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Did EVERYONE miss it but me???

Here's a test:

Watch the video (admittedly - just plain awesome).

Now - jump to the Apple link - notice the hand movement for zooming in and zooming out??

It was the same as the video.

Is this a standard? Or is Apple/ComputerWiz going to have another lawsuit on their hands ala Microsoft/Apple interface?

On a happy note - damn - I just can't wait for this stuff to be here.
 
Crazy... I thought of Minority Report too...

As someone who often lays out magazines i can see this being a great tool for mocking things up. Quickly replacing photos with others on the "pasteboard" and other people can do it as well with out having to grab a mouse or squat behind you...
 
Hidden target date?

Super Dave said:
For more OLD school Apple Advanced Technology Group fun involving touch screens…

Knowledge Navigator Video

David😎


I love that one of the articles mentioned in this video is from John Flemming, as published in the Journal of Earth Science of July 20, 2006. I wonder if that is an indication of when these things will be shipping? 🙄 When is the next WWDC? 😛
 
oh apple, what have you been up to of late. they must be realizing it's time to revolutionize the user interface. simple laptops with high end processors and cameras are too boring. i like where they're going with this is, even if only part of it is true.
 
...or another movie (that was the suck imho)...The Island.

I just want a keyboard that could be wiped clean like a countertop. 😀

dot
 
mackensteff said:
Here is what I posted concerning the orginal story:

Anyone want to play connect the rumors
1. Big announcement not ready for SF
2. Large Screen something
3. Patent with 'camera' embedded in screen
4. Pro apps (aperature/final cut) (did anyone notice the nice light table effects in video
5. Gesture

Dont forget Minority Report. I remember reading a few articles about how the digital work for that movie was done entirely on Macs.

http://www.apple.com/shake/stories/asylum.html

http://www.apple.com/pro/film/torres/

If anyone else remembers that article let me know. Science Fiction is only reality, later.
 
I'm beginning to think that I need a blog just so I can keep better track of my predictions. And mock iGary more effectively, of course.
 
This is the kind of rumor I really enjoy. Not some give-away from some inside source (*ahem* ThinkSecret and AppleInsider are lame). This is real snooping and real connecting of the dots. The other way feels like someone got the answer sheet to the test and is spewing answers all over the place.
 
If anyone wants to do some detective work, here's something to explore:

Track how long it takes for an Apple patent like this to become a shipping product. (Hopefully based on a significant number of cases.)

* What's the average timeframe?

* What's the range of timeframes?

* How many of them NEVER became shipping products?

This could lead to a wild but educated guess as to the likelihood of multitouch becoming a real Apple product--and when.

I'd say it will appear in an OS X product--not an iPod--and not any time soon if Apple's hiring for touch-interaction right now.
 
nagromme said:
What I'm wondering, though, is why not just use conventional touchscreen technology like a PDA uses? Is there something that makes it physically impossible to sense multiple points at once with that kind of technology?
http://computer.howstuffworks.com/question716.htm

PDAs typically use resistive touch screens. There are two closely-spaced layers that are pressed together when you touch the surface. Sensors at the four corners detect that change in resistance between the layers and compute a coordinate.

Detecting multiple touches would require something more elaborate. Instead of two charged surfaces and sensors at the corners, you could use a crossbar system - horizontal wires on one surface and vertical wires on the other, with a touch crossing some wires. This would clearly be more expensive and it might be hard to make this transparent.

A trackpad (like in Powerbooks) uses a capacitive technology. Which is why you need to use fingers and can't use a stylus. Apple figured out a way to sense two fingers. I don't know if this could scale to more. I also don't know if this could be made transparent. (trackpads, iPod wheels and the like use opaque sheets of metal foil under the protective surface.)

So, to answer your question, you couldn't use a traditional PDA digitizer for multi-touch, but it may be possible to design a multi-touch digitizer that can work with one. (Cost probably being the biggest issue.)
 
Tommy Wasabi... It seems pretty standard. the mit audio table does this too in a way. although not to zoom in on graphics
 
if apple released a 17" version of this today i would sell my kidneys for it. thats right. both of them. hook me up to a dialysis machine dammmit 😡 😡 😛 the applications for this type of technology is endless. it opens a WHOLE NEW bag of tricks for developers. as a musician i can think of 3 or 4 completely revolutionary applications just off the top of my head.

yea the lemur does simiar things. but this will popularize the technology. put it in the mainstream. . plus its only 12".. not quite big enough for something such as a continuum-like application. 😀 *jizz**jizz*
 
DTphonehome said:
It's actually pretty clever. A typical multitouch display is very complex...what this one does is sense the disruption in internal reflectivity of the uppermost layer of the screen. The "camera" is not exactly the sort which you'd use as a video or still camera...it's more like the "camera" in your optical mouse.
In the case of the cited demo video, it is.

See this page for an explanation of the tech. Note the video clip in the upper-right corner that shows the raw camera output overlayed on the device.

Their FTIR system is a variation on how fingerprint scanners work. A light source shines edge-on into a glass panel. An ordinary (B&W) camera facing the panel picks up the internal reflections from this light source interacting with touches.
DTphonehome said:
It senses when a new point is touched and detects the track of that point by the light being scattered as it moves.
All done through software examining the image. Looking at the video, it appears that touches show up as very bright spots, while surface dirt is fairly dim, making it fairly easy for software to detect touches.

The tracking is a bit more complicated, but can also be done in software if the computer is fast enough.
DTphonehome said:
The limitations of a classic touchpanel is that it is essentially a grid. When you depress a portion of the grid, the computer sees that as a point based on the x and y coordinates.
This isn't the problem. The problem is that classic touch screens do not have a grid. They use two charged surfaces and a very small number of sensors (four or five) to measure how resistance or capacitance between the surfaces changes at the sensors. This raw data is processed to produce coordinates. Which is why multiple touches don't work.

If there was actually a grid of wires, then you could detect multiple touches, in much the same way keyboards (which often use a grid with keys at all the intersections) can detect multiple simultaneous keystrokes.
 
Re: The Video http://www.youtube.com/watch?v=zp-y3ZNaCqs
What's the music, song, group? I love this song, and have wondered what it is for so long.

Re: The Interface, I'd love this kind of interface for editing audio or video. Sitting at an editing station doing mouse moves is quick and accurate, but I could also see switching to a large surface to edit. The longest single sent that I have had to edit continuously was 72 hours, I end up pulling a marathon 2 or 3 times a year, and having to move around on a big-scale would certainly lessen some of the monotony. It' would be nice to key the dozen or so actions that I use to gestures. Though, I could not see using an interface like this solely for 3 days straight.

Touch screen technology has advanced quite a bit, and the touchscreen that us ultrasonic are quite accuate. I would guess that somebody simplifies the technique.
 
puuukeey said:
Tommy Wasabi... It seems pretty standard. the mit audio table does this too in a way. although not to zoom in on graphics

I agree it SEEMS pretty standard - but so did the original GUI from Xerox PARC - that's why it took off as fast as it did - it was very intuitive.

My point was not the display - but the gestures (pinching the thumb and forefinger or two fingers: moving them closer to shrink and image, moving them farther apart to increase the size of an image).

This is what is exactly is described in Apple's patent. Yet, here are these technowizes demonstrating the technology - before Apple's patent was filed.
 
...

So how long do you think it took the dude on the video to memorise the patterns so he just has to follow the animation? 😀
 
this will certainly make fast food more interesting
could you see these displays in drive through restaurants in five years or so
 
It's been a long time coming

This will be great for a portable screen device with video and internet capabiities. There's been a number of speculative images showing a wide screen iPod. It would be very useful for wider interface control and interaction of mini portables. Apple has been researching and patenting gestural interaction for a number of years now.

Another patent expanded on game use for an accelerometer sensor with drawings of a screen tablet game display. That application was also detailed with examples. If you look at Nintendo's upcoming device's promo video this technology would expand the gaming experience and make for some wild virtual ping pong internet play for example.

Jobs needs a really new interface technology to make the industry take notice. While iTunes is great, it's not a technology breakthrough; and I believe Jobs' heart is in this direction, not Disney.
 
another thought

Do you think the new "camera screen" could be used to scan pages/objects? That would be really handy, as well.
 
nagromme said:
If anyone wants to do some detective work, here's something to explore:

Track how long it takes for an Apple patent like this to become a shipping product. (Hopefully based on a significant number of cases.)

* What's the average timeframe?

* What's the range of timeframes?

* How many of them NEVER became shipping products?....

One of the ways companies defend against that is by filing for as many patents as they can - including those they have no intention of actually building commercially - so that the signal/noise ratio drowns the real products out.

It would be a long and difficult task imho.

IBM is a prime example. I believe they applied for several thousand last year alone.
 
the dr said:
So how long do you think it took the dude on the video to memorise the patterns so he just has to follow the animation? 😀

That's the first question I asked! Then I thought about the fact that this is an edited video clip. There's no indication of how many times the system was non-responsive, or how many times it crashed.

That being said, it sure seems to work. My guess is that this thing is the real deal, but a highly experimental prototype.

Also, it would be cool to see the system used for basic operating system functions. As is, it's simply a sizzle piece.
 
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