I never did get to use Lightwave on the Mac as I had moved on to 3DSMax and later on, Maya by the time I switched fully over to Macs. But I've always retained a soft spot for it as it was the first GUI-based professional 3D app that I used on an Amiga 500.
It's a shame what happened to NewTek really. I'd love to see Lightwave live on forever.
I feel the same. I spent a lot more time trying to learn Lightwave than any other 3D package (short of Carrara, but that was an ongoing disaster due to ownership nonsense and a failure to make the UI run on native APIs, so as to make it cross platform, which actually *wasn’t* one of the problems I experienced with Lightwave).
Lightwave felt robust and tolerant of big projects, compared to, for example, Carrara (again), but that was on Windows. It tended to crash on Mac OS. I had a little project I tried to use the physics engine to set up (“antidepressant” pill capsules with tiny skulls pouring out, instead of the little balls). Turns out the physics engine is terminally buggy on the Mac in version 9.6.1, and they weren’t going to fix it. After every time I’ve spent money to upgrade this 3D package or others, I decided to stop throwing money at these companies.
Frankly, *every* single 3D project I have tried to create, in order to learn 3D packages, has been almost entirely thwarted by bugs, as well as just generally bad usability design. I started my computing life as a tech geek, but I hate that it’s a requirement for use of 3D tools.
Carrara wins the triple award for “most unfinished, most buggy, and most owners that don’t give a damn about finishing the code”.
Modo wins the award for worst texturing & shading system (it’s otherwise pretty brilliantly designed, but that’s a monstrous fatal flaw for anything but modeling).
ZBrush wins the “clearly designed by crackheads” award. I posted about it in the same blog entry where I criticized Blender for the ... “customizable UI”...
ZBrush Core is way less crackheaded, but Pixologic won’t convert my ZBrush license into a ZBrush Core license. It makes no sense, especially since they’ve been giving me free upgrades to the prime product all these years.
I’ve done a little bit in ZBrush Core Mini, but I generally have little motivation for it, since I still don’t like the UI, and it’s limited, under the expectation that you’ll buy Core or the primary product once you’re hooked on it.
I pretty much gave up on 3D, but I check on the status of software packages once or thrice per year to see how (or *IF*) they’re progressing. *Blender* looks like it’s finally getting there, but the current version crashes on my iMac just loading the procedural buildings demo.
I presume it’s because of the GPU; the iMac 12,2 is from 2011. I won’t be seeing fixes to correct this issue and don’t want to bother creating a Blender dev or forum account to politely shout into the void at the developers over it. “Buy a new computer”, will be the inevitable response.
I’ll try again whenever I move on to a newer machine (I’m waiting on you, Apple!).