This is what I believe what happened during 2008 App Store debut. Developers really should just charge iOS users 30% more than on android. They pay more on the phone, so does everything else. Apple’s “you can’t offer different prices” ruling is the one that needs to be abolished.
Bundling them both because it is implying that things are free somewhere else.WOW! this is TOTAL BS!!
The APP store needs changes now!
Tim Cook. Offshoring money. Greedy APP store policies.
START USING WINDOWS 11. I'm tired of the APPLE monopoly BS!!
The Microsoft Store is FREE. And you don't have to use it either. No one forces anyone at Microsoft. Except APPLE
The same BULL CRAP about running IOS APPS on macOS. WHERE IS IT?
GO ANDROID. GO WINDOWS 11.
GO HACKINTOSH!
Not an Android nor fully Windows user but it is my understanding that android also keeps 30%? So why would devs need to charge 30% more only on iOS? Missing the logic there if it is only because of the kept fee, else for what is worth, on the Mac/iOS side of things some stuff is already either more expensive or not free when on android or windows was free (mostly small tools come to mind).
Also, Microsoft Store isn’t free, it is 30% and being lowered to 12% (games I believe). And on everything else Microsoft stores (like the Xbox stores) it is still 30%. Also Microsoft got a monopoly on the Xbox store, and Sony on the PlayStation Store and Nintendo on their store… you get the idea.
So, if the above if the above is at least mostly accurate (correct me if I’m wrong), why +30% markup on iOS only? And why are we tired of specifically the “monopoly” of only one of those examples?