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Within months there were tales of a gold rush and developers making millions ...
How do you make millions off 20,000 units? Or even 200,000 units?
You build compelling, solid products that have value and then you charge a proper amount for that software. I'm hopeful that the AVP store isn't filled with 99¢ or freemium apps like the iPhone. But rather, complex tools that can fetch much higher prices.

*and nobody thinks the numbers will stay around 200,000 (or whatever it is).
 
Seriously speaking -- what is the point (or desirability) of playing a game like this, in that environment?

It looks distracting beyond anything else

Are we just doing the "spatial" thing ... because we can?
We? You aren't doing it at all, so far as I've been able to tell.

Those of us who are doing it likely have a bunch of different reasons we are "doing it" as you suggest.
 
VR has been out for gaming far longer than Apple entered the ring... Valve, Sony, Oculus, Vive... And companies like Valve and Sony have plenty of full-on VR games. Valve's even got a killer app in Half-Life Alyx. These companies have the game experience Apple doesn't.

I am not downing on Apple for trying to help make VR a thing, and I'm sure they'll do great in the day-to-day and work scene. But as usual, they still have no games, and they don't know how to market the right games when they do. And they always seem to fail to attract enough serious game developers to make their platform appear to be serious for games... Which I suppose was never their focus, really.

Lack of physical hardware controllers is also going to be a major setback unless they support third-party controllers. You are just never ever going to get the same level of precision and control with hand gestures and virtual floating buttons than you would with motion controllers. Like I said, it'll pass for day-to-day stuff, and perhaps slow-paced games that don't require intense precision, but fast-paced gaming is a step up from that.
 
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To me, the sweet spot for VR gaming with current technology isn't walking around waggling your arms (which even the gaming-oriented devices do poorly), it's a flight simulator or MechWarrior. Something where your character is stationary but interacting with an environment that wraps around you.

Vision Pro can definitely do that sort of thing.
 
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Genuinely curious. How much more productive is the test employee with the AVP than just using the MacBook Pro and whatever “antiquated” tools were available? How was the execution of those tasks made better?
The only extra space they had for the test employee was a closet.
 
You build compelling, solid products that have value and then you charge a proper amount for that software. I'm hopeful that the AVP store isn't filled with 99¢ or freemium apps like the iPhone. But rather, complex tools that can fetch much higher prices.

*and nobody thinks the numbers will stay around 200,000 (or whatever it is).
It's 20,000 and the numbers are a million miles from stacking up.
Say 3% of users spend $1000 on software a year (they won't) ... that's less than $1000 a year per developer after the Apple cut. The developer can't even recoup the cost of the headset.
 
Genuinely curious. How much more productive is the test employee with the AVP than just using the MacBook Pro and whatever “antiquated” tools were available? How was the execution of those tasks made better?
The original claim strains credulity. Even in the unlikely event Apple’s vision could increase productivity over legacy devices it’s highly unlikely any responsible company would put the purchase of them in their budget. It’s strikes me as nothing but a daydream.
 
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Of the listed games, I’ve only tried three so far.

Jetpack Joyride: What’s the point? You sit in a well rendered 3D cartoonish looking game room with superfluous and extraneous junk while you play an utterly boring 1D game that is like a million other games that have already existed. No benefit compared to just playing on a Gameboy or something. It’s as though it’s not so much a real product as it was somebody’s homework project from a class about how to port existing games to AVP.

Synth Riders: I didn’t understand what I was supposed to do.
It did remind me of something called Beat Saber (or something like that) that I got to try on a Quest 3 several weeks ago. That on was rather fun, for a few minutes at least. At least it had a clear intro to how to play the game. Synth Riders just didn’t become clear what to do before I lost interest.

Lego Builder’s Journey: This one I like. I’ve played it before on iPad, so had some idea about it. It gains a LOT by being in VR - really love that about it. Truly well implemented VR and a great showcase of the possibilities. But that’s pretty much its limit too - somehow files more like getting a demonstration of the future than actually being in the future. Part of that is likely that I just haven’t in the effort to really push it, but it just sort of felt like all the effort went into making a really nice set of tools and then tacking on a demo project to show what they can do. Still, great potential here, and still pretty fun in its own right and definitely good use of the unique VR capabilities.

I have tried several other apps with which I was far more impressed, but that seems off topic for this thread.

Along those lines - this is my first post (and first time I’ve read MacRumors) since I picked up my AVP a couple weeks ago. I have MUCH more to say about it - will look for a better place to post. Very short version though, I am returning it. Love it, does fantastical stuff, looks like the apps are coming and it will I’ll do exactly what I was hoping as the apps come, but this current implementation fits my face like a torture device. It really should have been named the Apple Face Pain. It’s fixable, but will take design changes that Apple’s pride may not allow.
 
Where that Half Life: Alyx?

Apple need Valve. Valve don't need Apple. Steam support is essential on Mac if gaming is serious. AVP needs Alyx if they want VR gaming to be taken seriously. At least as a first step.

Valve will literally never support any Apple product without incentive - so it's a damn shame Apple can't get off their high horse and just make it happen. Consumer first company? More like they do what tf they want even when it clearly doesn't benefit anyone 😆😆😆
 
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Where that Half Life: Alyx?

Apple need Valve. Valve don't need Apple. Steam support is essential on Mac if gaming is serious. AVP needs Alyx if they want VR gaming to be taken seriously. At least as a first step.

Valve will literally never support any Apple product without incentive - so it's a damn shame Apple can't get off their high horse and just make it happen. Consumer first company? More like they do what tf they want even when it clearly doesn't benefit anyone 😆😆😆
You need physical controllers which Apple didn't want. There are a lot of VR games and applications that are impossible without controllers.
 
How bout some real VR games… so far all we get is synthriders which i miss the controllers on and its locked into dumb apple arcade
Seriously. Show me Contractors or a similar game on AVP and I will shut up. They won't be able to until they decide to release their own motion controllers or add support for existing ones. They also need to open it up to play games you already own through Steam, Meta, or any other store.
 
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Well...the problem Meta has is that for every sale they make, they are losing money on the device. Meta treats the Quest as a loss-leader, trying to build a market place for VR. But the market they want is all of us living in a second-life knock off where Facebook will own the Metaverse and make money off of data mining.

Apple has built the Vision Pro around a very different idea. First, they are charging correctly for the device, not taking a loss on each one (excluding R&D which gets amortized differently). Second, they aren't investing in the idea of losing yourself in virtual reality, rather on using productive apps to do productive things. The AVP is about the Apple Ecosystem, VisionOS, fitting this new form factor into the work flow.

So, even if Apple is driving more sales for the Quest, that would be driving Meta further into debt.

Meta Continues to Operate at a Loss on Quest 3 – Production Costs Revealed
That's the case for all gaming devices except for PC builds... Sony, Microsoft, Nintendo, etc. all lose money on hardware sales. They make their money from software and services.
 
Seriously. Show me Contractors or a similar game on AVP and I will shut up. They won't be able to until they decide to release their own motion controllers or add support for existing ones. They also need to open it up to play games you already own through Steam, Meta, or any other store.

That isn’t happening. Here’s the thing though. If you’re griping about the lack of games on a 4-5k device. And there’s another device that costs a mere 499. Then it makes sense to me to simply buy the other one as well for games only.

The carrying case for avp is 199. A quest 2 is 249. Heck i think it was 199 during holidays. Quest 3. 499. It’s basically an add on for avp at that price.
 
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That isn’t happening. Here’s the thing though. If you’re griping about the lack of games on a 4-5k device. And there’s another device that costs a mere 499. Then it makes sense to me to simply buy the other one as well for games only.

The carrying case for avp is 199. A quest 2 is 249. Heck i think it was 199 during holidays. Quest 3. 499. It’s basically an add on for avp at that price.
I'm happy with my Quest 2.

I know they likely won't do it. I'm only pointing out that gaming on the AVP is a joke because Apple has it in their marketing. It's obviously not their primary goal for AVP, but they could have easily tapped into the larger gaming community.
 
That isn’t happening. Here’s the thing though. If you’re griping about the lack of games on a 4-5k device. And there’s another device that costs a mere 499. Then it makes sense to me to simply buy the other one as well for games only.

The carrying case for avp is 199. A quest 2 is 249. Heck i think it was 199 during holidays. Quest 3. 499. It’s basically an add on for avp at that price.
Or buy only the $499 one. I have yet to be shown any compelling productivity boost from the $4-5K device.
 
If you're serious about gaming, Apple products are the LAST last thing you use
 
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