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I wonder how many people will choose to move on from Apple due to lack of X86 support. I for one will not be buying a Mac that I cannot run windows on

They need to convince Adobe, Microsoft and other major developers to re-write their desktop apps, or will they just port their iOS apps to the desktop?

Lots of unwarranted assumptions. No reason why a custom chip wouldn't be able to run Windows or existing apps. People have run windows on Raspberry PIs and Commodore 64s.
 
As long as I'm not forced to purchase software strictly through the MAS, I really don't care.
 
Windows already runs on ARM, they could easily still have boot camp.

Windows is severely limited on ARM. From Microsoft's support page:

Only ARM64 drivers are supported (how many devices have ARM64 drivers? .1%?)
x64 apps are not supported (Ouch...)
OpenGL later than 1.1 doesn't work (Current version of OpenGL is 4.x)
Certain games don’t work given the issues with OpenGL and DirectX
The Windows Hypervisor Platform is not supported on ARM. Running any virtual machines using Hyper-V on an ARM device will not work.

Windows on ARM is DOA just like the Surface RT was.

-P
 
If Apple transitions to ARM, I expect that will be the end for Mac OS X. The replacement may be called "macOS," but I suspect that it would be something much closer to iOS; with optimizations for KB+Mouse. This would also open the door for a clamshell iPad with mouse support. A single continuous product line from watch to desktop; Apple's answer to Chrome.

Yup, sounds perfect.
 
Im just happy its two years off, at least. Hopefully I can creak by until I retire in 5 years on my intel mac so I wont have to deal with the huge misery that is coming for anyone that actually creates work product on their mac.
 
Windows is severely limited on ARM. From Microsoft's support page:

Only ARM64 drivers are supported (how many devices have ARM64 drivers? .1%?)
x64 apps are not supported (Ouch...)
OpenGL later than 1.1 doesn't work (Current version of OpenGL is 4.x)
Certain games don’t work given the issues with OpenGL and DirectX
The Windows Hypervisor Platform is not supported on ARM. Running any virtual machines using Hyper-V on an ARM device will not work.

Windows on ARM is DOA just like the Surface RT was.

-P
Well, it was just launched, it might greatly improve with added functionality by 2020.
 
Windows is severely limited on ARM. From Microsoft's support page:

Only ARM64 drivers are supported (how many devices have ARM64 drivers? .1%?)
x64 apps are not supported (Ouch...)
OpenGL later than 1.1 doesn't work (Current version of OpenGL is 4.x)
Certain games don’t work given the issues with OpenGL and DirectX
The Windows Hypervisor Platform is not supported on ARM. Running any virtual machines using Hyper-V on an ARM device will not work.

Windows on ARM is DOA just like the Surface RT was.

-P

Good thing they have time to get it figured out. Ultimately, I could care less if they have boot camp, but I am sure they'd like to. We'll see.
 
So how does this affect the module mac pro system that's been in Timmy's pipeline? Years ago they said they were working on it, we're all expecting news on it this year.

So what, they're going to release a new line of Intel Mac Pros in the next year or so only to kill it by 2020. Or we can no wait another 2 years for any news on the Mac Pro?

Apple really is a ship adrift without a captain. They have no clue where they're going or what they're doing. They're just aimlessly reacting and saying whatever lies they need to to get critics off their back that quarter with no concern about the tangled web they're weaving.
 
I'm not a chip expert, but it is surprising that Apple and other ARM companies are able to create chips that can perform at the same or better than x86 chips considering how long of a lead Intel and AMD have had in their technology. There is a shift in the paradigm (moving from single core to multi-cores, and really the decrease in importance of some processing needs since things shift to multi-core and the GPU), but Intel and AMD probably have taken their eyes off the ball to allow this happen.

Also, no reason why VMs won't be able to run on Apples new ARM chips, so I think compatibility won't be an issue.
 
I cannot see Apple making this transition and leaving 3rd party devs like Adobe and hundreds of others in the dark. I imagine this would be done in some sort of a seamless fashion with no downtime. Otherwise people would be jumping ship to PCs in droves don't you think?

Apple hasn't in the past, no reason to change . I think Apple believes no matter what preview access they give 3rd developers, those 3rd parties are unlikely to drop and change to be on apple's timeline. So that is why they have provided emulators as the temporary solution in the past.
 
Maybe Apple will a "Bridgecard" concept like Commodore did with the Amiga back in the 1980's. Basically have Intel hardware in a card that you connect to your Thunderbolt 3 (or 4) port that gives you hardware based compatibility for your Intel based operating systems (Windows, Linux, etc).
Way back in the late 80's and early 90's some third party and I think Apple too, did this already, it died very quickly.
 
Windows is severely limited on ARM. From Microsoft's support page:

Only ARM64 drivers are supported (how many devices have ARM64 drivers? .1%?)
x64 apps are not supported (Ouch...)
OpenGL later than 1.1 doesn't work (Current version of OpenGL is 4.x)
Certain games don’t work given the issues with OpenGL and DirectX
The Windows Hypervisor Platform is not supported on ARM. Running any virtual machines using Hyper-V on an ARM device will not work.

Windows on ARM is DOA just like the Surface RT was.

-P

Only ARM64 drivers are supported (how many devices have ARM64 drivers? .1%?)
- Not an issue for Apple
x64 apps are not supported (Ouch...)
- Apple will support 64 bit only by 2020, I suppose they have developed AMD64 to ARM64 translator or something. Microsoft supports many obscure archaic things, which makes them many troubles.
OpenGL later than 1.1 doesn't work (Current version of OpenGL is 4.x)
- Apple could resolve it or drop OpenCL for Metal / adopt Vulcan.
The Windows Hypervisor Platform is not supported on ARM. Running any virtual machines using Hyper-V on an ARM device will not work.
- Two years are not that few for some progress in this area.
 
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Having had a Powerbook G4 go obsolete after they switched from Powerpc to Intel don't think I'll be buying a Macbook pro or any other mac laptops that might be only good for a year and a half. As much as my son was looking forward to a MBP when he goes to HS in the fall, looks like a windows 10 pc is in his future.
They are going to start in 2 years if the rumor is true. I doubt the transition would be very quick. If this is true we will find out more information at WWDC.
 
My opinion: Intel's processors on the high end outstrip the ARM offerings. Example: the Xeon in the iMac Pro is far more powerful in terms of cores and speed than anything ARM could offer. Another example would be the 4 ghz+ i7 chip in the iMac on the high end. Honestly, half the reason I have a Mac anymore is because it can also run Windows with no compromise. If they do this, I'm done. I've already gone through one painful transition, I won't do a second. Ugh.
 
Well, so it's beginning. I wonder how many people will choose to move on from Apple due to lack of X86 support. I for one will not be buying a Mac that I cannot run windows on
That is one POV. TBH, I'm done with anything from Microsoft. After more than 25 years I said enough is enough.
My computing these days is a MacBook Pro and a number of Raspberry Pi's.
 
Poor Intel. I hope there is the possibility of having Intel chips in a particular system long term, instead of replacing it with RISCs completely.
 
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