It's an $800m failure!
with failures like that who needs success?
with failures like that who needs success?
That comes out to less than $73/mo which is 1.2% of the average monthly expenses for a US household (from a BLS 2022 report).It’d be one thing if that $3500 investment wasn’t going to a piece of technology that will be outdated and worth $500 in 4 years.
Yeah, 95% is definitely not right. The income distribution in the US is incredibly top-heavy. Still, AVP is accessible to a much larger percentage of the population than a lot of people realize.Also 95%? Really? The average income of the bottom quintile of earners in the U.S. is $16k. Spending almost a quarter of their yearly income on this is affordable? They can probably barely make rent and keep food on the table even with government assistance.
More than 5 billion copies of the Bible have sold. Clearly "Facebook" and "PlayStations" are flops.
The Oculus Rift was released in 2016, as was the PlayStation VR. Both (including iterations over the years) were/are considerably less expensive. Both have had 7+ years to sell "millions".
It's interesting you can call something a flop before it's even released by comparing it to products that have been out for years and are much less expensive.
To use the old car analogy, is a Bentley Continental GT a flop because it doesn't sell as much as a Honda Civic?
The best selling single computer model in the world is probably the Commodore 64. Where's Commodore International now? [Hint: out of business 30 years ago]. The original Mac took almost 2 years to sell 500,000.
Things take time. Maybe this will be a flop. We don't know. Calling it one before it's even released is rather premature.
It's okay to not be interested in the AVP. You don't need to buy one. I won't buy one. I am interested to see where it goes though. It has the potential to be a product that will be highly influential over time. This is a really nice tech demo version of the product.
Original HomePod sold about 3 million units, but was a flop. It's about whether sales can be sustained.
The first batch of a new product always goes to Apple fans. But Apple needs a wider audience for the Vision Pro and socially accepted.
What did you pull that 200,000 number out of?Apple was planned to make over 1,000,000 Vision Pros but they reduced to 200,000.
The HomePod is barely a fair comparison. It was a weak attempt at creating a new "Home" platform.
The Vision Pro is just the first hardware for an entirely new VisionOS platform.
They deliberately started with a "Pro" version because the hardware is so advanced, and aspects like battery life aren't quite there for casual consumer usage.
You can amortize over whatever period you like, $3500 isn’t a trivial purchase to most households, especially for a toy.That comes out to less than $73/mo which is 1.2% of the average monthly expenses for a US household (from a BLS 2022 report).
Apple actually tends to provide more than 4 years of software support for their devices. They still support the iPhone 6s which was released back in 2015. Secondly, the AVP has a replaceable battery. Furthermore, Moore's law is winding down, so how "outdated" AVP is after 4 years will likely be down to the owner's subjective opinion.
Exactly. I bet many calling it a flop are just priced out of the product, so it's easier to knock it than admit that.
“Ming-Chi Kuo claimed that Apple had sold an estimated 160,000 to 180,000 Vision Pro units during the pre-order weekend”
Headline: “Apple Has Sold Approximately 200,000 Vision Pro Headsets”
Who cares about 40k more or fewer devices. Gotta round those numbers, baby. 🤣 Apple will like it.
For context, it’s about the same numbers as the 2nd gen Apple TV. First gen Apple TV was much lower. Apple always plays the long game. Everyone will be saying this was a fiasco in a couple of weeks, while we won’t even know until 3-5 years from now.If Apple is selling more than they can produce, I would assume that's a success.
Why Apple wants to sell such a low-volume product, however, isn't entirely clear to me. Obviously they think they can create a larger market eventually...
*rolls eyes* I've read your other posts. You seem pretty reasonable. I know this rhetoric is beneath you.You can amortize over whatever period you like, $3500 isn’t a trivial purchase to most households, especially for a toy.
I wouldn't hold my breath for a dramatic increase in battery life in future revisions, but I honestly don't think the battery life matters as much as the weight. I think the "killer app" for AVP in the immediate future will be 1) entertainment and 2) mitigating the friction of remote collaboration in a work-from-home setting. I'm not sure how well AR can confer the benefits of working in the same space as one's co-workers. That'll be interesting to see and will likely depend on the nature of the work. However, for most people; it should be trivial to plug the thing in. It's not like anyone's going to be waltzing down the sidewalk with AR goggles on any time soon. Even if the technical limitations, like battery life, were overcome, I can't see it being socially acceptable for quite a while.It's the first time I've heard of a "Pro" product having poor battery life. It could be just that the first iteration of Vision Pro isn't suitable for even sophisticated customers. But that's to be seen.
Not a chance. This is retail we are talking about. Margins are probably upwards of 100%Probably make about 35% margin of of hardware plus 71% off of services
If it is below $2000, probably they have sold multi millions. If below $1000 it will sell as many as iPhone.
If it supposedly sold 180k on opening weekend to Apple fanatics (I don’t mean this in a bad way) and only 200k in total, that means it only sold like 20k since. That would be pretty bad in terms of steady sales no?
You never heard anyone selling hardware at loss and making money on software , or selling at loss first to quickly gain users then upselling premium features or ads?What’s the point of selling a million units if you are barely breaking even on each one, or making a net loss?
Does anyone here actually understand how business works?
You never heard anyone selling hardware at loss and making money on software , or selling at loss first to quickly gain users then upselling premium features or ads?
Depends on the products really. Vision Pro is unique, you can't compare it with Meta Quest even though some clueless people still categorised it as VR headset. It is entirely a new product, which is also expensive and hard to make. These two factors alone indicate that Apple didn't plan for large sales, also the target are mostly techs/devs for the first itinerary not your average dads/moms/grandpas.What is considered a good/successful number of sales?