eyes. Is there studies or proof of that happening or is this just an assumption?
While many here would have apparently preferred the title Waterloo, years of pushing existing technology toward a goal feels apropos.I still can't believe the title on that Vanity Fair piece about AVP
Referencing it as a "moon shot" is honestly disrespectful to the actual race to the moon.
There is zero comparison to be made between the two
some (like iJustine) mentioned how she gets sick on other headsets but doesn't with this one.
Short answer: return it.
Following the launch of the Vision Pro, Apple has published a number of support documents on how to use the device and what to do if motion sickness or discomfort is experienced when wearing the headset.
![]()
Visual Discomfort
Vision Pro users who experience visual discomfort such as blurry vision, double vision, dry eyes, watery eyes, light sensitivity, and eye strain should stop using Vision Pro and wait for symptoms to resolve.
To minimize visual discomfort, Apple says that a good fit is essential, with pressure balanced across the nose and cheeks and the proper alignment set up. Vision Pro should be used in short increments of time to start with, and Apple recommends regular breaks every 20 to 30 minutes.
Apple also says that keeping the head upright rather than tilted to one side or another and sitting upright while watching 3D movies, immersive media, or spatial video can help.
Alignment
Vision Pro was designed to "accommodate a range" of inter-pupillary distances, but Apple says that some people who fall outside of this range could experience visual discomfort using the headset.
Safety Recommendations
Apple recommends that people with certain conditions use caution when using Vision Pro.
The headset should be used in a "controlled" indoor or outdoor space that is free of obstacles that could be tripped over or hit with hands. Apple warns that doorknobs and cabinets could catch the power cable and cause it to disconnect.
Vision Pro should not be used in extreme temperatures, rain, fog, or moisture of any kind, and water damage is not covered under the warranty. Vision Pro should also be used in a well-lit area for the best experience, as low-light conditions can increase the risk of object collisions.
Battery
The Vision Pro battery should be kept in a well-ventilated area so that it does not get excessively warm.
Motion Sickness
A "small number of people" may experience motion sickness when using Vision Pro. Symptoms include dizziness, nausea, decreased awareness, upset stomach, increased salivation, headache, fatigue, and sweating. Apple says that it can take up to 30 minutes for symptoms to start.
Those experiencing motion sickness should stop using the headset, and should not use Vision Pro while on an airplane. Using the device for short increments of time and with less immersive experiences can help.
To minimize motion sickness, Apple says that users should reduce head motion and move the head and neck as little as possible. Apple also recommends reducing visual motion by decreasing window sizes, reducing the level of immersion, and turning on the Reduce Motion setting in the Accessibility section of Settings.
High motion experiences like Apple Immersive Media should also be avoided by those who get motion sick, as should spatial video with a lot of movement.
Article Link: Apple Details What to Do If Vision Pro Causes Visual Discomfort, Motion Sickness and More
Most people who say they can't use VR/AR for a long time say that because of weight/pressure on the head/face, or nausea, not because of eye strain.I don't know if its bad but we shall see. Most people report that they can't do VR/AR for a very long time so that already says something. I think the eyestrain will be brutal on these things
Nausea is mostly due to nauseating content, not the properties of the device.