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If they had done this from the beginning of the App Store I’d have a swimming pool today.
If I recall people were pretty happy with the 30% when the App Store first launched. Granted that was a decade ago and times have changed.
 
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I agree with other people here that this change does seem strategic perhaps to appear better in court. Still it’s a small step in the right direction imo.
 
They should really just charge everyone 15% up to the first $1m in developer revenue, then 30% after that.

The argument is that fees for big apps support infrastructure for the free ones. Reducing the fees for all - big and small - undermines that argument somewhat.

First it’s a reduction on the first $1m. Then why not the first $2m? Then it snowballs and everyone pays 15%.
 
I for one, cannot wait for the 15% decrease in prices as the devs reset their pricing structure - after all the 30% was causing the customers to pay higher prices, right?

If a dev keeps the extra 15%, they have lost all credibility for any whining about any other companies pricing since they are just taking that 15% right to their bottom line.

(not holding my breath)
 
I assume that you are being a bit facetious. However, if not, I am genuinely curious which countries use this kind of system - from my perspective, it doesn't provide any benefits over a progressive system.
Germany uses a system that requires a second degree polynomial. I’d have to check the math but I think the reason for this is to have a smoothly rising marginal tax rate without any jumps.
 
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So this isn’t about what it costs to run the App Store. It’s rent seeking. It’s Apple saying if not for us you couldn’t make money so we deserve some of it. Unless of course you’re a big and powerful enough player that we need you as much (if not more than) you need us. In that case then we’ll work out special deals or create special exemptions where we don’t take a cut of anything. 😉
If you own a building or apartment and rent it out at a higher rate than your cost of capital, you are also rent seeking.
 
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But you only owe more taxes on that one dollar!
Maybe I am misunderstanding but going from 207350 to 207351, one has to pay 3% more tax. federal.PNG
 
Imagine getting near the end of the year and sitting at 990k income. Surely it would be better to pull the app and lose a bit to get the next year at 15%?
Developers often enough create separate LLCs for different apps. Would Apple aggregate the revenue from all of them?
 
You really don't understand how taxes and fees work do you.
On the upside, I know how to read:

“All developers who earned under $1 million in 2020 are able to qualify for the program”

Pretty sure that doesn’t apply to Epic.
 
No, the commission rate only changes from 15 to 30% for sales going forward (once you hit the $1,000,000 payout threshold). That might be Feb, Dec or never. Each year you start over at 15%.
Once you hit $1,000,000, you stay at 30% unless you end the year below a million. Then you start over again at 15%.
sounds complicated. Simpler just to make it marginal: 15% for the first $1 million and 30% for any revenue from $1,000,001 onward.
 
So this isn’t about what it costs to run the App Store. It’s rent seeking. It’s Apple saying if not for us you couldn’t make money so we deserve some of it. Unless of course you’re a big and powerful enough player that we need you as much (if not more than) you need us. In that case then we’ll work out special deals or create special exemptions where we don’t take a cut of anything. 😉
Isn’t this how Steam and other app stores work?
 
sounds complicated. Simpler just to make it marginal: 15% for the first $1 million and 30% for any revenue from $1,000,001 onward.
But then a company like Epic would benefit. Apple can’t have that.
 
Yes this is my question. Is it 15% up to $1M annual sales and then 30% for anything over $1M? Or is it once a developer gets to $1M+ annual sales and stays there it’s 30% from the first dollar?
"Yes this is my question. Is it 15% up to $1M annual sales and then 30% for anything over $1M?" => No, it is not a marginal commission which to me would have been better and more simpler to implement.

"Or is it once a developer gets to $1M+ annual sales and stays there it’s 30% from the first dollar?" => Here's how I understand it; Once a developer hits $1 million revenue, they will pay 30% commission for any revenue that they make the remainder of the year. The next full year the developer will pay full 30% on all revenue as long as it remains above $1 million a year.
 
sounds complicated. Simpler just to make it marginal: 15% for the first $1 million and 30% for any revenue from $1,000,001 onward.
That would make the most sense; avoid the whole requalify issue. For really big developers the and Apple the $150k is a rounding error.
 
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I can see Epic making an argument that this actually favors their case:

1) developers wouldn't have had this discount had they not complained (which is what Epic is doing). There's no normal market means to cause prices to decrease because of lack of competition in app stores.

2) that Apple can easily discount by 50% shows how high Apple's profit margins are - an argument that Apple's fees are exorbitant.

3) that Apple is discriminating against large developers like them. In a normal functioning market, larger customers would receive lower prices, not higher ones.

In any case, lower fees do benefit a lot of people. It's just unfortunate that lower fees had to come by via such a process.
 
Correct. This is what I would have preferred.
I agree it would have been the better way to go. I find it amusing how Apple is spinning this as a an “App Store small business program” rather than how they did the change with subscriptions. This seems more like PR. And won’t stop anti-trust issues because the developers complaining the loudest don’t qualify for this.
 
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Let's be honest here, Apple is positioning this to fend off the various actions and criticism against them, doing it in a way that it will cost them less. But, having said that, it's a big deal for the smaller developer, so it's a win. But they are not doing it by choice, its a forced action.
Exactly, it is another bad Apple's marketing scam, to make them look like good guys. It is still the same since after 1M everybody gets charged 30%. Although it is a welcome change for small developers, not much changed. Still reapping off everybody. This actually proves developers' points, that what Apple is charging is outrageously high.
It is the same they do with the hardware. They give you a new MacBook Pro with 8GB Memory and 256 SSD in 2020, kind of joke. Just to show that the starting price is lower but very few people will consider a "Pro" with 256 SSD.
It is the same that happened when the problem with the keyboards in all laptops happened and they wanted to look like good guys by offering free keyboard replacements for a "Lemon" that should have been recalled.
 
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