MacQuest said:
iGameBoy?
Apparently the problems with the DS and PSP is that they want to play the high end games on a device whose form factor won't allow that to make for an optimal gaming experience. They're trying to build their device around the games.
I don't think there's any such problem with either. The DS is a new form factor designed to create more options for games (I can see a whole raft of game types not previously possible working on it, indeed many games out today would work better on it than existing platforms: I'd rather play Civilization or Alpha Centauri on it than a desktop) While I mention existing games, I don't imply that it was designed around existing concepts. The thing is: the original Gameboy type system (of which the PSP is the latest example) was only good for limited, action-type, application. The DS really is something that inspires a certain amount of imagination in game designers and we're beginning to see that.
The PSP... I think that's ultimately a failure as a game system though people aren't seeing it yet. It's not that it's unable to play reasonable approximations to console games, it's more that it's expensive for what it is and not really going anywhere with the design. Most importantly, Sony appears to have designed it around their media business, and that detracts from its function. I don't doubt that something called the PSP will probably end up on sale in five years time, but it'll probably be much cheaper and/or less of a gaming system than what we see today.
Here's the issue as I see it. Nintendo already owns the business. Sony, which has been able to leverage a massive monopoly on content and a pre-existing reputation for good gaming platforms, and which is otherwise similar to Apple in terms of design appeal and customer loyalty, is making heavy going. What chance does Apple have? Apple would first have to at the very least build itself a reputation in the area - right now, it has the exact opposite.
Now, that's not to say Apple can't produce a portable system that happens to be a great gaming platform (which is what Sony should have done.) I've mentioned Nokia's 770 ad-nausium (a device with the form-factor of a small tablet, or large PDA, depending on your PoV, that's essentially a wireless client device. Despite it being a Nokia, there's no phone functionality.), an Apple version of which would integrate enormously well with iTunes/Bonjour/Airport to a point it'd be desirable outside of the geek market. As such a device would be more or less general purpose, and as games translate relatively well as a "thing" that can be sold in a pay-for-file distribution system like iTMS.. well, you can see where I'm going with this. If I had a few million dollars to pay for the GUI development and start-up costs, I'd do it myself. I can't see how such a product would fail.