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Or don't, if you have only 250mb.

That seems a LOT more logical.

Am I missing something???

Does the app store tell you how big the download is?

Seems reasonable that apple should allow you to set a threshold yourself. If I have unlimited LTE, I don't care how much data it uses... if I'm on 3G and/or have a limited plan, then I'd want to set a limit
 
I dont really understand why there is a global cellular data cap anyway. Its only protecting stupid users....

I wonder if the carriers had any hand in this. Enabling automatic 100MB downloads in the background? Could run up a pretty nice bill...

Has Apple ever said why there's a limit in the first place?

I'm guess it's the carrier's that wanted it into first place. They basically don't want users to hog up bandwidth downloading large apps.

Most avg users have an monthly limit that they don't exceed... that is they are paying a set fee whether they use all their allocated data or not, so it's to the advantage of the carrier to discourage downloading large files. The longer they keep keep cellular bandwidth usage lower the longer they have from upgrading their network.
 
This suddenly makes my job so much easier.

While I believe in keeping my apps as small as possible, maybe now we can stop having crisis meetings about the ever increasing size of our flagship app.
 
They know apps keep getting bigger and then they add 64 bit, but didn't upgrade size configurations on new iPhones since 3GS. :mad:

Phones in general need to work on that. Sure some have SD card slots which help however not the same as internal storage. It is about time any and all 16GB get dropped and 32GB becomes the energy level storage size. There is just no reason for a hundred dollar difference for another 16GB in 2013.
 
Before that, users could only download 20MB apps over a cellular connection.

And before that, users could only download 10MB apps over a cellular connection. So yes, now it's fully 10X the original limit.

--Eric
 
I'm guess it's the carrier's that wanted it into first place. They basically don't want users to hog up bandwidth downloading large apps.

Most avg users have an monthly limit that they don't exceed... that is they are paying a set fee whether they use all their allocated data or not, so it's to the advantage of the carrier to discourage downloading large files. The longer they keep keep cellular bandwidth usage lower the longer they have from upgrading their network.

Wouldn't carriers quite like users to "accidentally" go over their usage and be charged significant fees?
 
Wouldn't carriers quite like users to "accidentally" go over their usage and be charged significant fees?

yes. but number of users that don't exceed their limit far outnumbers the ones that exceed their allocation. Carriers want a steady stream of predictable revenue and wherever possible a predictable usage pattern. They just love customers that bought plans with 5GB limits but use only 200MB a month... if all their customers only paid for what they used, I'm guessing their revenues would go significantly down.

.
 
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I don't understand why there's ANY limit... Most people aren't stupid, they don't need apple to baby them by not letting them download anything that *might* run over their data cap. I can understand a warning if the app size is large, but not a limit.
 
I don't understand why there's ANY limit... Most people aren't stupid, they don't need apple to baby them by not letting them download anything that *might* run over their data cap. I can understand a warning if the app size is large, but not a limit.
Unfortunately you really overestimate most people there.
 
Does the app store tell you how big the download is?

Seems reasonable that apple should allow you to set a threshold yourself. If I have unlimited LTE, I don't care how much data it uses... if I'm on 3G and/or have a limited plan, then I'd want to set a limit

Yes. The App Store lists download size. Always has...
 
I would say that Apple is being generous here, but the new 32/64-bit universal binaries are doubling app binary sizes, so this really just about supporting 64-bit binaries.

not quite doubling, I don't think. I'm not a developer but as I understand it a lot of things are shared between the 32 and 64 bit app versions (such as images and code compiled at run time). but the universal bundle sizes should definitely get bigger. would be interesting to know by how much on average. if the difference is significant (say 50%) then I would hope Apple makes it so that only the relevant binary gets downloaded depending on hardware, so that somebody with a 5S gets a pure 64-bit version of an app and somebody with a 5C a pure 32-bit one. This was not necessary on Macs during the 32-bit to 64-bit transition because hard drives were plenty big enough at the time but this is not really the case for the iphones at the moment.

I mean, some of the graphics intensive apps are freaking huge already - NOVA3 is almost 2GB! how big a universal binary for it will be I wonder. don't know how people with 16GB models get by.
 
Nope

is there a way to set the size limit. I'd rather be able to set the limit to a lower number.

I have WiFi most places but don't want to DL that much and nice to have a pop up saying it is over 20MB, or 50MB


(sure, that's probably an Android type thing to do)


No, there is NO WAY to set the size limit. That's part of the problem here. No upper (incl. unlimited) or lower limits.

I love my $30/mo unlimited plan. I don't use wi-fi at work or home, so I use between 20-80GB per month with tethering, etc. After about 3-5 days, I hit my 7GB throttling limit (sometimes starts at 12GB if I rack it up in just a few days). Once I hit that mark, I am on much slower speeds, but truly unlimited. I listen to a lot of Audible books, the bigger downloads can be 250-600+ and it will start playing on my Android after just a few minutes and then download the rest in the background. I simply do not have that option with the iPhone. The same goes for any game (which I don't download often, but when I do, they tend to be 200-1GB in size). Again, no problem for doing that over cellular. Same goes with so many other apps - incl. uploading large HD camera movies to dropbox.

Apple made this deal with the carriers to mess with the large number of unlimited plan people. WHY APPLAUD A LITTLE LESS TYRANNY PEOPLE? Android offers freedom on this issue!!!

In a related matter...wouldn't an iPad mini with retina and a cellular radio be the ultimate item? Some sleep apple remote size phone pops out to take a call, but you have phone/pad on the same $30 unlimited plan? Just put a radio in there Apple and people win.
 
Stop wrapping us in bubble wrap Apple. Set it to 100mb as default and let US decide our own damn limit in the settings. For those of us on (real) unlimited data we couldnt give a crap if the file is 100mb or 1000mb.

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The download limit is an incentive for the devs to size down their apps ;)

It's really not. No dev is going to sacrifice app quality just because Apple is enforcing a stupid download limit when you're not on wifi.
 
Android doesn't have a tenth of the choices people think it does. Most of the claims really just go back to the weather widget. Insane.

Well android have the option to remove the download data cap when using 3G or 4G so there's that. On Android it simply warns you that it will use a lot of data and is better to download via WiFi but it doesn't stop you
deGotIO.jpg
 
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Does anyone know how to force resend an imessage as an sms?
 
A step in the right direction but still horrible design.

They should change it to a warning (as some have mentioned having it customizable would be a good design) and let people decide themselves.
 
What do unlimited data users do whom do not have wifi? Come on Apple make it a soft cap that people can override.:mad:
 
That doesn't matter, it still cost you $200 more than base on the 4S, I was saying the base configurations scheme has not being upped since the 3GS. Meaning FIVE generations later I still have to pay an extra $100 for just 16GB more, when 32 should be the base in 2013 especially w/ 64 bit and way bigger app sizes than 4 years ago where we didn't even have retina displays.

Ahhh, I see your point now. Well said.

I couldn't agree more that 32GB should be the base(especially with the iPad)- with app, video, and picture sizes being what they are.

lol I never buy any iDevice that doesn't have the max storage capacity anymore so I totally get where you are coming from.
 
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