Desktops and mobile devices are quite a bit different and are coming from two different worlds.
They are not different in any meaningful technical way that is relevant to this topic.
Desktops and mobile devices are quite a bit different and are coming from two different worlds.
This of course refers to the status quo. Sideloading apps does not discipline Apple or Google because a)"Apple does not permit users to sideload apps on iOS devices, and few consumers have the technical savvy to 'jailbreak' an iOS device to sideload apps" and b) "Google has created significant friction for sideloading apps to Android devices." The whole point of any legislation would be to eliminate a) and b). The fact that sideloading does not currently discipline Apple and Google does not mean that it cannot. And I don't expect large swathes of devs to leave the first party stores in any case, but that doesn't mean alternate routes onto devices shouldn't exist. Having that ability will keep Apple and Google honest and we might finally see apps like Xbox Cloud and Google Stadia available on iOS.The mobile store section runs from page 93 to 100 and the mobile OS section runs from 100 to 106.
Generally speaking, it's not focused on consumer related issues beyond claiming that there are "high costs to switching" for mobile users and that mobile users don't often switch between platforms. Personally, I would question the "high costs to switching" part since phones are not generally more expensive than desktops/laptops and the software involved with mobile is definitely cheaper. Like I've mentioned, they don't try to do any comparisons for standard consumer issues like price, quality, selection and satisfaction.
They also don't really praise Google/Android as being any better than Apple/iOS when it comes to the mobile stores or operating systems. The report includes this section:
"Similarly, the ability for consumers to sideload apps—installing apps without using an app store—does not discipline the dominance of Apple and Google in the mobile app store market. Apple does not permit users to sideload apps on iOS devices, and few consumers have the technical savvy to “jailbreak” an iOS device to sideload apps.514 Google does permit sideloading on Android devices, but developers find that given the option, consumers prefer to install apps from app stores and few opt for sideloading.515 Google has created significant friction for sideloading apps to Android devices. One developer explained to Subcommittee staff that sideloading entails a complicated twenty-step process, and users encounter multiple security warnings designed to discourage sideloading.516 Additionally, software developers that have left the Play Store to distribute software to Android users via sideloading have experienced precipitous declines in downloads and revenue and report problems updating their apps.517
Thus, the option for sideloading apps on mobile devices does not discipline the market power of dominant app stores."
Some of us like fair and competitive markets that aren't subject to the whims of two enormous and powerful companies.
Om sorry but you must pay apple 100$/year to be allowed the privilege to side-load apps. So yes you must pay apple a fee if you don’t to only install apps from the AppStoreWhat if I told you that you do not pay to install software (other than whatever fee they charge to purchase said software)? That is a yearly fee for developers to have access to dev tools, SDKs, APIs, and other resources - and vastly less expensive than dev kits and all the other requirements for the privilege of developing on the extremely restrictive video game platforms.
You realize it's not the wild west, right, and that most countries have competitiveness and anti-trust laws to regulate the "free market"?So people who want to force companies to add features they want or face fines and/or exclusion from that country support "fair and competitive markets"? ?
A fair and competitive market is one where you and I are free to offer whatever services/products we want and the people decide. You and I have a competition on who can win over enough customers to make our company sustainable and grow.
Having a government force companies out of business or competition in that region for not adding a feature isn't "fair or competitive."
They are not different in any meaningful technical way that is relevant to this topic.
At least I’ll know who to blame when this all goes to sh*t, which it will, but Apple greedy, Tim Cook bad…and the confederacy of dunces of government will apply their sizable “intelligence” to screwing us all over with terrible legislation. While you cheer…SMH.It makes me smile to see so many countries and jurisdictions finally going after Apple here.
It's long past time for changes around iOS Apps, App Stores and where and how users can get applications and what we can do with our iOS devices.
A fair and competitive market is one where you and I are free to offer whatever services/products we want and the people decide. You and I have a competition on who can win over enough customers to make our company sustainable and grow.
The report is obviously glossing over some of the important aspects to the "consumers prefer to install apps from app stores" part. Case in point: privacy/security. They don't really address consumer views of iPhone/iOS when it comes to privacy/security OR why it might be that Android users are put off by security warnings. Could it be that smartphone users are already aware of the security issues that exist on desktops/laptops? Consider that most business employees that get issued a company phone or computer are not going to be allowed to download/install apps from the internet by the company IT department. Employees will typically use some sort of company controlled portal for downloading things approved by IT.Sideloading apps does not discipline Apple or Google because a)"Apple does not permit users to sideload apps on iOS devices, and few consumers have the technical savvy to 'jailbreak' an iOS device to sideload apps" and b) "Google has created significant friction for sideloading apps to Android devices." The whole point of any legislation would be to eliminate a) and b). The fact that sideloading does not currently discipline Apple and Google does not mean that it cannot.
The mobile store section runs from page 93 to 100 and the mobile OS section runs from 100 to 106.
Generally speaking, it's not focused on consumer related issues beyond claiming that there are "high costs to switching" for mobile users and that mobile users don't often switch between platforms. Personally, I would question the "high costs to switching" part since phones are not generally more expensive than desktops/laptops and the software involved with mobile is definitely cheaper. Like I've mentioned, they don't try to do any comparisons for standard consumer issues like price, quality, selection and satisfaction.
They also don't really praise Google/Android as being any better than Apple/iOS when it comes to the mobile stores or operating systems. The report includes this section:
"Similarly, the ability for consumers to sideload apps—installing apps without using an app store—does not discipline the dominance of Apple and Google in the mobile app store market. Apple does not permit users to sideload apps on iOS devices, and few consumers have the technical savvy to “jailbreak” an iOS device to sideload apps.514 Google does permit sideloading on Android devices, but developers find that given the option, consumers prefer to install apps from app stores and few opt for sideloading.515 Google has created significant friction for sideloading apps to Android devices. One developer explained to Subcommittee staff that sideloading entails a complicated twenty-step process, and users encounter multiple security warnings designed to discourage sideloading.516 Additionally, software developers that have left the Play Store to distribute software to Android users via sideloading have experienced precipitous declines in downloads and revenue and report problems updating their apps.517
Thus, the option for sideloading apps on mobile devices does not discipline the market power of dominant app stores."
I see lot's of fire and brimstone in this post, yet when I look at Android which offers sideloading, I don't see any of the FUD you describe.At least I’ll know who to blame when this all goes to sh*t, which it will, but Apple greedy, Tim Cook bad…and the confederacy of dunces of government will apply their sizable “intelligence” to screwing us all over with terrible legislation. While you cheer…SMH.
Not without its problems and faults, the iOS App Store is still the best way for users to get apps for their iPhone and iPad.
Having these alternative app stores isn’t going to make the Apple App Store better or cheaper. This so clearly a ploy to punish Apple, and ostensibly to help consumers and the opposite is going to take place. Alternative app stores are going to create consumer confusion, take away the safety and convenience of obtaining all the apps through a single destination AMD hurt the overall mobile app market.
I fail to see what people think they’re going to be able to do with their iOS device that they can’t do already. This is about money and nothing else, not device autonomy. 99% of consumers don’t want or care about hacking their iOS device. I need a phone with apps that works, I need it to be easy to use, secure with an easy and convenient way to get all the apps I need and use. I have a Mac and various PCs I can tinker with, not my iPhone or iPad. Quit trying to make the iPhone into a Windows PC
I’m hoping these efforts fail utterly and completely. This isn’t going to end the way you and your ilk think it will. It won’t end well at all.
I support Apple's position.
I like the security of iOS lock down approach
Why not do it this way: Google says that Android is "open" so the government would pass regulations to ensure that Android does actually function as an "open" system AND Apple says that iOS is a "level playing field" so the government would pass regulations to ensure that iOS is actually providing a "level playing field".What makes a market "fair" is rules and regulations that are enforced.
Honestly that was just a stupid marketing take.According to who?
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Apple really wants you to think the iPad Pro is a computer
It’s new to see Apple take this angle in its marketing materialswww.theverge.com
Bingo. That's why it's the billion/trillion dollar software companies doing all the lawsuits and testifying for each other.Big developers? They'll probably want to run their own stores. Microsoft, Epic, Adobe, whatever.
I can still buy PlayStation games from hundreds of stores at hundred different prices.Wrong , you can buy PS+ gift cards , but you can no longer (since 2019) buy and download codes from legal vendors anymore for Playstation , if anything you can look at Xbox and say , hey ? this is a PC , not a console !! it has an AMD APU , standard DRAM , standard Nand , standard PCIE , standard connectors , standard PSU , it can run Windows no problem if MS let you , Xbox is a PC that is pre built and crippled by SW , nothing more , it makes MS much more money which is why the peddle it.
Bingo. That's why it's the billion/trillion dollar software companies doing all the lawsuits and testifying for each other.
Why would they be entitled to a platform fee for third-party distributed apps? Does MS get one for Windows? Does Apple get one for macOS? Does Google get one for Android? Of course if devs are on Apple's App Store, they should be free to collect a fee. Any fees for third-party distributed apps should be collected upfront by Apple in their developer program pricing.Correct.
But Apple is still entitled to some sort of platform fee even if those companies sell their apps on their own store or another store, right?
Of course the fee should be lower. But not 0%... which is what people think will happen with 3rd-party app stores.
adding @gnipgnopCorrect.
But Apple is still entitled to some sort of platform fee even if those companies sell their apps on their own store or another store, right?
Of course the fee should be lower. But not 0%... which is what people think will happen with 3rd-party app stores.
I wouldn't disagree with that and most of the potential governmental actions don't appear to have much focus on pricing/fees at all.Correct.
But Apple is still entitled to some sort of platform fee even if those companies sell their apps on their own store or another store, right?
Of course the fee should be lower. But not 0%... which is what people think will happen with 3rd-party app stores.
I am not asking the Apple to remove the App Store but rather give users thr choice to get apps outside of the Store.I wasn’t going to reply at all until I read this… macOS is not the same as iOS/iPadOS. iDevices are made to be utilities or extensions of a computer, not a replacement (though many do).
I’m a developer, I’m happy it’s only 100$ a year (apple could certainly charge more for all the services they provide) and I’m fine with apple taking a 15-30% cut of my sales. It’s their platform and their distribution methods… their store. It would cost me much more than the 100$ + 15% to run all that myself… heck my own website is horrible but at least I can just point people to the App Store to buy my app. Anyway I’ve rambled enough.
It won’t be the same as today. Apps WILL be pulled from the Apple App Store. Unless there will be a clause in the law or regulations to prevent this. It’s forcing us to side load. Leaving it up to the developer and NOT me.That's not how it works. Your security is exactly the same as it is today until the moment you choose to install an app from elsewhere. Stop pretending it is anything else.
It’s all software after all, and the App Store carries a significant chunk of games.The games industry is a different beast. There isn't one overall dominant platform like there was in the days of the NES. All the major consoles have the option of letting the customer buy games from new-and-used physical retail stores and digital codes from the likes of CDKeys. The PC is an open platform. Every major device offers the user choice in how they purchase their software.