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By selling $2,000 devices with a 45% profit margin. And by selling services.

SDKs have been given away for free for all platforms for decades. Because it has long been understood that applications sell devices, not the other way around. There is nothing Apple would be giving away "for free", even if they dropped the yearly dev fee to $0.
I use Linux desktops a lot and so I totally support OSes with no real rules. So it is my understanding that your opinion is that Apple should not be able to have their own business model? Apps on iOS are not web apps, and no all SDKs are not free to developers. I fully support Apple being forced to allow developers to advertise payment outside of the App Store, but I also support Apple being able to require all apps be compatible with their payment system and that Apple be allowed to communicate the advantages of paying with it. And, if Apple's payment system is used, Apple should get to charge their fee. I as a user gain a lot by being able to pay through Apple and letting them take their cut. I frankly do not trust every payment service except for a very few, and Apple's is at the top of that list.

I fully agree that hardware and services are what attract users, but without the apps users will not buy the hardware. And I have used Android, iOS apps are far better than Android apps when developers take full advantage of what Apple provides.
 
So, how is Apple supposed to monetize their investment and support ? Or are developers supposed to get everything for free? (And $99 is basically free)
How about... like they do it for macOS, or how Google and Microsoft do it with Android and Windows respectively? My brother in christ, you're already paying them to use their platform in the first place. That already is their monetization. If that isn't enough, then how about they just raise their prices. If they don't see a return on investment from developing the tools for developers to built for their platform, why don't they stop? What's that? "The platform would become unusable and every user would go to a platform that does provide developer tools"? Well then, I guess that's your return on investment right there.
 
Let's stop normalizing the word "sideload" and call it what it is on every other computing platform: Installing
This is a great point. Times like this the walled garden can feel pretty small. And this is where they are trying to get the Mac to go as an OS. I am getting to the point where I have to choose between smug Apple (where things are kind of getting worse also in terms of software and hardware) and AI-laden Windows where I have to disable all this stuff in the OS (at least I can) and use alternatives to MS Office.

It's kind of lose-lose at this point.
 
It’s time for Apple to read the room and to realise that want they want for the App Store is now not au fait with how many governments and trading blocs view fair competition.

They can’t keep on skimming in this way - and that’s what it is - forever more.

I think they’re being very foolish in persisting in this as they’re burning a huge amount of bridges - both with govts and with developers.

Particularly as the smartphone era is starting to wane as we enter the AI era and Apple are more strategically weak than they have been since the 00s - even if this is not yet apparent.

I feel duty bound to point out that the EU is Apple’s second biggest market after North America - and a very stable and rich one.

If they leave the EU, Tim Cook wouldn’t be in his job for too long.

Hmm thinking about it, maybe they should leave the EU then!
Our president should instruct congress to devise equivalent “gatekeeper” over regulations that target eu companies.
 
Apple has become boring, lazy, arrogant and complacent under Tim Cook.

Instead of forcing iPhone users to use the AppStore they should highlight the reasons why iPhone users might chose to use the official AppStore.

Forcing users to do anything will inevitably lead to resentment.
 
By selling $2,000 devices with a 45% profit margin. And by selling services.

SDKs have been given away for free for all platforms for decades. Because it has long been understood that applications sell devices, not the other way around. There is nothing Apple would be giving away "for free", even if they dropped the yearly dev fee to $0.
If third party developers didn't support iOS, then no one would buy iPhones... Apple makes money by getting developers to write and support applications on their platform. Apple pretending they are the ones doing other companies a favor and they should have to pay for it is so arrogant.
 
If that's the business model you prefer, feel free to start your business an enact it. "It has long been understood..." The market can determine what is understood.
Except for cases (like utilities) when it makes no sense for for there to be a market, then it makes sense to have regulation. It would cost everyone a lot more if there were a bunch of electric companies owning and putting up power lines to your home for you to pick your provider. Same with cable, water, etc. Operating systems aren't any different. It would cost everyone more time and money to have tens or hundreds of different Platforms/OSs to choose from. How many companies would support that many with native applications??

Its why MS Windows, and to a much lesser extent macOS have reigned on the Desktop forever. Most companies don't bother to support Linux, etc. Its why Windows Phone no longer exists, most companies didn't want to bother supporting a third mobile OS when Android and iOS already existed.
 
Steve Jobs didn’t really want an App Store. He thought everything should be a web app. Things change.
IMO, the App Store has been one of the best business opportunities for an individual for decades. True, free SDKs existed for computers but the distribution model was not in one place. It required the individual to self-market and self-host. The App Store provided a global distribution system that allowed any individual to market to the world at very low up-front cost. The actions of the EU is breaking this model. And I’m not sure that the end result will benefit any but the currently well established.

Couldn't agree more, especially as a small time independent developer who started out in the 90's when we didn't have 'app stores'.

Paying a nominal fee and having access to all the build tools, SDK's, performance and optimisation tooling, analytics, help forums, not to mention being able to distribute worldwide and not have to worry about payment platforms, currencies, load balanced distribution, etc. It's just worth it, people complaining now are either:

a. Too young to remember what it was like before.
b. Large companies, like Epic, who have the scale to adapt and make huge profits on such a move and know that people like me will need to use their services to sell apps. Its pure and simple greed, yet they make out they are trying to make things 'fairer' for people like me.

As for 'sideloading', this is a huge can of worms from a legal point of view. Apple do not have a monopoly in the smart phone market, no matter what some EU officials might try to suggest. They can say they have a monopoly in the Apple ecosystem but thats like saying Nintendo have a monopoly in the Nintendo market. If Apple are going to be required to open their devices to sideloading then surely the same must happen for other devices like games consoles.
 
"I hope millions of people die because my favorite corporation should be able to ignore the law"
The comment you're replying to was highly offensive and should be removed by MR mods.

Saying that, Apple is not ignoring the law. The EU simply does not like how Apple is implementing changes. In other words, it is possible Apple is completely in line with the law but the EU doesn't like how Apple followed the law. This is somewhat the letter versus the spirit of the law but it can simply be just different interpretations of what the law says and allows.

I'm not saying Apple is following the law. Apple's implementations might be illegal. However, Apple is not ignoring the law and might even be following it. We at least can recognize that the EU gets to make the law and interpret/enforce the law. Just as a business might not follow a law, the EU might not interpret or enforce a law in line with the actual text of the law. I'm not going to judge either way in this case.
 
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I mean, they’ll just keep ratcheting the fees, until Apple has to pull their products. They have no leg to stand on.

Apple is being monopolistic on their platform. Monopolies lead to higher prices. The EU is fighting to increase price competition.

Also, this whole trade war thing isn’t going to make Europe more likely to back down.
This is about the App Store policy. There are other brands besides Apple and other OSes. Europeans should use those
 
How about... like they do it for macOS, or how Google and Microsoft do it with Android and Windows respectively? My brother in christ, you're already paying them to use their platform in the first place. That already is their monetization. If that isn't enough, then how about they just raise their prices. If they don't see a return on investment from developing the tools for developers to built for their platform, why don't they stop? What's that? "The platform would become unusable and every user would go to a platform that does provide developer tools"? Well then, I guess that's your return on investment right there.
So use Google and Microsoft products. Problem solved.
What's that? User claims they don't have choices, but rants about how the other choices do it?
 
I feel duty bound to point out that the EU is Apple’s second biggest market after North America - and a very stable and rich one.
Source? Keep in mind that the EU is only part of Apple's European segment (Europe, Africa, India, and the Middle East). I'd imagine that China and Asia and maybe even the rest of of their European segment is bigger.

That said, they're not pulling out of the EU.
 
Let's stop normalizing the word "sideload" and call it what it is on every other computing platform: Installing
It’s interesting that Jobs called it sideloading when they introduced the App Store with iTunes. (2:15)

 
i DO find it hilarious with this argument apple did and surprisingly child like:
5.3.4.3.2. Apple’s argument: page 45

(200)..
Apple also argues that it is for the Commission to provide an
indication of what might be an appropriate fee for the acquisition of users through
the download of a free app
. According to Apple, the Commission has not clarified
what constitutes an appropriate benchmark for determining a possible remuneration
for the initial acquisition. Apple argues that it was entitled to receive guidance on
relevant benchmarks
before the compliance deadlin...

(203) ...Apple further argues that it does not charge a fee “for the conclusion of contracts”,
“for steering”, “for steered transactions” or “for the conclusion of contracts for
steered transactions”, but rather charges fees for the significant value and services
it provides to app developers
”...

And subsequently EU just slaps back that they have no obligation to tell apple what fee they can take, but apple must actualy show why the take it xD
Plus that the statment of "significant value" dosn't mean they provide any value and again actualy need to demonstrate this
5.3.4.3.3. The Commission’s assessment of Apple’s arguments:page 47
(217) ...The Commission, however, disagrees with Apple’s view that it is for the
Commission to provide an indication of what might be an appropriate fee for the
acquisition of users through the download of a free app. Rather, it is for Apple to
decide whether it considers it necessary
to charge such a fee and subsequently to
determine a fee that is limited in time and scope and commensurate to the value of
the initial acquisition
...
(220) Apple has not explained how the purported “significant value and services it provides to app
developers” relate to the initial acquisition for which Apple is entitled to be
remunerated, where applicable.
(222) In particular, the Commission is under no obligation to specify how much Apple
should charge app developers
, if Apple eventually opted to charge a fee for initial
acquisition...The Commission also provided guidance to Apple
in the Preliminary Findings, by clarifying that to be considered as actual
remuneration for facilitating the initial acquisition, a fee should be related in time to
the initial acquisition
and be commensurate to the value of the matchmaking
function...



Did it mention sideloading as well? I don't give a **** about "alternative app stores" that are still censored by Apple.

[Reminder: just because they approved a porn app that doesn't mean they're not censoring, for example, apps that compete with Apple services.]

The legislation isn't about sideloading. But about steering from developers.
well to both of you... they do all throughout the document. such as apples CTF, installing apps of your choice, preventing you as a user from conducting a contract with external service providers of your choice
 
Ever wonder where all this "fine" monies go? Possibly lining a few folks personal pockets comes to mind. These amounts have not been chump change.

I would guess EU political folks are just as corrupt as our US versions.

There is a golden goose and they want some golden eggs.....

EU has spent zero dollars developing the Apple hardware, Apple software and Apple stores. They seem to lack nor have created any thing competitive to Apple's work. So they want it for free.

So, in my opinion, naturally they have their freeloader mentality as most of Europe has been protected by our military presence on their continent at virtually no cost to them since the end of WW II.
 
None of those things have anything to do with the store. Your suggestion is that Apple should run the store as a loss-leader.

So, how is Apple supposed to monetize their investment and support ? Or are developers supposed to get everything for free? (And $99 is basically free)

Apple has long monetized their investment and support through hardware sales. WWDC was a huge conference long before the iPhone because Apple understood it was developers that made the Mac possible at all and thanked them at every opportunity they could. Now they just see developer contributions as another opportunity for services revenue growth.

Apple could operate the App Store as a loss leader and they’d still be the biggest winner from hosting it. Without third party apps, Apple wouldn’t be selling hundreds of millions of iPhones annually, and they’d have to hire a lot more people to develop software to replace just a fraction of the ecosystem.

If revenue was distributed based on contributions to generate said revenue, not only would the App Store be a loss leader, but developers would be getting a cut of Apples hardware sales too.

Of course no one is saying that should happen, but Apple should just fully comply with law instead of minimally complying while telling lawmakers that their interpretation of their own law is incorrect. That clearly doesn’t end well.
 
By selling $2,000 devices with a 45% profit margin. And by selling services.

Apple does not have a 45% profit margin on devices. Apple's overall gross margin for the most recent quarter was about 45%. Products had a 36% gross margin. Services are about 70-75% (that high of a services gross profit margin is not unique to Apple -- for example, Microsoft is mostly services and has a whole company gross profit margin of 70% but that includes some products/hardware as well). Apple's net profit margins are about 25%.

SDKs have been given away for free for all platforms for decades. Because it has long been understood that applications sell devices, not the other way around. There is nothing Apple would be giving away "for free", even if they dropped the yearly dev fee to $0.

In light of this, what you're saying is that Apple should raise prices of products to match that 45% profit margin (or continue to figure out ways to squeeze out more margins (lower trade-in values, higher upgrade costs, supply line efficiencies), and increase sales of its services to fight against the drop in services revenue that would come from "giving away" all SDKs.
 
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