That win goes to EPIC I guess
Give EPIC the credit it deserves rather than the people who hate on the lawsuit by being unreasonable.
That win goes to EPIC I guess
I have been looking it over and it is confusing. Is the 1M gross or net? At 1M gross it appears to come out to be $1,428,571.42 gross. The cross check of 1M/0.7 - 1M/0.7*0.3 = IM works so that looks like the correct value.Yes this is my question. Is it 15% up to $1M annual sales and then 30% for anything over $1M? Or is it once a developer gets to $1M+ annual sales and stays there it’s 30% from the first dollar?
You mean "Well done, Epic."Very well done, Apple 👌🏻
How on earth would reducing fees for smaller developers have any impact on security? I don’t see any change in the level of incentive one would have or not have to “rush to the App Store with malicious code.”Yea, there are a lot of people who think this is great but how will it impact the security and stability of the App Store? Who’s going to be checking the rush of new developer’s who just want to disrupt and destroy with their malicious code? Hoping this is not the beginning of the end for the App Store as we know it.
Correct. It's Apple's choice to back down in the light of widespread criticism and potential litigation and monopolies referrals.Nope, it’s Apple’s choice.
So many posters here were adamant that the fees should not be changed whenever a story of a lawsuit was posted. I don’t see many dissenters now?![]()
Obviously that’s how it’s going to be implemented.This is great. I’m a dev that doesn’t earn even close to that limit so very nice indeed.
Imagine getting near the end of the year and sitting at 990k income. Surely it would be better to pull the app and lose a bit to get the next year at 15%?
Wouldn’t it make sense to make the first 1m 15% and 30% for everything earned over 1m?
Which is why you should never let up pressure on institutions - whether it's a corporate entity or a government.
This drop is not because of the magical "free hand of the market". It is simply under the pressure of scruity of anti-trust and judiciary frameworks and government pressure. And we will still continue to get innovations. A good example of markets and government meddling coexisting.
BTW, any revenue drop projections out because of this in 2021? Guess we will see it soon. Apple obviously would have already calculated this..
Yep, its exactly a response to the regulatory commissions that are unhappy with their fees. The worlds most profitable company won't notice this change.Let's be honest here, Apple is positioning this to fend off the various actions and criticism against them, doing it in a way that it will cost them less. But, having said that, it's a big deal for the smaller developer, so it's a win. But they are not doing it by choice, its a forced action.
Are you sure? It's not at all clear that that's how it's going to be implemented, and the explanation suggests that it isn't the case. It's not a progressive taxation system, it looks to be a flat cut-off point.Obviously that’s how it’s going to be implemented.
Thats ridiculous. It’s like you have never paid taxes to understand how the progressive scale works. Of course the 1st million will be at the 15% commission fee regardless if you exceed 1 million in sales. Once you exceed the 1st million, the fee will go up to 30% on the sales that exceed the first million dollars in sales and not on the entire sale volume.This is a catastrophe approach from Tim Cook and Apple. It's going to disincentive the developer to make less than a million from the app store revenue and the department of justice believes that it is not a solution to the problem which Apple does not address the core issues that violated anti-trust laws.
That’s the number ($1,428,571) that makes sense to me based on the article. There could be some misunderstanding somewhere, we’ll find out more shortly I think.I have been looking it over and it is confusing. Is the 1M gross or net? At 1M gross it appears to come out to be $1,428,571.42 gross. The cross check of 1M/0.7 - 1M/0.7*0.3 = IM works so that looks like the correct value.
This isn't what EPIC wants, they don't get the EPIC game store on iOS and they don't get more money for themselves. Apple now give smaller devs more money and still do more for their cut than EPIC (Such as handling sales tax and VAT).Give EPIC the credit it deserves rather than the people who hate on the lawsuit by being unreasonable.
Let's be honest here, Apple is positioning this to fend off the various actions and criticism against them, doing it in a way that it will cost them less. But, having said that, it's a big deal for the smaller developer, so it's a win. But they are not doing it by choice, its a forced action.
This is a catastrophe approach from Tim Cook and Apple. It's going to disincentive the developer to make less than a million from the app store revenue and the department of justice believes that it is not a solution to the problem which Apple does not address the core issues that violated anti-trust laws.
US tax laws work the same way this Apple policy does. Do you think that people just stop making money at $1 million to not pay more in taxes? Nope.This is a catastrophe approach from Tim Cook and Apple. It's going to disincentive the developer to make less than a million from the app store revenue and the department of justice believes that it is not a solution to the problem which Apple does not address the core issues that violated anti-trust laws.
You really don't understand how taxes and fees work do you.Nope.
Thats ridiculous. It’s like you have never paid taxes to understand how the progressive scale works. Of course the 1st million will be at the 15% commission fee regardless if you exceed 1 million in sales. Once you exceed the 1st million, the fee will go up to 30% on the sales that exceed the first million dollars in sales and not on the entire sale volume.
30% is roughly half of what it cost when my company sold shrink wrap software at retail (Egghead Software, anyone? lol.) Wholesale distributors took 50-55% of our selling price.Still balk every time I see that 30% figure anyway. 30 per cent!
This is a really good move all round, from a PR perspective an a business one for the smaller devs. But still... thirty per cent!