would be nice if they filmed and released some of these for people to watch...since there are so few locations.
I am a very experienced developer and I would have to disagree. Objective C is just not a very popular language (I think some recent poll put it 37th or something ridiculous like that). It's very limiting and convoluted compared to new languages like Java or C#. Apple's Interface designer isn't bad at all, but it doesn't make up for the lack of simple event handling and flow. It reminds me of coding in MFC/Visual C++ where there was so much voodoo going on.
I am a very experienced developer and I would have to disagree. Objective C is just not a very popular language (I think some recent poll put it 37th or something ridiculous like that). It's very limiting and convoluted compared to new languages like Java or C#. Apple's Interface designer isn't bad at all, but it doesn't make up for the lack of simple event handling and flow. It reminds me of coding in MFC/Visual C++ where there was so much voodoo going on.
That's surprising.
Considering the speed at which developers have been able to convert or build rather complex apps for the iPhone suggests that it's pretty easy to work with. Other than the initial development stories - spore, monkey ball etc. - the recent x-plane story springs to mind.
But, as I said, I'm no developer. Thanks for your comment.
Some of these apps existed in some form ( i.e. language ) already and just needed to be somewhat modified to work on the iPhone. Although alot were possibly created from scratch. I would think Sega, etc. would have so many existing pieces from all their games that they could put something completely new together quickly.
could it be that the registration page is momentarily broken? I made an attempt to register for the Berlin event, but after submitting the registration form, I was just taken back to the login screen without notification if my registration request was processed.
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I am a very experienced developer and I would have to disagree. Objective C is just not a very popular language (I think some recent poll put it 37th or something ridiculous like that). It's very limiting and convoluted compared to new languages like Java or C#. Apple's Interface designer isn't bad at all, but it doesn't make up for the lack of simple event handling and flow. It reminds me of coding in MFC/Visual C++ where there was so much voodoo going on.
Even if that were the case they can't teach Objective C in a 6 hour pep talk.
I am a relatively new programmer (about 3 years). Most of my time in desktop development has been spent writing for Objective C.
First off, the third result of my "objective c popularity" google search ranks Objective C as 37th. You can find the article here:
http://www.complang.tuwien.ac.at/anton/comp.lang-statistics/
I suspect this is the article you are speaking of with your reference. The estimation is based on the number of newsgroup posts containing the term, so I doubt there is much relevance in the ranking. Even if Usenet is representative of the programming population, the term "cocoa" needs to be included to capture the bulk of the posts.
I have never seen Objective C as limiting or convoluted. Given the language is a superset of C, the claim that Objective C is limiting seems ridiculous. If anything, writing for Objective C could be seen as somewhat inefficient given the syntax. That said, it's also by far the most readable language I have worked with.
My experience with other languages is limited, but I always though it was the responsibility of the frameworks to provide things like event handling. Cocoa provides support for notifications, KVO and bindings, not to mention the fact that most classes are designed to use delegates. Unless I am missing something completely, I am not sure what you mean in claiming the lack of simple event handling and flow.
I don't mean to be so offensive, but it frustrates me when users who appear to have limited experience developing in any language make claims to deter others from experimenting. Each developer should investigate languages and platforms on his/her own and make decisions based on their style and requirements.
Kind regards
The Tech Talks in the US, Australia and Japan have sessions aimed at games development whereas it looks like the European ones do not. I hope they add this, it would be great.
Matt.