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What MS can (or cannot) do is irrelevant to what Apple can (or cannot) do.

The Japanese government has never wanted the country to sell its crown jewels to American firms, so it's entirely relevant
 
For instance, games are starting to push 100GB on AAA games now. I have 4TB of NVMe SSDs in my gaming rig that cost $100 each (2x 2TB 980 Pro). Getting 4TB on a Mac would be ungodly expensive. But more importantly, I can’t swap to larger SSDs easily.
Have you ever tried external storage? Cheap and can be connected to different computers when needed. I store all my Mac games externally.
 
AAA gaming, racy tracing, etc...
Won't that mean that these games need more than a basic M1 to run well?
Try running the "optimised" Myst on an iMac M1 (16 GB), it works... yes.. but low settings.

I wonder how many Macs sold are actually M1 Pro or better, preferably M1 Max and lots of RAM.
 
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or buy patched Switch and play what ever you want... Tried Ryujinx on my M1, it was running so so, for example Mario Odyssey,

Really? It runs excellent on my base Mac Mini M1, about 60FPS I think, sometimes it drops but not too significant. Except when it needs to compile shaders when encountered the first time and cache them later each time I start the game. I think I put more than 40 hours in that game on my Mac Mini, not a single crash or serious glitch.
 
GPU to run it AT ALL? Or is that just another over the top statement? Because if you need even a 6900xt to even run it at 720p at 30 fps then it’s more of a game issue than an Apple issue. My GTX 1080 can still play newer games reasonably well for its age. Just don’t expect ultra quality and you will be fine with the Mac’s GPU.

You don’t need 6900xt to run those settings

The point is Apple has yet to catch up to even a 6900xt, let alone current gen gpu
 
AAA gaming, racy tracing, etc...
Won't that mean that these games need more than a basic M1 to run well?
Try running the "optimised" Myst on an iMac M1 (16 GB), it works... yes.. but low settings.

I wonder how many Macs sold are actually M1 Pro or better, preferably M1 Max and lots of RAM.
I don't know if Myst has AMD FSR option, but Firmament has it and it made the game very playable on base M1.
 
You're making the assumption that because MS can't acquire Nintendo, it means Apple can't. Wrong assumption.
I don’t see why Nintendo would sell to Apple (who makes no games at all) versus Microsoft (who it’s in the same industry and actually has skin in the game).
 
I do t face any audio delay when using AirPods Max with Logic Pro. To be clear, I never physically connect my AirPods Max.
I’ll look for another thread on this to see if anyone’s continued the discussion as it seems like it’s a quiet change that’s pretty significant in my mind.
 
Money. Video game industry is generating hundreds of billons of dollars per year.

It actually would be confusing for Apple NOT to try and make money in an industry that is growing like crazy when they control their entire ecosystem of software and hardware.


video-game-market-growth.png
They’re ALREADY making money in an industry growing like crazy. :)
 
Gaming on the Mac.....el oh el. Yeah right. I've been hearing this claptrap for roughly 40 years and the saying then is the same as it is now: Nobody who's serious about gaming, games on a Macintosh.
 
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Are you developing games? The post you responded to was talking about game devs specifically.

Developing and compiling web applications likely doesn’t differ all that much.

Unity was included in my list.

Some of the Kotlin development is for the server side of a game.

I don't see why it'd matter that much whether we're compiling a game or compiling a web app, though. The project may be larger. It may not be. Obviously you'll have bigger assets, but how much is a compiler touching the assets anyways? All it's going to do is copy them from one spot to another, which isn't hard on the CPU or GPU - that'd be all about your disc speed.
 
I don’t see why Nintendo would sell to Apple (who makes no games at all) versus Microsoft (who it’s in the same industry and actually has skin in the game).
While I don’t think it would happen, I can see why Apple would be preferable to Microsoft.

If Apple bought Nintendo, Nintendo would probably be its own division. If Microsoft bought Nintendo, Nintendo will just get absorbed into their current game division.
 
Have you ever tried external storage? Cheap and can be connected to different computers when needed. I store all my Mac games externally.

That’s clunky though. As you’re losing USB ports that might be needed for something else. As Apple is also stingy with those too.

My desktop has 12 USB on the back and 5 on the front for 17 total. The Mac Studio has 6 total. And that’s before you start getting into bandwidth across each port.

All that said, expandable storage is only 1 part of the equation.

Apple pretty much offers no customization options. And with gaming rigs being heavily customized that’s a problem. You then have the extreme features that are being added by Nvidia and AMD and you see even more challenges.

For instance, Apple is waxing poetic about Ray Tracing. That’s old hat now. AAA gamers on PC are expecting the next evolution Path Tracing.

 
While I don’t think it would happen, I can see why Apple would be preferable to Microsoft.

If Apple bought Nintendo, Nintendo would probably be its own division. If Microsoft bought Nintendo, Nintendo will just get absorbed into their current game division.
I'd assume they would be as autonomous under MS as they are now (if you believe that is how Zenimax is ran and why they allowed Redfall to come out busted).

I think it would be cool for Nintendo to make games for macOS, but I don't see how Apple (really anyone) could buy them without destroying what makes Nintendo so quirky to begin with.
 
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You're making the assumption that because MS can't acquire Nintendo, it means Apple can't. Wrong assumption.
I did not make any assumption at all. I simply asked you: why? What does Apple have that Microsoft hasn't? In the end it is only about money. You made a blanket statement without any substantiation or explanation.
 
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This can’t always be true. If it is, we would end up in a situation where we have an A21 in an iPhone but only an M5 based off the A18. Not gonna always follow this formula. Different chips and different cadences.
I get that. I also get that we're only in the second-generation M-series CPU and Apple has yet to find their rhythm.

I'd assume that once Apple finds their rhythm, there would be "leap" years where they'd have to jump a generation to avoid slipping too much, but for this year, I think the M3 will be based on the A16.
 
Apple's not bound to make every version of the M series correspond to the core designs of the A series. Apple refreshes the A series annually but thus far has refreshed the M series on an 18 month basis (there's evidence they want to bump this to annually as that was likely their original). So Apple likely will skip over the A16 and use the A17 as the basis for the M3. The turn time is perfectly reasonable, the A14 and M1 both launched fall of 2020.
I don't think it's feasible for Apple to do a new M-series release every year: refreshing the whole Mac line top to bottom takes them almost 2 years.

The first Mac model with an M1 (the M1 MacBook Air in November 2020) was released right after the iPhone 12, but the last M1 Mac model released was M1 Max/Ultra Mac Studio in March 2022. A 16-month span.

We're in the M2 generation now, the first M2 Macs came out in June 2022, 9 months after the iPhone 13. We got the M2 Pro Macs in January 2023, 15 months after the A15 debut. The M2 Max/Ultra Macs came out 20 months after the iPhone 13 and after all this time an M2 iMac is still MIA.

I think Apple will play it safe and stick to the A16 design for the M3.
 
I don't think it's feasible for Apple to do a new M-series release every year: refreshing the whole Mac line top to bottom takes them almost 2 years.

The first Mac model with an M1 (the M1 MacBook Air in November 2020) was released right after the iPhone 12, but the last M1 Mac model released was M1 Max/Ultra Mac Studio in March 2022. A 16-month span.

We're in the M2 generation now, the first M2 Macs came out in June 2022, 9 months after the iPhone 13. We got the M2 Pro Macs in January 2023, 15 months after the A15 debut. The M2 Max/Ultra Macs came out 20 months after the iPhone 13 and after all this time an M2 iMac is still MIA.

I think Apple will play it safe and stick to the A16 design for the M3.
Why not? Apple refreshed most Macs on an annual basis under Intel. Barring a full redesign it's just a spec bump.

The pandemic slowed things down for Apple. Most rumors say the M1 Pro/Max were supposed to debut June 2021 (delayed to October) and the M1 Ultra late that fall. The M2 Pro/Max were supposed to launch a year later in October 2022 but it got pushed back 3 months to January. Obviously this means delays can happen, but from a technical perspective Apple is more than capable of delivering annual updates.
 
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I don’t see why Nintendo would sell to Apple (who makes no games at all) versus Microsoft (who it’s in the same industry and actually has skin in the game).
Why would Nintendo sell to anyone? It’s a Japanese company that was founded in the 1800s. They would never sell to anyone.
 
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I'd kill for Bungie to announce a Mac native version of Destiny 2 and possibly Marathon (their new [old] IP) - it would be a lovely full-circle moment for Bungie given they were originally a Mac developer and had planned tor release Halo on Mac prior to being sold to Microsoft.

I reckon Destiny 2 would run on par with a PS5 on an M2 Max, given the TFLOPS throughput.

Come on Apple / Bungie - make it happen!
 
I don't know if Myst has AMD FSR option, but Firmament has it and it made the game very playable on base M1.
No idea about the AMD FSR (would that work on Apple Silicon?), but I am fortunate enough to own both an iMac M1 (16 GB / 8 Core GPU) and a Mac Studio M1 Max (64 GB / 32 Core GPU).

Myst is Apple Silicon native and looks gorgeous on the very high settings on the Mac Studio, but is only decently playable on the iMac M1.
Difference is huge.

And that is very understandable, and underlines my point: If Apple really is pursuing AAA gaming on Mac (which I would love, as I do not have a gaming PC - refuse to buy one 😁 and love to game on my Mac Studio) I just hope that users do not get disappointed that their Mac cannot handle the “advertised greatness”.

Seen that before: with the launch of the original iMac, games like Unreal (the original one) were also launched for Mac OS back then…. But Unreal was unplayable on that iMac. You needed a Power Mac G3 really (for decent settings)… and an after market 3D card (like the Voodoo 5 for high settings).

I do hope the “base M3” has a lot, lot better grfx than the “base M1” (at least 2x) and that eventually an iMac “Pro” orso can be configured with good grfx for a decent price…
 
The problem with apple is that none of their M[x] Silicon support upgrades, specially SSD, all gaming devices, have that option Nintendo Switch, Xbox, Play Station, so if apple wants gaming on their platform, the first thing they have to do is allow an internal, or at least a proprietary expandable internal Storage, some people claim that using an USB external is more than enough, but that's not true, specially if you want to play on the go (Nintendo Switch, new Gaming PC hand helds).
 
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