That is Microsoft's strategy: buy the competition or buy developers of the competition's platform.
They tried getting iOS developers to develop apps for their mobile OS.
http://www.gamespot.com/news/6213956.html Xbox 360 is profitable.
Only Sony pushes that "10 year life cycle" nonsense. And none of it is true.
Sure, the PS2 is still around. But it hasn't had a major release that wasn't a sports game in 4 years. It was the same thing with the original Playstation. The last major release it had was Final Fantasy 9. But Sony kept dragging it along until 2005.
The "10 year lifespan" is a marketing gimmick on Sony's part. They have to push it since the first year of the $600 PS3 was essentially a failure and it wasn't even able to play "catch up" until they removed features and got the price down to $299 and $399 several years after the console launched.
Steve's ultimate revenge might be acquiring Sony (and, with it, MS's chief gaming rival, the PS3).
It wasn't about him caring for games, it was about control. He didn't have control over something he wanted, and that's what made him mad.
That would certainly explain the disparity we've seen between keynote presentations ("We're all about gaming here at Apple! Hyuk!") and then nothing really happening. The wording of the quote (yeah, it was weird, we had to go do this thing over at an Apple show) suggests that they really didn't care about the outcome or have a whole lot personally invested into it. It sounds like a teenager talking to his buddy about that lame-o social his parents made him go to.
I get the distinct impression that megalomaniacs don't like experiencing a taste of their own medicine![]()
I'm still bitter that Bungie was bought. How many Halo players know of its origin?
I remember playing Marathon 2 (and Pathways into Darkness demo) at Primary school, in our only computer suite (Macintosh Performa's). Good times.
Still play Marathon online every so often.
I don't think Nintendo or Microsoft would be the slightest bit scared of that happening.
Ah ... Durandal (Marathon II). Even my uber-geek anti-Apple friends jumped at the chance to play networked games of Durandal. I do miss those days.
As I recall, the story goes something along the lines of right before Microsoft bought out Bungie, they released the code for Marathon as Open Source, subsequently ticking Microsoft off to no end (at the time, at least).
I don't think Nintendo or Microsoft would be the slightest bit scared of that happening.
Did the article say that Microsoft was working on Mac ports of this game, or Bungie?
Because as far as I know, Halo for mac was developed under Macsoft
It was a sad day in the Mac universe when Microsoft bought Bungie, and it essentially put the Mac in the dark ages when it came to gaming.
I would love to see Halo on the Mac, come on Microsoft, don't be your usual selves.