If I recall people were pretty happy with the 30% when the App Store first launched. Granted that was a decade ago and times have changed.If they had done this from the beginning of the App Store I’d have a swimming pool today.
If I recall people were pretty happy with the 30% when the App Store first launched. Granted that was a decade ago and times have changed.If they had done this from the beginning of the App Store I’d have a swimming pool today.
They should really just charge everyone 15% up to the first $1m in developer revenue, then 30% after that.
For comparison, PayPal and stripe charge around 3-5% per transaction.15% still too much. Imagine a merchant having to pay that much commission to visa or MasterCard
Germany uses a system that requires a second degree polynomial. I’d have to check the math but I think the reason for this is to have a smoothly rising marginal tax rate without any jumps.I assume that you are being a bit facetious. However, if not, I am genuinely curious which countries use this kind of system - from my perspective, it doesn't provide any benefits over a progressive system.
If you own a building or apartment and rent it out at a higher rate than your cost of capital, you are also rent seeking.So this isn’t about what it costs to run the App Store. It’s rent seeking. It’s Apple saying if not for us you couldn’t make money so we deserve some of it. Unless of course you’re a big and powerful enough player that we need you as much (if not more than) you need us. In that case then we’ll work out special deals or create special exemptions where we don’t take a cut of anything. 😉
Developers often enough create separate LLCs for different apps. Would Apple aggregate the revenue from all of them?Imagine getting near the end of the year and sitting at 990k income. Surely it would be better to pull the app and lose a bit to get the next year at 15%?
On the upside, I know how to read:You really don't understand how taxes and fees work do you.
I *was* happy. I'm not complaining even now. Just sad about my missing swimming poolIf I recall people were pretty happy with the 30% when the App Store first launched. Granted that was a decade ago and times have changed.
Eh, they’re not worth the work in upkeep anyway lolI *was* happy. I'm not complaining even now. Just sad about my missing swimming pool![]()
sounds complicated. Simpler just to make it marginal: 15% for the first $1 million and 30% for any revenue from $1,000,001 onward.No, the commission rate only changes from 15 to 30% for sales going forward (once you hit the $1,000,000 payout threshold). That might be Feb, Dec or never.Each year you start over at 15%.
Once you hit $1,000,000, you stay at 30% unless you end the year below a million. Then you start over again at 15%.
Isn’t this how Steam and other app stores work?So this isn’t about what it costs to run the App Store. It’s rent seeking. It’s Apple saying if not for us you couldn’t make money so we deserve some of it. Unless of course you’re a big and powerful enough player that we need you as much (if not more than) you need us. In that case then we’ll work out special deals or create special exemptions where we don’t take a cut of anything. 😉
Only for the remainder of that year. The next year the developer will pay full 30% on the $1,000,100.30% only applies above the threshold not unto it, if you earned 1000100$ you pay 150030$ not 300030$
But then a company like Epic would benefit. Apple can’t have that.sounds complicated. Simpler just to make it marginal: 15% for the first $1 million and 30% for any revenue from $1,000,001 onward.
And neither run a retail store, online or B&M.For comparison, PayPal and stripe charge around 3-5% per transaction.
"Yes this is my question. Is it 15% up to $1M annual sales and then 30% for anything over $1M?" => No, it is not a marginal commission which to me would have been better and more simpler to implement.Yes this is my question. Is it 15% up to $1M annual sales and then 30% for anything over $1M? Or is it once a developer gets to $1M+ annual sales and stays there it’s 30% from the first dollar?
That would make the most sense; avoid the whole requalify issue. For really big developers the and Apple the $150k is a rounding error.sounds complicated. Simpler just to make it marginal: 15% for the first $1 million and 30% for any revenue from $1,000,001 onward.
Correct. This is what I would have preferred.So it’s not 15% on the first $1M and 30% for every dollar after?
I agree it would have been the better way to go. I find it amusing how Apple is spinning this as a an “App Store small business program” rather than how they did the change with subscriptions. This seems more like PR. And won’t stop anti-trust issues because the developers complaining the loudest don’t qualify for this.Correct. This is what I would have preferred.
Exactly, it is another bad Apple's marketing scam, to make them look like good guys. It is still the same since after 1M everybody gets charged 30%. Although it is a welcome change for small developers, not much changed. Still reapping off everybody. This actually proves developers' points, that what Apple is charging is outrageously high.Let's be honest here, Apple is positioning this to fend off the various actions and criticism against them, doing it in a way that it will cost them less. But, having said that, it's a big deal for the smaller developer, so it's a win. But they are not doing it by choice, its a forced action.
Agreed.And won’t stop anti-trust issues because the developers complaining the loudest don’t qualify for this.