Can the AVP be used with a PC for gaming with this?
I'm certain they want to penetrate into new markets.Are they going to sell any other strap-on accessories?
You know, branching out into other, pretty lucrative markets.
I think you're underestimating people. Also, nowhere did I support the price. All I did was provide some potential explanation for why it might be priced the way it is. Is that wrong to do? Try to figure out rationale behind a business decision? It could also just be Apple gouging, but the commenter I replied to was the one making that assumption already. What I did was offer a potential different explanation. This is called critical thinking.Dude, can you even hear yourself?
This is the reality distortion field in action.
It’s called a “developer strap”; that’s all that needs to be done to clearly communicate who it is/is not for. That people would make the argument that it really needs to be $300 to stop it being so “tempting” to idiots is just… wow…
Maybe. I'm not defending the price, just offering one possible explanation. Although, I'm not sure if most developers really need it. Maybe, but we'll have to wait for developers to chime in about what benefits it's offering them. Although, if it really offers a lot of speed benefits, the price is cheap. If it saves devs a few hours of time, it pays for itself really quickly.But Apple really wants developers to develop for the platform so this a very shortsighted decision. Most developers would definitely need this for the speed benefits when debugging issues, trust me.
Maybe. I'm not defending the price, just offering one possible explanation. Although, I'm not sure if most developers really need it. Maybe, but we'll have to wait for developers to chime in about what benefits it's offering them. Although, if it really offers a lot of speed benefits, the price is cheap. If it saves devs a few hours of time, it pays for itself really quickly.
Kinda reminds me of something I learned in elem school. A single pencil costs $47,000 to make. The subsequent pencils costs <$.01 to manufacture once you bought all the lumbar, graphite, paint, machinery, and then put it all together.
This piece is probably something like that. It costed Apple $MM to develop, but so few are sold that the avg cost per dongle is somewhere around $300.
With that said, you’d think Apple would be willing to take the loss on this device if it helps developers create better apps which therefore makes the AVP that much more valuable and appealing.
I would love to better understand what Apple amortizes the cost of in its products.This piece is probably something like that. It costed Apple $MM to develop, but so few are sold that the avg cost per dongle is somewhere around $300.
Not if you're a paid Apple developer, who are coincidentally the only ones who can buy this strap.Not by itself. You’d still need an app like Steam Link or Virtual Desktop to do anything with data going over it, if those apps could connect over this at all. Then you’d need to deal with the lack of controllers. Then you need to get past Apple to approve it while they insist on distancing themselves from other VR platforms wherever they can.