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Funny that they build tiny batteries into their devices and then ask developers to optimize for those tiny batteries.
It would be funnier if they put massive, unwieldy batteries into their phones and then told developers they could design poor apps and data-mine their customers as much as they wanted.
 
This is desperately needed. There’s SOOOOOOO many crap-apps in the App Store. They’re soooo bad.
Unfortunately this won't solve anything, as developers who actually care to attend something like this aren't the problem. Mega-corps are buying up small to mid size apps for cheap, and then they boost them up the ranks by spending $$$ on marketing budgets. Along with that they add in the marketing teams analytics/tracking networks of choice which all add up to slower apps for everyone given the unnecessary framework loading and extraneous network requests.

That plus enterprises deciding on using cross platform frameworks to build their apps, which means the app starts out of the gate as a slow, inefficient interface on top of the system frameworks.
 
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Part of the issue app coding? Sure. But I'm convinced there's OS level pieces at play. My iPhone 7 running iOS15 has taken a drastic turn with some of the prior iOS15 security updates in the last year. Battery is two years old. An app I barely use, Apple News consumes a ridiculous amount of battery, but so much just on an OS level is consumed. I don't know if that's presumed obsolescence, but that battery is still 85% healthy, and changed out by Apple themselves.
 
Oh, this is definitely needed, for both the apps and for iOS. I haven't been impressed with battery life (iPhone 12 Pro) since upgrading to 16.6.
 
If Apple wants stuff to be fast and efficient then they ought to run a course on machine language programming. Good times will be had by all. 🤣
 
Unfortunately this won't solve anything, as developers who actually care to attend something like this aren't the problem. Mega-corps are buying up small to mid size apps for cheap, and then they boost them up the ranks by spending $$$ on marketing budgets. Along with that they add in the marketing teams analytics/tracking networks of choice which all add up to slower apps for everyone given the unnecessary framework loading and extraneous network requests.

That plus enterprises deciding on using cross platform frameworks to build their apps, which means the app starts out of the gate as a slow, inefficient interface on top of the system frameworks.

I don't know.

React Native is definitely hog slow, but Flutter seems to run really well. It's a little more animation heavy, so it does feel slower than SwiftUI.

There aren't enough developers or money to write every app individually for every platform, and do it well. Unless you want web apps in Safari.
 
Part of the issue app coding? Sure. But I'm convinced there's OS level pieces at play. My iPhone 7 running iOS15 has taken a drastic turn with some of the prior iOS15 security updates in the last year. Battery is two years old. An app I barely use, Apple News consumes a ridiculous amount of battery, but so much just on an OS level is consumed. I don't know if that's presumed obsolescence, but that battery is still 85% healthy, and changed out by Apple themselves.
Yeah a lot of Apple software seems to be increasingly bloating out, too.
 
Easy. If app developers stop putting 89450198 tracking/telemetry/ad frameworks with each application their app will consume less energy and require less resources to run.
But then they miss out on major paths for revenue [/s]

Conspiracy theories are always refreshing here. If Apple does or doesn’t do anything.
When you're that big, you get your own, dedicated conspiracy theory department :D :p
 
The phone is already much too thick. See iPhone 7 for reference to the perfect thickness.
its not.

the perfect thickness should be something that of iphone 4 or closer to 10mm

thick enough that the edges sit nicely on your palm with decent grip while holding it with one hand.

not this paper thin nonsense
 
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