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In terms of Japanese tie-up options I very much doubt Apple will acquire any of the big JP developers. A deal with Capcom for Mac seems possible - perhaps an agreement for Apple to fund some development in exchange for its future slate to come to Mac for a period?

I don't see a big JP acquisition in Apple's future though. Nintendo is too big and expensive (and in bed with Nvidia), I don't think Sega or Bandai Namco brings enough to the table for Apple, Square-Enix is allied with Sony and Konami seem to be hopeless as a company. Also it just doesn't tie in with Apple's ethos of preferring things it makes from scratch.

I see it as more likely that it would start 'Apple Game Studios' and fund development of a single AAA title plus a few indie/AA releases. I doubt this would really achieve much though.

Warframe from Digital Extremes is coming next year.
I like Warframe but it came out in 2013 and is already on just about every gaming platform - not exactly a system-seller for Apple (and I think caters to a similar free to play FPS audience as CSGO, which we just lost on Mac).
 
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In terms of Japanese tie-up options I very much doubt Apple will acquire any of the big JP developers. A deal with Capcom for Mac seems possible - perhaps an agreement for Apple to fund some development in exchange for its future slate to come to Mac for a period?

I don't see a big JP acquisition in Apple's future though. Nintendo is too big and expensive (and in bed with Nvidia), I don't think Sega or Bandai Namco brings enough to the table for Apple, Square-Enix is allied with Sony and Konami seem to be hopeless as a company. Also it just doesn't tie in with Apple's ethos of preferring things it makes from scratch.

I see it as more likely that it would start 'Apple Game Studios' and fund development of a single AAA title plus a few indie/AA releases. I doubt this would really achieve much though.


I like Warframe but it came out in 2013 and is already on just about every gaming platform - not exactly a system-seller for Apple (and I think caters to a similar free to play FPS audience as CSGO, which we just lost on Mac).
I wonder how much money Kotick would want to get MW3 on macOS (or at minimum have the new Warzone from iOS on macOS). Heck how much would MS want to get Starfield on macOS native and not via xCloud.
 
No idea about the AMD FSR (would that work on Apple Silicon?)

Yes, it works and works better than MetalFX. F.e. in The Medium you can choose between them and AMD FSR provides far more crisper picture than MetalFX while providing similar performance.

I think either or both of them now are available in virtually all modern games at least on UE and allow to play fine even on base M1.
 
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Looking forward to the event :cool:



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The lack of games generally was pretty notable. The key features of mesh shading and ray-tracing were highlighted up front, along with the emphasis on the GPU upgrade being the most important change but... nothing was presented to back that up. Nov devs extolling the amazingness of the latest and greatest.

A bit concerning tbh.
 
The lack of games generally was pretty notable. The key features of mesh shading and ray-tracing were highlighted up front, along with the emphasis on the GPU upgrade being the most important change but... nothing was presented to back that up. Nov devs extolling the amazingness of the latest and greatest.

A bit concerning tbh.
As far as I know only 1 game uses mesh shaders so far (Alan Wake 2) so it is probably going to be a bit before they are used in games on macOS. As far as games using RT they did show RE8 and Myst (which both support RT in Windows). Now I will admit that from my understanding both games have a fairly underwhelming usage of RT (Myst is just reflections and RE8 is limited GI and Reflections).
 
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It stuttered for me too but I thought it was my stream too. Now I don't think it was a glitch in the stream but an actual stutter in the demo.
They would not have included stuttering in a prerecorded event. Period. They would have gone out of their way to avoid it. Maybe watch the event video again to be sure, though.
 
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