They could just pay the $99 if it means that much for their views…Many youtubers are going to be pissed about this xD
They could just pay the $99 if it means that much for their views…Many youtubers are going to be pissed about this xD
+1. The best way to go, this way you do not loose your warranty.Back in the day to get the betas, your device ID had to be registered on a dev account for it to “verify” install. Dev accounts can have (I think) 100 devices registered to the beta program account. I always did it for the single digit IOS releases when it was required. I paid a guy every year, and he added my device ID on it.
Been brave a couple of times.I can't imagine running beta OS software on my most used computing device. I guess some people are ready for that adventure. Is it worth $99? Not to me! Let the brave explorers take that hit.
There's a difference between a kid learning and a kid putting an app in the wild. If a kid want to just learn, Swift Playgrounds exists. If a kid wants to mess around and build play apps for themselves, they don't need a developer account for that and you can publish to your own iPhone/Mac/whatever. You're only block from using iCloud, payments and a few other things. It's when the kid wants to publish to the store that they have to pay. That's when Apple actually needs to do things, have someone manually check each release for example. I do think $99 a year is a bit steep, $29 for education or free apps that use no accounts and have no IAP, would be more reasonable.Why does Apple charge developers $99 per year? That is a hurdle for a kid that just creates an app for fun, which could generate a lot of money for Apple.
I disagree. Just seems like apple cares less about bugs these days, more people devs or not using the betas equals more bug reports and testing, you have to have some technical knowledge to know about beta profiles and where to get them to run betas so it’s not your average noob running them, Still think the more free testing they get would out weight any issues they get from people going to stores ect running betas without dev accounts, only gain I see for apple is more $ as may get extra one or two eager people buy dev accounts instead of profile useI think this is a good move by Apple.
As a professional app developer who started as a kid, I think the fee does seem steep but it allows Apple to maintain a safe space for users, if you face an issue, there's telephonic support to help you out. With Google you pay $25 one time and then you are on your own from there on.Why does Apple charge developers $99 per year? That is a hurdle for a kid that just creates an app for fun, which could generate a lot of money for Apple.
These fly-by ApPlE bAd comments really offer no contribution. The reality is that the improvements are more likely to be suggested by actual developers, while the general public aren't equipped to assess stability issues effectively and tend to provide highly unreliable sources for input. Foremost though, there's absolutely no indication that the public beta timeframe will be abandoned.I would not be surprised if Apple completely eliminates the public beta program. The public is there to provide good feedback which is to provide improvement and stability. However, Apple doesn’t seem to think that way anymore.
Bottom line: Pay the $99 Developer Fee. That’s what Apple wants.
It’s like they’re just milking the cow as much as possible at that pointI would not be surprised if Apple completely eliminates the public beta program. The public is there to provide good feedback which is to provide improvement and stability. However, Apple doesn’t seem to think that way anymore.
Bottom line: Pay the $99 Developer Fee. That’s what Apple wants.
Is there a benefit to the Dev beta other than earlier access?
You probably know the answer alreadyWhy does Apple charge developers $99 per year? That is a hurdle for a kid that just creates an app for fun, which could generate a lot of money for Apple.