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So wait... do developers think 99 cents for an app or IAP is too high?

Are developers really itching to sell stuff for 49 cents?

Or do they want the minimum price raised?



Again... do they think the Developer Fee is too high?

You get a TREMENDOUS amount of value for your $99 yearly fee.

You're getting all the development tools, API access, testing facilities, storage, e-commerce, worldwide tax calculations, cloud capabilities, etc. It allows anyone to create and sell apps to a billion potential users.

Read more here...

I'm struggling to think of a situation where the $99/year Developer Fee is a barrier to entry.

Yes, the original lawsuit complained about the $0.99 minimum price and an inability to offer a price point not ending in $0.99.
 
Never said they are denying developers their paychecks. I just want Apple App Store to be fair and treat the developers with what they earn.

No friend! I wouldn’t mind you selling waffles on my front lawn. Heck! You can even use my backyard. However just make sure u give me my cut at the end of the day with the fair amount.

Also, if you do make more money by selling waffles… make sure u give me the fair cut.
Ironically the very thing you're arguing for is the same thing as :apple: (you use my property to sell the app therefore I want compensated for it) Taking it a stage further, it's like saying, here use my property, but don't pay me anything just pay the neighbour down the street that I've no relationship with.
This cluster**k is exactly why the app store was introduced in the first place. If you can remember back to pre-iPhone all mobiles/carriers had their own respective stores that didn't do so well as was locked to regions & the apps were garbage with no recourse when things went wrong - would you rather have a small bit of a big pie or a bit bit of a small pie? 'cause that's what it was like.
I don't want developers spamming me with emails so that but will be getting declined.
I haven't read the ins & outs of it, but of course :apple: could be missing a trick, they could use the email comms using their iCloud email aliases, that'd keep the developers happy & :apple: as there's still lock-in to their service, but again folk would probably still moan about that I guess.
I really really hope we don't return to the world of sideloading apps as that's just a bag of hurt waiting to happen all over again.
When the app store started it was deemed that the developer 30% cut on the balance of probability was a fair one as retail software was way less & the geographical reach was nowhere near what we have today.
 
"App Store Search has always been about making it easy for users to find the apps they’re looking for. At the request of developers, Apple has agreed that its Search results will continue to be based on objective characteristics like downloads, star ratings, text relevance, and user behavior signals. The agreement will keep the current App Store Search system in place for at least the next three years."

So how do I browse just free apps, or just paid apps, by category, without jumping through several hoops? This should be basic, easy to find functionality of any app store. Apple removed it so that you mostly see what they want you to see. Heck a $10 weekly IAP Slime app was even featured. How many paid or free apps get featured compared to ones with blood sucking IAPs? IAPs made Apple greedy and so they "curated" the store.
 
"From the beginning, the App Store has been an economic miracle”

It’s been an economic miracle for Apple; not for most developers.
For all developers. For one 99% of App Store developers would not have been able to develop for the previous mobile platforms because the cost of entry was 10s of thousands of dollars or more. The share was reversed so they would get 30% instead of 70% under Apple’s model. Access to 100 million Apple customers with cards on file making purchases much easier and trusted. That number is over a billion now.

Beware of the day Shiller is no longer involved. That will mark thd day Apple stops investing heavily into the platform.
 
Yes, the original lawsuit complained about the $0.99 minimum price and an inability to offer a price point not ending in $0.99.

Ok... I can kinda understand the "not ending in 0.99" thing. Weird, but ok, I guess.

But do they really want to be able to charge lower than 99 cents?

I always thought the "race to the bottom" was because of 99 cent apps.

But now they actually want cheaper apps?

:oops:
 
Ok... I can kinda understand the "not ending in 0.99" thing. Weird, but ok, I guess.

But do they really want to be able to charge lower than 99 cents?

I always thought the "race to the bottom" was because of 99 cent apps.

But now they actually want cheaper apps?

:oops:
They will just make sure that you cannot find them 🤣 . Apple please keep the 99 cent minimum. You have to make things better not even worse.
 
They will just make sure that you cannot find them 🤣 . Apple please keep the 99 cent minimum. You have to make things better not even worse.

I'm just baffled by this 99 cent minimum complaint.

Look... I get that some developers are already pissed that they are "losing" money because of Apple's cut. Fine.

But do they really want lower prices so they can make even less money?
 
It’s ultimately money paid by customers. It’s not like apple is paying developers for their job. Customers do. Apple still takes a cut, be it 15% of 30%. Wording here is a bit misleading imo.

Also, the total tally is absolutely useless and meaningless, and carry nothing. Who cares about the total when some can’t even earn $10k a year while others rack several millions per month?
 
For all developers. For one 99% of App Store developers would not have been able to develop for the previous mobile platforms because the cost of entry was 10s of thousands of dollars or more. The share was reversed so they would get 30% instead of 70% under Apple’s model. Access to 100 million Apple customers with cards on file making purchases much easier and trusted. That number is over a billion now.

Beware of the day Shiller is no longer involved. That will mark thd day Apple stops investing heavily into the platform.
The cost of entry wasn't much different. There were less customers , but less devs, and you could easily charge $20 for a decent app so it kind of balanced out. You didn't need the latest, greatest PC to code. There were lots of hardware freebies for good coders. App stores took about 20% to begin with but once Handango started struggling this went to 40%.
 
They knew what they was signing up from the start.
The agreement that developers signed at the start of the Apple App Store - that is unrecognisable compared with the latest agreement that they will have been forced to agree to, in order to continue doing business today. Many devs had to delete apps that had been in the store for years, or else Apple would not let them update other ones. Apps that people paid good money for were forced off the store because of updates to the agreement.
 
It’s ultimately money paid by customers. It’s not like apple is paying developers for their job. Customers do. Apple still takes a cut, be it 15% of 30%. Wording here is a bit misleading imo. Also, the total tally is absolutely useless and meaningless, and carry nothing. Who cares about the total when some can’t even earn $10k a year while others rack several millions per month?

True... but whose fault is that?

Apple could take a 0% cut and many (most?) developers would still struggle to make $10,000 a year.

It's all about the apps themselves, right? And you gotta know the audience.

Someone's little calendar app might make almost no money... while the latest "Clash of Clans" or "Candy Crush" will make $1,000,000 a month.

¯\_(ツ)_/¯
 
True... but whose fault is that?

Apple could take a 0% cut and many (most?) developers would still struggle to make $10,000 a year.

It's all about the apps themselves, right? And you gotta know the audience.

Someone's little calendar app might make almost no money... while the latest "Clash of Clans" or "Candy Crush" will make $1,000,000 a month.

¯\_(ツ)_/¯
I mean, this is also true, which makes that 230B number even more meaningless. Yet, apple keeps touting it every time they talk about App Store. Does it serve any marketing purposes?
 
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I used to side with Apple but now no more. I don't see a bright future for the company.
Oh dw. The future of apple lies in the hands of dare I say half a million shareholders, not in the hands of developers or customers. Even if there is no customer buying their products, apple would still be fine for quite a while.
 
I mean, this is also true, which makes that 230B number even more meaningless. Yet, apple keeps touting it every time they talk about App Store. Does it serve any marketing purposes?

That's what marketing is: bragging about your accomplishments, while hiding your flaws.

Apple likes that number... so they keep shouting it from the rooftops. You and I know it doesn't really matter. :p

I'm sure we can find some marketing examples from other companies... Samsung, et al.
 
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That's what marketing is: bragging about your accomplishments, while hiding your flaws.

Apple likes that number... so they keep shouting it from the rooftops. :p

I'm sure we can find some marketing examples from other companies... Samsung, et al.
Yeah that’s why I dispel any marketing while creating my own marketing materials mimicking those tactics. :(

It’s such a tough world to live on.
 
A subscription app that allowed an introductory payment outside of App Store which I discontinued paying for months ago still permits access to the benefits of their app. I was a dismayed and wary that they circumvented Apple's payment system however they are effectively providing myself and others a free service now.
 
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Developers had complained about the… inability to offer price points not ending in $0.99, so that may change.
This is absolute nonsense and shouldn’t be allowed. If you have to resort to psychological trickery to get someone to buy your App you don’t deserve a platform. Apple has built a reputation on simplicity and little details like this are important for maintaining simplicity in peoples life. No x.99 BS Apple. It isn’t a flea market.


Apple is paying $100 million to developers to settle the lawsuit, and the money is being distributed as part of a "Small Developer Assistance Fund." Developers can claim between $250 and $30,000 based on their historic App Store participation.
If Apple really wanted boost assistance to developers they would invert the payout hierarchy so that the most participated developers (Already the most profitable) would receive the least amount and the mid-low range developers receive the biggest payouts. I don’t know if it’s at Apple’s discretion how these funds are distributed, but if it is I hope it isn’t just a big pay day for the already established already well-funded App development companies
 
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I'm just baffled by this 99 cent minimum complaint.

Look... I get that some developers are already pissed that they are "losing" money because of Apple's cut. Fine.

But do they really want lower prices so they can make even less money?

I *assume* that they are complaining about in-game purchases. They would love the ability to sell in-game purchases for a penny, because people will think nothing of it and end up spending way more money.
 
I *assume* that they are complaining about in-game purchases. They would love the ability to cell in-game purchases for a penny, because people will think nothing of it and end up spending way more money.

Gotcha. Yeah I can see that.

Oh wait... damn those predatory game vendors and their IAP trickery!

:p
 
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Smart move by Apple. If they give in on a few more minor things (like anti-steering) they get to keep control and most of the profits. If they keep digging their heels in, they risk losing everything. Now if only they’d give us a concession on CSAM scanning…
 
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