You guys don‘t get it
- Imagine you build an app
- it sells like hot cake
- background services eat a ton of money
- maintaining and improving the app costs a ton of money
- Apple fees are super expensive
A year later
- Apple copies your App
- But Applr does not have to pay fees for the ApoStore
Apple is gatekeeper and competitor at the same time and this is ant competitive
Target does not have own-branded products? None of these own-branded products are cheap knock-offs of someone else’s invention, that someone spent money on developing?
If Apple “copied” your app, you can sue them (yes, I understand they have better lawyers than you, but that’s not the law’s fault). If they made their version of a concept you invented, that’s competition. Just like you didn’t copy Apple just because you made a smartphone, unless you actually copied Apple’s design (which some did, and do).
You still decided to develop for iOS, because you saw that as the best investment of your time, even with the risk of being “copied”, by Apple or by anyone else.
It’s not that I think everything Apple does is great, not even close. But whining that Apple created a profitable (for you) platform is ridiculous. I don’t see any Indie developer making more money on iOS by keeping 100% of the revenue but having to find their customers themselves. Epic, Spotify, maybe.
Most of the reasonable Indie devs I’m talking to are much more concerned about the fact they don’t have direct access to their customers, for instance to provide refunds etc, than about the (usually) 15% margin.
Let’s get real. The complaints are from end users thinking they are overpaying. Not from the majority of devs.
Edit: To prove I’m not just Pro-Apple: The thing that ACTUALLY needs to be regulated is that Apple is earning billions from apps exploiting gambling addicts who are addicted to IAP games. Betting apps come with addiction warnings. Candy Crush does not.
This will not be solved by reducing margins, or diversifying stores.