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The XR, the XS, the XDR, the SE, a Pro....a Plus....a Max....a Pro Max

When did Apple lose the refreshing simplicity in product branding.

What a jumble
It's officially pronounced iPhone "Ten S" and "Ten R" if that helps at all... they were just asking for confusion with that.
 
If you do need to listen to music or watch a movie on your device, Atmos does create a wider, more immersive soundstage. The trick is to keep the device in front of you and rotate the device to landscape mode so the speakers are positioned to the left and right of you.

Of course you can't expect much bass and definition from a tiny phone speaker, but Atmos support does improve the experience... Not sure why these devices were dropped, as they've had speaker support for Atmos playback (for movies at least) since iOS 13. 🤔
 
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Listen to music with the build in speaker is only good for watching an quick YouTube video. Not worth it for listening to music even in the background.
 
Too many audio snobs here. If I want to listen to music on those tiny, tinny speakers, I’m going to do it. If you can only listen to music under certain optimal conditions that is on you. So enough with the snark. Unless you’re volunteering to come hold a Bluetooth boom box while I walk my dog, JOG ON…or OFF, I do not care which.
 
How can you enjoy music with an iPhone's built-in speakers?

Anyone who plays music from their phone speakers should be publicly flogged anyway.

Let's cut out the snobbery. People can and do enjoy music from old transistor radios, let alone iPhone speakers. I guess the old joke is true:

What's the difference between a music fan and an audiophile?
A music fan likes to listen to music. An audiophile likes to listen to their equipment.
 
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I've got the XR and I'm very impressed with the sound quality. Entirely usable and enjoyable. Particularly when recording video and then playing it back, the sound is very "spatial".
To me, the sound is shrill and terrible, and nothing will change my mind. Apparently it’s good for some people since they insist on playing music in public with it, even though a $4 pair of headphones would sound more enjoyable.
 
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Let's cut out the snobbery. People can and do enjoy music from old transistor radios, let alone iPhone speakers. I guess the old joke is true:

What's the difference between a music fan and an audiophile?
A music fan likes to listen to music. An audiophile likes to listen to their equipment.
It’s hardly snobbery to say that phone speakers sound like garbage. It’s snobbery to insist that anything but lossless sounds unlistenable. There’s a huge difference.

Too many audio snobs here. If I want to listen to music on those tiny, tinny speakers, I’m going to do it. If you can only listen to music under certain optimal conditions that is on you. So enough with the snark. Unless you’re volunteering to come hold a Bluetooth boom box while I walk my dog, JOG ON…or OFF, I do not care which.
Do you have an aversion to headphones?
 
Yay!! Previously the HD Audio button on my Nokia 8.3 5G was greyed out in the off state and now it is on - must have adopted my iOS preferences from  devices.

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Apple today clarified details on which of its devices support Spatial Audio with Dolby Atmos through the built-in speakers, and it turns out that some older iPhones and iPads previously thought to work with spatial audio do not, in fact, offer the feature.

iPhone-Hi-Fi-Apple-Music-Feature.jpg

In an updated support document, Apple says that the built-in speakers of the iPhone XS or later (minus the iPhone SE), the 11 and 12.9-inch iPad Pro models, and the fourth-generation iPad Air support spatial audio.

Prior to today's update, this support document said that spatial audio was also compatible with the iPhone XR, the iPad mini 5, the iPad Air 3, and the 6th to 8th-generation iPads.

Before today's update:After today's update:Apple has not yet updated the footnote on its Apple Music page with the latest information on supported devices, and this is not the first time that Apple has offered confusing information on which devices work with spatial audio.

An earlier version of the Apple Music page at one point said that spatial audio worked with the iPhone 7 or later, but that was updated to say iPhone XR in June. Apple will likely soon update the footnote again to reflect the new data, which indicates spatial audio is limited to newer iPhones and iPads.

Those who have older iPhones and iPads can still access spatial audio with several headphone options including AirPods, AirPods Pro, AirPods Max, Beats X, Beats Solo3 Wireless, Beats Studio3, Powerbeats3 Wireless, Beats Flex, Powerbeats Pro, Beats Solo Pro, or Beats Studio Buds.

On Macs, all of the above listed headphone options work as well as the built-in speakers on MacBook Pro (2018 model or later), MacBook Air (2018 model or later), or iMac (2021 model).

(Thanks, Holger!)

Article Link: Apple Music's Spatial Audio Feature Doesn't Work With Built-In Speakers of iPhone XR, iPad, or iPad mini


I had THOUGHT Apple's original release information and MR's info on the announcement of Spatial Audio through iPhone 12 speakers was full of BS!

Sony is THE only manufacturer that has smartphone speakers that support any form of Spatial Audio currently on the Xperia 1 III (mark III)! Period.
 
First some devices were supported and now are not. But nobody dare talk about planned obsolescence, okay? Because Apple is the crutch we use to get excited in our lives and can’t stand a dent to that image, oh no!

There are going to be people who will become keyboard warriors and think this is a video game and hitting the Disagree button will make a difference to my life and reduce my life. Go ahead, use that and be happy in yours. You’re welcome.
 
This is a hot mess. I was away a few weeks ago in the middle of nowhere with friends and was looking forward to playing my playlist on my Bluetooth speaker I’d spent weeks curating… only to find every song stopped playing after 15 seconds, something that is listed in the bug fixes for iOS 14.7.

They need to give people the option to totally disable all this Atmos/Lossless crap until it’s invisible to the end user. Right now, I put a song on and will be wondering if I’m going to get to hear the whole thing or yet another error…I’d rather have AAC that will definitely play than 15 seconds of Lossless then disappointment.
Just tried again tonight…..still fails! Yet still no real acknowledgement from Apple!
 
Does appear a bit sus. No reason the iPad Air 10.5 couldn’t do this with its speaker arrangement.

I think apple is going to push this year with the new iPhone to get iPhone X and before users to finally upgrade.
 
Interesting that only about three comments focussed on what should be the key issue......Apple knowingly providing false information to the public, customers and potential customers. And it took them how many weeks to correct their "mistake"?
 
Do you have an aversion to headphones?
I have an aversion to being hit by a car while I’m walking my dog, because headphones are blocking out all the noise versus listening to the speakers and hearing ambient noise that goes on around me. Also, fumbling with headphones while picking vegetables or trimming branches, pouring concrete or rolling up chain link fence with headphones on is simply a recipe for disaster. Any more silly questions?
 
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