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I‘m part of the public beta. I’ve had no issues when I’ve installed it on my iPhone. This just seems like a few complaining because oh no they can’t put beta software on their phone the minute Apple announces it. Apple’s evil because someone couldn’t play around with the new lock screen features on day one. Wah.
Yes, I think you are right.

I used beta versions out of curiosity and wanting to help improve the software by reporting bugs. Sure, it is exciting when the first developer/public beta arrives in the summer, but it gets old pretty quick. And I don't know how many of the reports Apple actually cares about since the final releases are pretty buggy.
 
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This is was news to me, and potentially ruins the iPhone as an enterprise-IT approved device.
I'm not going to wade through 11 pages to see if anyone's already answered this - but it's not profiles in general that are being done away with, it's just dev profiles that are currently used to give access to dev betas. No impact on corporate profiles - just ambiguous wording in the article.
 
A beta programme is not supposed to be used for customer feedback. It's supposed to be there so that developers can integration test their apps against the new OS build and validate that nothing has been broken by any changes. When the vendor drops the RTM version, the customers are supposed to get a finished product.

Granted the definition of "finished" seems to stop around 80% now.
A beta program is always about expanding the number of testers with different configurations. The whole reason the public beta program was started was because there was value of additional automatic bug reports generated as well as feedback using feedback assistant by expanding the numbers involved in testing betas releases. While there are lots of people that are simply curious, there are also lots that use the beta program to educate themselves about using the newest OS's, along with understanding the risks and being able to restore hardware to full operation if something unexpected happens.
 
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A beta programme is not supposed to be used for customer feedback. It's supposed to be there so that developers can integration test their apps against the new OS build and validate that nothing has been broken by any changes. When the vendor drops the RTM version, the customers are supposed to get a finished product.

Granted the definition of "finished" seems to stop around 80% now.
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As you know Apple seeds to devs, special invites, and public beta program. Thinking in the terms of "customers" along the lines of dumb and useless isn't always the case. There is a wide variety of educated people out there that aren't software developers that beta test. This really shouldn't be a closed beta then it's released only to find obvious bugs with a pubic release. :)
 
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For those of us who can’t wait a month for iOS 17 we will find a way!
There could be a couple of easy solutions, a one time token fee for early access to WWDC seeds, that or simply move up the release to pubic beta testers with warnings that testers shouldn't use the earliest versions unless you are prepared for risks involved and know how to recovery full hardware operation beforehand.

Recently I seen the exact same builds released to devs being the same build shortly afterwards to PB testers, not like the old days when some dev builds were held from PB testers. Times change.
 
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I would not be surprised if Apple completely eliminates the public beta program. The public is there to provide good feedback which is to provide improvement and stability. However, Apple doesn’t seem to think that way anymore.

Bottom line: Pay the $99 Developer Fee. That’s what Apple wants.
Mmm.. I created a separate AppleID to use as my Dev ID for security reasons.
If I'm going to try a beta is going to be on my own device that I use for productivity, my day to day work, with my real data, in a real world situation.
Bench testing or casual use of a device running beta software is not really going to show the big picture.

So I'm wondering how in the world am I going to install iPadOS Beta on one of my iPads.
 
Been brave a couple of times.
It’s not the bugs - it’s the heat the phone takes to the point where battery health gets heavily impacted.

No more jumping even on PB test trains for me.
Even for free I won’t care

Added: I like when people disagree with me not jumping on beta testing. 😂 Their brains 🧠 do function backwards 😂
That post brought this Ad to my mind...

1676916349058.png
 
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Additional comment:
As you know Apple seeds to devs, special invites, and public beta program. Thinking in the terms of "customers" along the lines of dumb and useless isn't always the case. There is a wide variety of educated people out there that aren't software developers that beta test. This really shouldn't be a closed beta then it's released only to find obvious bugs with a pubic release. :)
To add to your comment, thanks to those 'dumb' users many of us still have jobs, because if they had the 'knowledge' they wouldn't be calling us.
And believe it or not, it's usually those 'dumb' users who provide me with enough feed back to find a solution to their problem, even when I originally had no clue about it.
So any feedback, even the most minimal counts, adding to the big picture.
 
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Why does Apple charge developers $99 per year? That is a hurdle for a kid that just creates an app for fun, which could generate a lot of money for Apple.
You can install XCode and start developing absolutely free, but if you want to deploy the app to the Store or a device, you need to pay,
 
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You can install XCode and start developing absolutely free, but if you want to deploy the app to the Store or a device, you need to pay,
Some people may have ignored or simply forgot how much Microsoft used to charge for Visual Studio and the MSDN Subscription.
Many couldn't afford it.
$99.00/year for the Developer Program, plus Xcode, beta program and access to a vast library of videos and other resources, plus having available a fully developed App Store with a built-in paying system that I don't need to host and manage myself... I wouldn't dare to complain.
 
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plus having available a fully developed App Store
Exactly. I'm mainly in WordPress plugins (for better or worse), you can either sell your stuff via one of many third parties - for ridiculous fees - or set up your own Easy Digital Downloads store with Stripe, PayPal etc. Just the EDD license goes over $1k+ per year if you want to have software licensing, recurring payments etc. Gets cheaper if you spread it over multiple shops/brands you own.

And then hope people actually find your website, or spend another few grand a month on ads because the only more or less central repository of plugins is WordPress.org and they have pretty strong limitations on what can and cannot go there.

And then deal with refunds, chargebacks and payment issues. It worked out great for me, but reality is entering the market is tough and expensive.

What Apple provides is basically few clicks to market for $100.
 
Once again MacRumors with a very misleading headline, Public betas will be free, as a Developer I have no issues paying the $99 or $129 cnd ,for the beta , Worth it for me to test my apps well in advance and learn some new swift ui language , even 16.4 and Xcode 14.3 beta has some new swift commands that make it easier ... Sign up for the Public beta its still free and pretty much the same beta as the developers we just get the initial release earlier ...

Nothing to see MacRumors move along

Also have you seen how many people complain on Reddit that don't know how to go back to release ios after they have installed a beta , quite annoying actually asking for help, when they mess with betas without knowing the consequences sometimes..
The headline specifically says developer beta, what exactly is misleading?
 
I would not be surprised if Apple completely eliminates the public beta program. The public is there to provide good feedback which is to provide improvement and stability. However, Apple doesn’t seem to think that way anymore.

Bottom line: Pay the $99 Developer Fee. That’s what Apple wants.
Developer beta is for developers, i don't understand the complain here.
Public beta is available for rest of us.
 
No, I've really not got to watch so-called "influencers" at all.
I didn’t mean you literally have to. I didn’t even think I was replying to you, but another person who implied they watch them.

That particular part of my post was not about influencers, as they are the ones getting early access.
 
Why does Apple charge developers $99 per year? That is a hurdle for a kid that just creates an app for fun, which could generate a lot of money for Apple.
It’s to help pay for various Apple services, such as tech support and the creation and maintenance of developer tools like Xcode and its myriad of utilities. All big organizations charge. I was a developer with an MSDN (Microsoft Developer Network) subscription for over a decade, and it cost well over $1000 per year. Microsoft had several tiers of developer accounts granting various levels of support and access to tools and OS’es. MS charged that much and they didn’t even have an app store at the time. Later versions of Visual Studio, one of the best developer tools I’ve ever used btw, required logging in to a paid account. There’s a community version available to anyone, but it’s a stripped down version. Xcode is free for anyone, but the more advanced tools require a developer account to access.

Apple’s is dirt cheap whey they charge $99 for a single developer and only $199 for an entire organization.
 
I remember when I used to get excited about doing that. Now I've got the ipad on iOS14 and that's where it's staying. And thank goodness, bc iOS is a UI mess.
DON'T UPGRADE! Every version since 13 has been worse. I STUPIDLY took my iPad to 15, and the interface is Hell. The three dots at the top ruin trying to do anything at the top of the screen, and no way to turn them off.

Thankfully my iPhone is still on 13.
 
And I don't know how many of the reports Apple actually cares about since the final releases are pretty buggy.
You’d be very surprised. I had the issue with the Ethernet port on the new Mac mini 2023 where I was getting massive packet loss and disconnects. At first I thought it was a hardware failure since I‘d never seen a buggy Ethernet port. Before returning it, I checked the web to see if others had the same problem. Lo and behold, there was an Apple support forum chock full of users with the same problem and a workaround: set Network hardware to manual configuration and toggle off the AVB/EAV setting (a QoS protocol for handling AV/MIDI gear). Being it was a software bug, I didn’t have to return the computer and just did the workaround, figuring Apple would fix it in the next patch.

I posted my issue along with what testing I did on it. When Apple released macOS 13.2.1 that supposedly fixed it, I still had problems while most people declared their issue fixed. That particular issue with AVB/EAV apparently is fixed, but I did some more testing and found there were TWO settings that affected it. I also had to turn off auto config for network speed. If I set it to 2500Base-T (same max speed as my network), my system worked flawlessly. I suspect Apple didn’t know about this bug because I got a call from Apple Customer Support just this morning (he tried calling twice last week, but I had my ringer on silent) asking about all the details I’d left out of the forum post. I spent about an hour discussing my exact setup and tests I’d run, even including make and model of all of my networking gear down to an Ethernet dongle I used initially as a workaround. I hypothesized to the Apple employee that Apple didn’t catch that bug because I’m one of the few who waited an extra couple of weeks for the 10Gbps Ethernet upgrade to go with my 2.5Gbps network. The standard gigabit Ethernet would have been too slow. Most people don’t buy that $100 option, which is probably why Apple didn’t catch it. But they read their support forums and contact people with issues they can’t solve.

Note that there’s an equivalent thread for this issue on MacRumors, which I’ve also posted on, but I have no idea if Apple looks at those. But bottom line, Apple does pay attention. I didn’t even file a bug report, but they noticed my posts on their forum and decided to contact me. They get inundated with tens of thousands of bug reports and can’t get to all of them. That OS’es have bugs should surprise no one, especially a developer like me. I worked on many projects where the bug database contained several thousand unfixed bugs, many of which would never be fixed due to low severity or low priority. I wouldn’t at all be surprised if Apple has a backlog of tens of thousands of unfixed bugs since an OS is far larger than most of my projects. I’ve never worked for Apple, btw.
 
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How does that work if my dev AppleID is not the main iCloud account on my iPhone? I am certainly not going to sign in and out all the time just to install / update the beta! It would wipe all my stuff each time
Thats the point! You don't. DEVELOPER BETAS are for devs. I really don't get the whole discussion here. Dev betas are for devices that serve no other purpose than testing - no personal data, banking apps etc.

And the 99$ for an Dev account? Thats not money grabbing (maybe a bit too expensive when you dont need support) - you get xcode and support when things go wrong.
 
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Thats the point! You don't. DEVELOPER BETAS are for devs. I really don't get the whole discussion here. Dev betas are for devices that serve no other purpose than testing - no personal data, banking apps etc.

And the 99$ for an Dev account? Thats not money grabbing (maybe a bit too expensive when you dont need support) - you get xcode and support when things go wrong.

Tell that to my work that only provides one device 🙃
 
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