Apple appears to be actively recruiting individuals to improve their Mac Open-GL implementation according to a
post on the Mac Open GL mailing list.
Gaming on the Mac platform won't improve seriously until Apple ditches the last vestage of proprietariness on the PowerMac line, that being the need for specialized Mac videocards. When Joe User can drop by Worst Buy or CompUSA and pick up the latest videocard and be able to drop it into their PowerMac will be the first day of the beginning of Mac gaming improvements. I don't understand why Apple still clings to this. They use standard memory, standard IDE/SATA hard drive connectors, PCI Express/AGP/PCI expansion slots, and made USB safe for the masses. Why cling to this last remnant of proprietary architectures? Its holding the Mac platform back.
Second, Apple should set up a limited licensing program with another vendor like Alienware that essentially created the high-end gaming computer platform. Unless Apple is serious about this niche, they should seek a more experienced player to partner on this. Having a major secondary OS X hardware vendor would extra credibility to the platform from the gaming companies perspectives, as well as the actual hardcore gamers.
Third, treat games as loss-leaders. The PC gamers market is much larger than the actual sales figures, since probably half the gamers pirate the titles. Apple should subsidize the cost of the popular titles being made available on Macs, or buy stock in many of the developers to insure Mac development. Apple has experience in this, since all Apple branded software is meant to be used as loss-leaders to encourage further Mac hardware sales...
Fourth, one would hope that there's some positive spill-over in terms of Mac gaming considering all three of the next generation consoles (Sony Playstation3, Microsoft Xbox Next, and Nintendo Revolution) use Cell/PowerPC G5 derived chips and most likely the development packages run on Mac hardware (the Xbox Next developer kits do for a fact).