I'm saying your point doesn't hold up well.Does not matter, my point still stand.
Have a good one.
I'm saying your point doesn't hold up well.Does not matter, my point still stand.
It is nothing like the others. There 2.2 billion active iOS devices, while Sony’s lifetime PS4 and PS5 sales are 200 million devices combined; aka there are at 2 billion fewer PlayStation consoles in use than iOS…
Please explain where I can walk into a brick and mortar store and buy a game for my digital only PS5 that avoids paying Sony anything.
My PlayStation has no disc drive. One cannot be added after the fact. Even if one did, buying a physical disc still results in a 30% cut to the platform owner.For an argument like that to work, you would have to have a situation where you ONLY have digital games available, and we all know that is not the case with the games console market. Both Microsoft and Sony and Nintendo offer physical media for their systems. Maybe the next gen will be comparable, but currently it is not.
My PlayStation has no disc drive. One cannot be added after the fact. Even if one did, buying a physical disc still results in a 30% cut to the platform owner.
So again, how can I buy a game for my PlayStation and avoid paying Sony 30% (spoiler alert: I can’t.)
How would iOS being “forced open” be any different? If the goal is to increase competition or lower prices, the evidence from Android suggests that won’t happen. The Play Store remains dominant, its fees haven’t dropped meaningfully, and the supposed openness hasn’t translated into tangible consumer benefit, and in fact led to their detriment in the form of malware. Meanwhile, forcing Apple to open iOS would introduce all the privacy and security downsides of sideloading while taking away the closed, curated ecosystem that millions of users specifically choose.The Play Store is the only app store that ships with basically every android phone. They have monopoly control over the Android market even if other app stores do exist.
Furthermore, Google Play Services is a monopoly fully controlled by Google. Any phone without it (and outside of China) is effectively DOA. They have been shown in court to leverage Play Services to a) ensure their app store is installed by default and that some competing stores are not similarly installed.
Competition to the Play Store exists, but it’s far from free and open, and isn’t significant enough to introduce competitive pressure toward lower fees. Much like Macs existing has never prevented Windows PCs from being a monopoly… questions actually have answers if you investigate them instead of just asking.
Well you can’t you say?My PlayStation has no disc drive. One cannot be added after the fact. Even if one did, buying a physical disc still results in a 30% cut to the platform owner.
So again, how can I buy a game for my PlayStation and avoid paying Sony 30% (spoiler alert: I can’t.)
The prices have come down. The commissions have lowers on multiple places. Epic has now 0% for everything untill a million, 0% for stores or your own payment system, Microsoft store has 0% on apps, 15% of they use their commerce platform instead of their own and 12% for games.How would iOS being “forced open” be any different? If the goal is to increase competition or lower prices, the evidence from Android suggests that won’t happen. The Play Store remains dominant, its fees haven’t dropped meaningfully, and the supposed openness hasn’t translated into tangible consumer benefit, and in fact led to their detriment in the form of malware. Meanwhile, forcing Apple to open iOS would introduce all the privacy and security downsides of sideloading while taking away the closed, curated ecosystem that millions of users specifically choose.
Those who prefer an open ecosystem already have Android. Why remove the closed option for those who value it?
The reality is that, despite years of “competition” from Samsung, Amazon, and others, prices haven’t dropped. If even Amazon (one of the most cutthroat companies on earth) couldn’t lower them to gain share, that tells you these fees reflect the actual market rate, not some made-up monopoly tax. Forcing iOS open won’t change that. All of the security and privacy downsides with no benefit to consumers.
But good news everyone! Spotify won't have to pay for using Apple's intellectual property! Now if only regulators would let them not pay those pesky artists for THEIR intellectual property, Spotify would really be in business.
Don't worry, your prices won't go down though.
Well you can’t you say?View attachment 2572231
They’re not down on the PlayStore. Just because Epic is subsidizing unsustainable commissions with Fortnite profits doesn’t mean prices have gone down elsewhere.The prices have come down. The commissions have lowers on multiple places. Epic has now 0% for everything untill a million, 0% for stores or your own payment system, Microsoft store has 0% on apps, 15% of they use their commerce platform instead of their own and 12% for games.
Well shame then. Hopefully it gets rectified.Doesn’t work on mine:
View attachment 2572237
And again, retail sales result in a 30% cut to Sony. Are you ok with Apple getting 30% of sales from the Epic game store? Is Tim Sweeney?
They’re not down on the PlayStore. Just because Epic is subsidizing unsustainable commissions with Fortnite profits doesn’t mean prices have gone down elsewhere.
Maybe they should. It would be interesting to see how that business model works out for Tesla. Until governments, of course, start interfering and have them pay huge fines for being anticompetitive.That's like saying all the products built for Tesla should be sold by Tesla and people should go to Tesla stores to buy them. I don't see Tesla doing that.
I mean, I understand where you’re coming from, but it’s not like your local game retailer is using Sony’s payment and advertising services. But Sony still gets their cut, the retailer gets their cut (usually an additional 20-30%), packaging and shipping aren’t free, etc. and the end result is developer/publisher is left with in a lot of cases, significantly less than half the retail price. Which is why the App Store charging 15% to almost all developers is actually a really good deal!Well shame then. Hopefully it gets rectified.
I’m okey with Apple getting 30% if epic and others use apples payment and advertising services. It’s abid hard to compete with a store whern you end up with most of the revenue for the developer just taxed away by every layer in the tower before even the 25% VAT. So 30% to Apple then 15% to Epix and the VAT before tax pl the profit occurs… sad really.
Most in app subscriptions and purchases are cheaper on the developers webpage by 10-30% ,
Smartphones are more or less a necessity in today's world. You do not have to buy a console to meet your end's needs. A smartphone is needed because everyone including the government is going digital and making apps, and then eventually pretend everyone already uses them so they're given the green light to fire many of their own employees to use AI instead and not bother with those who still prefer physical presence. I'm not saying I like this, but it is how it is, smartphones now hold the hard power in the tech industry.I mean, I understand where you’re coming from, but it’s not like your local game retailer is using Sony’s payment and advertising services. But Sony still gets their cut, the retailer gets their cut (usually an additional 20-30%), packaging and shipping aren’t free, etc. and the end result is developer/publisher is left with in a lot of cases, significantly less than half the retail price. Which is why the App Store charging 15% to almost all developers is actually a really good deal!
And if they can get people to sign up on their website then that’s great. But the conversion rates on an in app purchase are significantly higher than a website, and that’s value created by the platform owner. It’s only fair they be compensated for that value. I’m all for allowing the developer to say “$15 in app, but you can get it for $10 on our website” in the app.
But I firmly believe the universe where every app requires you to download an alternate store or go to their website and create an account, hand over payment details, etc. isn’t actually better for customers.
well I'm sorry but this line of logic is already outdated. you're free to download from the app store as you always could, everything else is fearmongeringI despair of this country. Despite Brexit, we continue to jump on the bandwagon, following Europe into these ludicrous rulings that interfere in a private business. Idiotic politicians pretending they know better than big tech and all the consumers who purchase their devices get right on my nerves.
I don’t want the software on my devices changed by politicians. ENOUGH.
Smartphones are more or less a necessity in today's world.
I’m not the type of person I’m worried about. I’m tech savvy. I’m suspicious. Not everyone is. People trust and rely on the simplicity of Apple’s ecosystem to keep them safe. As soon as you forcibly tear down these guardrails you open iOS to the same kind of possibilities that hackers and scammers exploit in Windows and other less secure / less controlled platforms.well I'm sorry but this line of logic is already outdated. you're free to download from the app store as you always could, everything else is fearmongering
The stores at least have actual costs and services directly related. And the developers can open their own stores as well and effectively take all the revenue except the much smaller fee that Xbox or PS would have. And potentially just sell codes in boxes etc.I mean, I understand where you’re coming from, but it’s not like your local game retailer is using Sony’s payment and advertising services. But Sony still gets their cut, the retailer gets their cut (usually an additional 20-30%), packaging and shipping aren’t free, etc. and the end result is developer/publisher is left with in a lot of cases, significantly less than half the retail price. Which is why the App Store charging 15% to almost all developers is actually a really good deal!
And if they think the conversion rate is high by their own website then that’s a risk they can take. It’s all just a question of how and what Apple can take a fee/ commission for.And if they can get people to sign up on their website then that’s great. But the conversion rates on an in app purchase are significantly higher than a website, and that’s value created by the platform owner. It’s only fair they be compensated for that value. I’m all for allowing the developer to say “$15 in app, but you can get it for $10 on our website” in the app.
I belive that would never come to fruition because of the cost associated with it and will just exist in every store because unless they’re prohibited because of thebstires rules.But I firmly believe the universe where every app requires you to download an alternate store or go to their website and create an account, hand over payment details, etc. isn’t actually better for customers.