I know when EVE Online was finally building a Mac port of the game, they didn’t think they would support M-series chips right away. What ever tools they used allowed both Intel and M-series the same day.
I believe the developer who assisted the Factorio team to port a native M-series was surprised by how easy it was and how efficient it was.
I like Indy or casual games in my Mac. Triple A is still generally on PS5.
Though, I would love medieval dynasty and stranded alien dawn to have Mac ports.
Yes, and with the right game you can reach a user base with a healthy number of Mac gamers.
CCP Games is excited about what Apple's new silicon can do
www.techradar.com
“One of the first things we had to do was really look at our core architecture and how we developed the game. We had to take the game from 32-bit to 64-bit. There was a lot of just cleanup of old, fantastic ideas [in the code] that were probably the best ideas at the moment they were made, but the game is 18 years old, so there’s been 18 years of development, 18 years of progress in the world. It sometimes catches up to you, but this process was way smoother than I’d even dared to predict when we started this project.”
”We’ve done this because we’ve had a Mac client for the longest time and there’s been a lot of love from Apple on EVE. There are a lot of people at Apple that are EVE players, and a lot of people at CCP that are Mac users. So that’s definitely been part of our motivation, and the user base that uses a Mac is a healthy number.”
”Perhaps most important of all, though, is Apple’s move to its own silicon. The M1 really, really, really changes the situation. It is a really powerful piece of kit and there’s more to come, based on rumors and whatnot and reading the tea leaves. Other studios, absolutely, should update their worldview on the capabilities of the Mac. The laptops in particular are a game change. Like, you can play EVE Online on an M1 Mac for hours on end on battery, and nothing really compares on that front. You can’t really do that on any other laptop but an M1 laptop, and that is a fundamental game-changer to how you can play EVE Online. Playing on a battery was kind of science fiction before the M1.”
”That isn’t chalked up to the hardware alone, obviously. EVE Online’s native Mac client was specifically optimized for the Apple M1 chip, so it runs especially well on this hardware compared to other games. It’s definitely a testament to the great work that the team did on the Metal rendering path [for the Mac client].”
“I think people have largely been in this camp of Macs and games not being a match made in heaven, but people should update their worldview. We’ve seen a great benefit from doing this, and I think we will continue to reap the benefits for a long time to come.”