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Original poster
Apr 12, 2001
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Blender today announced that Apple has joined the Blender Development Fund to support continued development of the free open source 3D graphics tool.

blender-banner.jpeg

Alongside a contribution to the Development Fund, Apple will provide engineering expertise and additional resources to Blender and its broader development community to help support Blender artists and developers, according to the announcement.

Blender CEO Ton Roosendaal said the announcement means that "macOS will be back as a complete supported Blender platform."

Blender said its Development Fund accepts donations "to support activities to provide free and open accessible services for all Blender contributors," including bug fixing, code reviews, technical documentation, and onboarding.

The fund will also provide grants and subsidies to developers on generic and widely agreed development projects, according to Blender.

Article Link: Apple Pledges Support for 3D Graphics Tool Blender
 
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Junior117

macrumors 6502
Apr 9, 2015
284
362
Toronto, Canada
I'll be honest: I never expected Apple to be part of this fund. Yes: I know Apple has contributed to the open-source community (they even have a GitHub business account and it's regularly updated), but I didn't really expect them to do anything in Blender outside of making sure it would be fully compatible with Apple Silicon Macs.

In any case, this is good news, but I wonder who else in terms of large companies are left that haven't contributed to Blender.
 

terminator-jq

macrumors 6502a
Nov 25, 2012
553
995
This is pretty big news actually and could open even more doors for GPU rendering on Apple silicon allowing Apple computers to compete in a space normally ruled by Nvidia (with CUDA). The timing is very interesting too... announcing this just a few days before the big M1X event. I wonder if Blender will have an appearance during the show to help show off the GPU capabilities of the new chips. Also makes me wonder if we could see some raytracing abilities on the larger M1X (Jade C Die).
 
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Shirasaki

macrumors G5
May 16, 2015
12,418
6,421
So apple plans to pivot MacBook as GPU rendering machine now? Not to say it’s a bad thing but I guess gaming on Mac will never catch up with Windows PC.

Wonder how much it would do in 3D modelling world and how it competes against windows and Linux.
 

michaelprescott

macrumors newbie
Aug 5, 2010
20
22
I believe this is 100% about AR+VR. Solid investment. When Apple releases their version of AR and VR, it's going to change the world more than the iPhone. It will be the beginning of the end of PC and console gaming, but so much more will emerge from it. And part of the way to get there is to improve the tools for creating the content. Blender is a solid and widely accessible content creation tool.
 

ryanmillercg

macrumors member
Jul 25, 2014
60
87
Toronto, ON
So apple plans to pivot MacBook as GPU rendering machine now? Not to say it’s a bad thing but I guess gaming on Mac will never catch up with Windows PC.

Wonder how much it would do in 3D modelling world and how it competes against windows and Linux.
Local GPU renders for development (yes, even with cycles) is part of an artist workflow that doesn't require extended rendering times. Even 3D Artists working on beefy RTX Windows machines will use cloud render farms for long batch renders. Mac is perfectly competitive in the 3D modelling space; Blender, Maya, Zbrush, etc all run great on Mac. I think it's unlikely that Mac will be looking to challenge high-end GeForce GPUs, but I'd love to be wrong about that.
 

leman

macrumors P6
Oct 14, 2008
15,149
11,739
So apple plans to pivot MacBook as GPU rendering machine now? Not to say it’s a bad thing but I guess gaming on Mac will never catch up with Windows PC.

They are planning to pivot the MacBook as a powerful GPU workstation, with everything it entails.

@leman Looks like the big Metal-related moves just keep happening 👀

Good timing too!
 

snarton

macrumors newbie
Oct 16, 2006
28
17
This is very good news.

I was thinking there was no point in upgrading the GPU on the new MBP because Blender couldn't use Metal, but now maybe I should. I need to spec the machine primarily for video production (FCPX, Resolve, Motion, Compressor), Blender 3D, and photography/graphics (Affinity suite, etc.). Anyone have advice on spending money on more RAM vs more GPU now that it looks like Blender will be able to make use the latter?
 

jmho

macrumors regular
Jun 11, 2021
129
188
I wonder if Apple will be able to convince them to make a Metal accelerated Viewport. One of the developers of Blender a while back said they wouldn't allow multiple APIs for the viewport renderer, but they were looking to move to Vulkan, and Macs would end up getting a MoltenVK version.

That might change if Apple themselves are contributing though.
 
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