Yes, not natively yet, but you can airplay it from your iphone, ipad, apple tv, etc.Does this work on the original HomePod?
I have 15k songs in my library. Not every album has the icon unless every song on the album has Atmos. I found that I have a Beatles album that partially is Atmos so no icon. I just can't go through 1700 albums/15k songs to find this info. Sigh.Right now that isn't possible to do automatically, because there is no metadata that identifies the file as Atmos. But you can manually insert comments into the File info to identify your Atmos files and then filter those with a Smart Playlist.
I believe that is true, unfortunately. Perhaps Apple will address this metadata in the future.I have 15k songs in my library. Not every album has the icon unless every song on the album has Atmos. I found that I have a Beatles album that partially is Atmos so no icon. I just can't go through 1700 albums/15k songs to find this info. Sigh.
Slightly off topic but why do the screenshots of the iPhone always look so great as though it's a totally flat screen. It's like it pops off the device. Probably just me! My iPhone 12 Pro never looks like that in real life from an angle.
Renders always seem to look better in my opinion.
Back on topic, I've listened to a few tracks with spatial audio and they have all sounded pretty awesome. To compare I went to Settings>Music and toggled spatial audio on and off and there is a significant difference.
I thought atmos and spatial audio (didn't even ubderstand if they are the same thing) was only available on specifically supported hardware; saw a great deal of discussing the matter between users on this forum.No special headphones/earbuds are necessary for Atmos spatial audio. All current devices work, as it's just sound piped into each ear.
If you're thinking about dynamic head tracking, to be turned on this fall, then you need special headphones with gyroscopes. AirPods Pro and AirPods Max already have those.
That is not correct. Atmos encodes the spatial position of sound sources into the bitstream. During playback, software takes this encoded information and combines it with knowledge of the system's speakers (number and position) to generate waveforms for each speaker that results in the listener hearing the sounds in their encoded spatial position. Since we are talking about headphones, there are only two channels, so a waveform is created for each ear. The headphones play no part in the computation. All they do is convert the electric waveform to sound.I thought atmos and spatial audio (didn't even ubderstand if they are the same thing) was only available on specifically supported hardware
It’s an Apple Music feature.So Dolby Sound activation is linked to an active Apple music account. Doesn’t make much sense imho. This should be a “music on device” option. Thanks, anyway.
Ok I'm testing atmos now and it seems to work.That is not correct. Atmos encodes the spatial position of sound sources into the bitstream. During playback, software takes this encoded information and combines it with knowledge of the system's speakers (number and position) to generate waveforms for each speaker that results in the listener hearing the sounds in their encoded spatial position. Since we are talking about headphones, there are only two channels, so a waveform is created for each ear. The headphones play no part in the computation. All they do is convert the electric waveform to sound.
When you say hardware, the playback device (iPhone, iPad, Mac) has to have appropriate software to decode the Atmos file and generate the waveforms. But the headphones are just speakers and there is no Atmos hardware element to them.
Yea, I think grandes tracks may be the best out of the bunch I still think the vocals sound over processed and the percussion sounds flat. But they have definitely created space in the track and separated the different objects nicelyThe song has to actually be re-rendered in the Atmos format. Some engineers got it right (listen to any of Ariana Grande’s songs), and some got it horribly wrong (see Blinding Lights).
Same issue here. When I have my iPhone mini 12 set to "Automatic," it never results in Atmos tracks being played on my AirPods Max. I can only get Atmos tracks to play when I select the "Always On" option.I’m listening with my AirPods Pro. So why does it sound different when I switch from “automatic” Atmos to “always on?” If it’s automatically on for approved devices like my AirPods Pro, what’s changing when I select “always on?” Does the automatic setting not actually work?
Mine was doing this too. It might iron itself out over time, or be fixed in a future software update. In the meantime, I just set it to Always on.When I have my iPhone mini 12 set to "Automatic," it never results in Atmos tracks being played on my AirPods Max. I can only get Atmos tracks to play when I select the "Always On" option.
Why not both? My local library is 91K+ and I still subscribe to Apple MusicI envy you Apple Music subs. I’m never going to rent my music. I have about 15K songs that I own, purchased. I would repurchase most of these if Apple had Atmos enabled versions For sale. I am so very picky about what I like musically, that listening to “song lists” made for me by anyone other than me is too irritating to deal with. Oh well, I have a few SACDs to enjoy.
Cool sorry broI envy you Apple Music subs. I’m never going to rent my music. I have about 15K songs that I own, purchased. I would repurchase most of these if Apple had Atmos enabled versions For sale. I am so very picky about what I like musically, that listening to “song lists” made for me by anyone other than me is too irritating to deal with. Oh well, I have a few SACDs to enjoy.
Correct because you have to remix them from the ground up.The best songs will be those being made today and in the future. It's harder to take old music and try to mimic the spatial soundstage.
Are you on iOS 15? It seems a bit buggy from my perspective. When it works properly it sounds amazing. But sometimes it gets messed up and doesn’t play properly. Dolby atmos tracks sound turned down and awful when spatial audio isn’t active.Apparently I’m the only one who thinks this sounds like complete garbage. Listening on AirPods Max. IMHO, vocals sound overly processed and percussion sounds really flat. Listened to many of the tracks on the Spacial Audio playlist and none sounded like an improvement or even good.
Okay, I’m starting to think this is a bug. Playing Dolby atmos songs (with Dolby atmos set to automatic) in my car stereo makes things disappear from tracks. But then on the AirPods Pro or max they sound perfectly fine and everything is there. When spatial audio is off however, they are missing things or tuned down. Definitely feeling some bugs are causing this.There are some albums it sounds fantastic on, but I've noticed some songs where it sounds odd, like there are elements that are buried and/or missing. Take the song False God by Taylor Swift...normally, there's a little sax intro, but in Dolby Atmos, it's totally silent. There are a few other songs I've noticed that have elements that are totally silent now.
I'm listening on AirPod Pros, which are supposed to be compatible. Do we think this might just be a bug that they'll eventually fix? Or the mix/master isn't actually properly made for just two channels (we're only hearing 2 of what is programmed for 5 channels)?
And it's weird, because some albums sound absolutely fantastic on it. All the elements are there, just more spaced out and less compressed. It makes me think that some of these albums that were supposedly mastered for Dolby Atmos weren't done properl.