iPhone XR came out the same year as the XS and XS Max - 2018. Has the same SoC, et al. Typical Apple not making much sense.iPhone XR actually came out after the iPhone XS.....so maybe it does?
iPhone XR came out the same year as the XS and XS Max - 2018. Has the same SoC, et al. Typical Apple not making much sense.iPhone XR actually came out after the iPhone XS.....so maybe it does?
It's officially pronounced iPhone "Ten S" and "Ten R" if that helps at all... they were just asking for confusion with that.The XR, the XS, the XDR, the SE, a Pro....a Plus....a Max....a Pro Max
When did Apple lose the refreshing simplicity in product branding.
What a jumble
You can notice spatial audio if held in landscape, but your right about lossless lolI don't think lossless and spatial audio make any difference on a phone's speaker, to be fair.
Weren’t they released the same day in the same keynote?Didn’t the XS come out before the XR? It would make sense if they tweaked it to say the XS or later, since the XS came out first.
If you have your iPhone playing through a Dolby Atmos speaker system that’s awesome, if it’s through the iPhone’s internal speaker that’s funny!My iPhone XR shows Dolby Atmos on 14.7 when I am playing a song.
They were announced at the same keynote, but the XR came out a few weeks after the XS.Weren’t they released the same day in the same keynote?
I don't think lossless and spatial audio make any difference on a phone's speaker, to be fair.
How can you enjoy music with an iPhone's built-in speakers?
Anyone who plays music from their phone speakers should be publicly flogged anyway.
I tend to agree. I've tried it and it leaves a good first impression, but that impression wears off quickly.Spatial audio is a huge gimmick. Sorry not sorry.
To me, the sound is shrill and terrible, and nothing will change my mind. Apparently it’s good for some people since they insist on playing music in public with it, even though a $4 pair of headphones would sound more enjoyable.I've got the XR and I'm very impressed with the sound quality. Entirely usable and enjoyable. Particularly when recording video and then playing it back, the sound is very "spatial".
It’s hardly snobbery to say that phone speakers sound like garbage. It’s snobbery to insist that anything but lossless sounds unlistenable. There’s a huge difference.Let's cut out the snobbery. People can and do enjoy music from old transistor radios, let alone iPhone speakers. I guess the old joke is true:
What's the difference between a music fan and an audiophile?
A music fan likes to listen to music. An audiophile likes to listen to their equipment.
Do you have an aversion to headphones?Too many audio snobs here. If I want to listen to music on those tiny, tinny speakers, I’m going to do it. If you can only listen to music under certain optimal conditions that is on you. So enough with the snark. Unless you’re volunteering to come hold a Bluetooth boom box while I walk my dog, JOG ON…or OFF, I do not care which.
Apple today clarified details on which of its devices support Spatial Audio with Dolby Atmos through the built-in speakers, and it turns out that some older iPhones and iPads previously thought to work with spatial audio do not, in fact, offer the feature.
![]()
In an updated support document, Apple says that the built-in speakers of the iPhone XS or later (minus the iPhone SE), the 11 and 12.9-inch iPad Pro models, and the fourth-generation iPad Air support spatial audio.
Prior to today's update, this support document said that spatial audio was also compatible with the iPhone XR, the iPad mini 5, the iPad Air 3, and the 6th to 8th-generation iPads.
Before today's update:After today's update:Apple has not yet updated the footnote on its Apple Music page with the latest information on supported devices, and this is not the first time that Apple has offered confusing information on which devices work with spatial audio.
An earlier version of the Apple Music page at one point said that spatial audio worked with the iPhone 7 or later, but that was updated to say iPhone XR in June. Apple will likely soon update the footnote again to reflect the new data, which indicates spatial audio is limited to newer iPhones and iPads.
Those who have older iPhones and iPads can still access spatial audio with several headphone options including AirPods, AirPods Pro, AirPods Max, Beats X, Beats Solo3 Wireless, Beats Studio3, Powerbeats3 Wireless, Beats Flex, Powerbeats Pro, Beats Solo Pro, or Beats Studio Buds.
On Macs, all of the above listed headphone options work as well as the built-in speakers on MacBook Pro (2018 model or later), MacBook Air (2018 model or later), or iMac (2021 model).
(Thanks, Holger!)
Article Link: Apple Music's Spatial Audio Feature Doesn't Work With Built-In Speakers of iPhone XR, iPad, or iPad mini
Just tried again tonight…..still fails! Yet still no real acknowledgement from Apple!This is a hot mess. I was away a few weeks ago in the middle of nowhere with friends and was looking forward to playing my playlist on my Bluetooth speaker I’d spent weeks curating… only to find every song stopped playing after 15 seconds, something that is listed in the bug fixes for iOS 14.7.
They need to give people the option to totally disable all this Atmos/Lossless crap until it’s invisible to the end user. Right now, I put a song on and will be wondering if I’m going to get to hear the whole thing or yet another error…I’d rather have AAC that will definitely play than 15 seconds of Lossless then disappointment.
I bet your cat loves it too!I output my dj set through iPhone 12 Pro's speakers, the crowd loves it and I love my consumers.
I have an aversion to being hit by a car while I’m walking my dog, because headphones are blocking out all the noise versus listening to the speakers and hearing ambient noise that goes on around me. Also, fumbling with headphones while picking vegetables or trimming branches, pouring concrete or rolling up chain link fence with headphones on is simply a recipe for disaster. Any more silly questions?Do you have an aversion to headphones?