Of course it does. The article MR quotes addresses improving audio hardware standards to accommodate HQ audio. MR goes into the whole HQ sound file download issue and linking to past articles about it, but that doesn't make this article "entirely about" audio for streaming. Why does the article state manufacturers are preparing their own Lightning cables if it's all about streaming? If Apple improves audio capability of the iPhone, then the iPhone will be able to create HQ audio natively to match its pro 4K video abilities, and now we're discussing production. If the iPhone can record HQ audio, then it's got to be able to play it back somehow, so the user can work with it, right? Currently when I open a 24bit/48K ProTools session on my Mac, I cannot stream it over AirPlay. I can record it, but I have no way to work with it over AirPlay. It's similar to the 4K video issue in which the only way to see native 4K playback is to export the video file to a device which will play it. Apple is rumored to be improving that ability for audio, if not video. Maybe the Apple TV 5 will support 4K video streaming as well. Regardless, if Apple enables HQ streaming via AirPlay, then "produced" content created on the iPhone will be the only audio that will be able to take advantage of it, until Apple actually offers commercial content, which is probably going to be a big problem for the labels, not to mention that it's not likely to materialize any faster than 4K content is, or BluRay did.
I don't read the article as 'Apple is rumored to enable HQ audio for streaming purposes only'. Not sure why you do.
Interesting stuff, you two!
Remember when the animation houses and VFX house freaked out when "the industry" said, "Hey, you know what? We want your next feature to be shot in 4k." -Way more CPU/GPU required than just shooting live-action. Is there an Engineering IT person in the forum that can explain (better than I can) why it's harder to do multi-channel 24/192 re: i/o latency issues, but easier to deal with 3D graphics? -Something about the spatial, multi-threaded/GPU processing of video vs. the linearity of audio that works better with single-core high-clock performance? (Something you won't see on Geekbench scores."
But the question remains: Even if we do get 24/192 uncompressed stereo masters streaming from the console of Bob Ludwig; Does the world really need that for Kanye? Nope. But for Valentina Lisitsa or Marc-Andre Hamelin? Absolutely, but I'd still want a hard copy.