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READ the Specs, Motion is 100% compatible with AE Plugins. So all your investments in plugins is secure. This is an AE Killer. And, by the way, Apple's software frameworks practically have everything you need already developed to quickly put together a Photoshop type App (same goes for MS Office). Apple needs to give users a reason to buy an OS X PC over a Windows PC, Adobe has maintained a common codebase based on the limited Windows API's and then ported their code to OS X.

Agreed Stingerman. I posted that before noticing the plugin support in AE after reading the pdf for Motion. Motion may be the best opportunity to ensure that AE stays on the platform. Adobe must know that Motion could quite easily become Motion Pro with all the "missing" features.

Shake is now $3k for the Mac and 5K or Linux and Irix. Apple is positioning themselves quite nicely.
 
I really hope Apple gets an image editing program out eventually. I'm making my switch from the PC soon, and I have no idea what I'm going to use for image editing. Photoshop is way too expensive (how much would it be in a university bookstore?), so what are my other options right now?
 
stingerman said:
AE does not have a true Z axis, it allows zooming and layering for Quasi-3D effects. Worse is that all Photoshop vector components are rasterized.

False and False. AE has had 3D layers, lights, and cameras since 5.0 (early 2001). Photoshop 6/7/CS vector objects turn into AE vector objects in AE 5.0 and later; AE 6.0 can also edit text imported from Photoshop 7/CS documents.
 
stoid said:
I'm noticing an interesting trend here:

Companies generally drop Mac support because Apple makes a program that is far superior to what they are offering.

Companies generally drop Windows support because Microsoft maliciously forces them out of business.

Haha... I agree.

But you forgot to mention how both Apple and MS cause this to themselves by ripping off ideas of third party developers and taking things that are open-source and making them not-so-open source.

Not that I'm complaining. Apple has done a better job with what it borrowed, stole, and bought than any other company was doing with it before Apple came along.
 
stingerman said:
This quote is meaningless without some idea of the hardware you're running. Maybe it's time to upgrade from your 60MHz PPC. :D Motion comes from the same people who developed Shake (It was called Tremor back then) and Shake is no slouch, just ask almost every major movie house and the guys at WETA.

Tremor was a hardware accelerated version of Shake, AFAIK. It added very little to the Shake feature set, besides some real time capability. Motion looks like a derivative of LiveType.

As for Shake. Well, the GUI is fast. (And I was specifically addressing the GUI problems of DSP2 and LT). Nonetheless, a dual Xeon 3ghz is around 40-50% faster than a dual 2ghz G5 in rendering the same comp. Hopefully, Shake 3.5 addresses some of those inadequacies.

WETA run Shake on Linux Boxen. Animal Logic are shifting their front end systems to OS X, but their backend render farms are still Linux. Some smaller post companies and some upstarts are using XServes but thats because they can afford to install a new render farm and the speed issues are outweighed by the freeness of the render licences.
 
3 Cheers

LaMerVipere said:
WHOA, Xsan looks crazy.

"Expand your network horizons with Xsan, an enterprise-class storage networking solution that’s surprisingly affordable. Xsan lets multiple computers concurrently access terabytes of storage on Xserve RAID over high-speed Fibre Channel." :eek:

This is the kind of gusto that I was waiting for Apple to launch with their XServe/XRaid line along with OS X Server. This challenge is good enough to go head to head with corporations supporting Linux dare I say. Although I don't know much about Linux - still finding out about Yellow Dog Linux - It seems that Linux servers have been enjoying this kind of bravada for years.


I'm still having difficulty imagining a world with open source based computing platforms & systems operating under linux and companies like Adobe making software for it. Wouldn't that software be rendered free because of its source code?? Yes I'm aware of the basic underpinnings for OS X follow BSD Unix under the same principle but their the major vendor for an environment, and there isn't open-source for those apps.

Good Job Apple. Keep em coming.

just 3 more months to go, hehe.

Also good to see that the minimum requirements hasn't abondoned those with 4 year old Macs.
 
Nope

invaLPsion said:
I increased the size of the picture by 300% and you can definitely make out a silverish color on the display and a completely new stand!

Nope, it's the old one.
You can clearly see transparent plastic legs, and in the background plastic arm that holds the LCD.
Just observe carefully - this is wide-angle shot, observe how G5 stand and plastic LCD legs are overlapping ... looks like new stand for LCD, but it's not.
I hoped too, but well ...
:(
 
Gherkin said:
I really hope Apple gets an image editing program out eventually. I'm making my switch from the PC soon, and I have no idea what I'm going to use for image editing. Photoshop is way too expensive (how much would it be in a university bookstore?), so what are my other options right now?
Photishop Elements is Ok for most people. It's cheap, or it comes bundled with scanners, cameras etc. Personally, I use Photoshop CS, but I do heavy duty work. Depends on what you need it to do.
 
Nemesis said:
Nope, it's the old one.
You can clearly see transparent plastic legs, and in the background plastic arm that holds the LCD.
Just observe carefully - this is wide-angle shot, observe how G5 stand and plastic LCD legs are overlapping ... looks like new stand for LCD, but it's not.
I hoped too, but well ...
:(

You're exactly right - as I said before, I have seen this photo many times from Apple, and as long as about 6 months ago - it's nothing new. The new displays are NOT in that photo, so let's drop it for now, shall we? ;) :cool:
 
Trowaman said:
you can add Academy award nominated for editing. :D :cool:

But didn't win. (and the other pictures in the editing category were all done on Avids, plus the 5 best picture nominations were all done on Avids)

FCP is still not prime.
 
Possible problem with Compressor 1.2

Just a heads up,
I updated one of my DP2GHz G5s and ran a project that I finished the other night as a test. Compressor 1.2 seems to be running faster and if the Activity Monitor is to believed it is continually using about 20% more CPU than the previous version.
BUT it has frozen twice, the last was a complete computer freeze (no force quit, no mouse movement, nothing), this is my first full freeze up since 10.1
I've done all the usual, repair permissions, trash prefs...

I'm going to do a complete fresh export from the updated FCP in the morning and do some more testing, I'll report back either way.

As with any software update, never update in the middle of a project!
If you only have one system and you need to get a project done I'd suggest holding off for a day or so before updating to see if there are any other reports of problems.

(I did repot this potential problem to Apple)
 
eric_n_dfw said:
So, why exactly doesn't iDVD work on your G5?

I really have no idea...

Check the discussion boards at apple.com. A bunch of G5 users like me have yet to burn a successful project using iDVD4. My dual 2Ghz takes about 12 hours, then spits out a blank or partially burned disc with a "Buffer underrun" error. I've tried everything, no success until I used DVD SP 2.
 
After Effects 6.5

I don't know how new this is but I was just on Adobe's site and they have released After Effects 6.5. Probably has nothing to do with the release of motion but I felt it might belong in this thread.
 
I seem to recall someone getting ridiculed a few months back when he said Apple were going to do HD over Firewire?

By the way, regarding the Apple-Panasonic side of this news, the following is intriguing:

"The two companies are also working on a new digital TV editing system that stores information on a card instead of video tapes, and is expected to speed data downloads onto a personal computer, Kitadeya said."

- CBS Marketwatch
 
motion will not touch after effects now, but maybe for some reasons that people have pointed out, there is a lot in its core that enable it to be better eventually... but of course, it needs to do motion tracking and some other things before that can happen...

as for someone who mentioned that maybe motion is the consumer level, shake pro, and maybe they'll come out with a prosumer level app... that seems relatively unlikely, given the imovie, fce, fcp lineup... that said, i could see motion evolving greatly..

what are the big changes/updates in dvdsp 3? seems like it's basically the graphical viewer thing, and not much else..

looking forward to trying out motion, and the others...
 
Future looks bright

sscoward said:

Good job. You were pretty much on point.

Here's what I see in the crystal ball.

Quicktime 7 due by end of summer(guessing) is going to be the largest QT update in years. A total revamping. Better MPEG support(including Transport Streams,AVC), Scalling, more than two Audio Ins, more filtering options.

This will let Apple revamp the line at NAB 2005 with major new features for Final Cut Pro, DVD SP and Shake.

Motion will be joined by a Motion Pro within 3 years. MP will contain all the other necessary features that AE/Combustion fans need. Motion Tracking, Painting, 3D support, Wire Removal etc. It will be priced at $699-999

Logic 7- Due probably this year. I'm not sure if Apple is working on the rumored Protools competitor or just beefing up Logic. At any rate Logic 7 is coming with a slightly revamped UI. If Apple comes out with a new DAW it will link to Final Cut Pro like a dream.

The only thing Apple is truly missing now is a 3D app along the lines of Maya or Softimage.

It's a great time toolwise to be a creative professional.
 
nuckinfutz said:
Quicktime 7 due by end of summer(guessing) is going to be the largest QT update in years. A total revamping. Better MPEG support(including Transport Streams,AVC), Scalling, more than two Audio Ins, more filtering options.

I hope so, it has fallen behind. Also full-screen performance dropped with 10.3/6.5 compared to 10.2/6.3.
I've had many people confirm this, but if you want to see it yourself download the 96MB Matrix Revolutions trailer and play it full-screen.

I understand there's a lot of OS 9 code in there, although I get the feeling the person who told me that may have meant Carbon. If so I'd like to see that long-gone and it made totally OS X native.

AppleMatt
 
AppleMatt said:
I understand there's a lot of OS 9 code in there, although I get the feeling the person who told me that may have meant Carbon. If so I'd like to see that long-gone and it made totally OS X native.
Yep, except for a couple of wrapper classes like NSMovieView, all of QuickTime is still the old APIs. It's not even Carbon, really, it's the same old C-based APIs that have been there forever, and its ancient legacy is shown in the Pascal data types that are still used. Many of the data types have varying degrees of compatibility (including none) with Cocoa types. QuickTime really, desperately needs to be "Cocoaized". It's not object-oriented, and the documentation (what there is of it) is frustratingly obtuse, especially if you are a new Cocoa/Objective-C developer.

However, that would be a monumental task, one I'm sure Apple is quite hesitant to take on. Of course they have a large number of seasoned QuickTime programmers (and existing code based on QuickTime), so it's not really a huge priority for them. Apple does have the QuickTime for Java framework, which has languished somewhat, but it could serve as a decent template for an Objective-C, object-oriented QuickTime framework. The bottom line is that it's quite difficult for a developer new to the Mac to put together a multimedia app of any complexity. Learning QuickTime programming is a long-term process, and there are zero current books on the subject to help you learn.
 
HiRez said:
Yep, except for a couple of wrapper classes like NSMovieView, all of QuickTime is still the old APIs..[entire post]..and there are zero current books on the subject to help you learn.

Excellent, thanks for all your info that's cleared it up for me. I expect a re-write of that magnitude would break a lot of apps. Stuck between a rock and a hard place!

Cheers,
AppleMatt
 
HiRez said:
Yep, except for a couple of wrapper classes like NSMovieView, all of QuickTime is still the old APIs. It's not even Carbon, really, it's the same old C-based APIs that have been there forever, and its ancient legacy is shown in the Pascal data types that are still used. Many of the data types have varying degrees of compatibility (including none) with Cocoa types. QuickTime really, desperately needs to be "Cocoaized". It's not object-oriented, and the documentation (what there is of it) is frustratingly obtuse, especially if you are a new Cocoa/Objective-C developer.

During some of the session movie streams from last year's WWDC, I believe Apple mentioned they were working on new QuickTime Cocoa classes - at least for handling data references (no more FSSpecs!).
 
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